forked from Mirrorlandia_minetest/mesecons
79 lines
2.3 KiB
Lua
79 lines
2.3 KiB
Lua
-- REMOVESTONE
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minetest.register_node("mesecons_random:removestone", {
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tiles = {"jeija_removestone.png"},
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is_ground_content = false,
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inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
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groups = {cracky=3},
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description="Removestone",
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sounds = mesecon.node_sound.stone,
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.remove_node(pos)
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mesecon.on_dignode(pos, node)
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minetest.check_for_falling(vector.add(pos, vector.new(0, 1, 0)))
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end
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}},
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on_blast = mesecon.on_blastnode,
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})
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minetest.register_craft({
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output = 'mesecons_random:removestone 4',
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recipe = {
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{"", "mesecons_gamecompat:cobble", ""},
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{"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"},
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{"", "mesecons_gamecompat:cobble", ""},
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}
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})
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-- GHOSTSTONE
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minetest.register_node("mesecons_random:ghoststone", {
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description="Ghoststone",
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tiles = {"jeija_ghoststone.png"},
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is_ground_content = false,
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inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"),
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groups = {cracky=3},
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sounds = mesecon.node_sound.stone,
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mesecons = {conductor = {
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state = mesecon.state.off,
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rules = mesecon.rules.alldirs,
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onstate = "mesecons_random:ghoststone_active"
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}},
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on_blast = mesecon.on_blastnode,
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})
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minetest.register_node("mesecons_random:ghoststone_active", {
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drawtype = "airlike",
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pointable = false,
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walkable = false,
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diggable = false,
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is_ground_content = false,
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sunlight_propagates = true,
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paramtype = "light",
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drop = "mesecons_random:ghoststone",
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mesecons = {conductor = {
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state = mesecon.state.on,
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rules = mesecon.rules.alldirs,
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offstate = "mesecons_random:ghoststone"
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}},
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on_construct = function(pos)
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-- remove shadow
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local shadowpos = vector.add(pos, vector.new(0, 1, 0))
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if (minetest.get_node(shadowpos).name == "air") then
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minetest.dig_node(shadowpos)
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end
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end,
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on_blast = mesecon.on_blastnode,
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})
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minetest.register_craft({
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output = 'mesecons_random:ghoststone 4',
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recipe = {
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{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
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{"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"},
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{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
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}
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})
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