forked from Mirrorlandia_minetest/mesecons
5be179bf11
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
42 lines
1.6 KiB
Lua
42 lines
1.6 KiB
Lua
-- MESECON_SWITCH
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minetest.register_node("mesecons_switch:mesecon_switch_off", {
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tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
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paramtype2="facedir",
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groups = {dig_immediate=2},
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description="Switch",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_punch = function(pos, node)
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minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_on", param2 = node.param2})
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mesecon.receptor_on(pos)
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minetest.sound_play("mesecons_switch", {pos=pos})
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end
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})
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minetest.register_node("mesecons_switch:mesecon_switch_on", {
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tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
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paramtype2="facedir",
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groups = {dig_immediate=2,not_in_creative_inventory=1},
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drop="mesecons_switch:mesecon_switch_off 1",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}},
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on_punch = function(pos, node)
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minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_off", param2 = node.param2})
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mesecon.receptor_off(pos)
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minetest.sound_play("mesecons_switch", {pos=pos})
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end
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})
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minetest.register_craft({
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output = "mesecons_switch:mesecon_switch_off 2",
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recipe = {
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{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
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{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
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}
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})
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