forked from Mirrorlandia_minetest/mesecons
452 lines
10 KiB
Lua
452 lines
10 KiB
Lua
-- INTERNAL
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--Receptors
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function mesecon:is_receptor_node(nodename)
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for _, receptor in ipairs(mesecon.receptors) do
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if receptor.onstate == nodename then
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return true
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end
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end
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return false
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end
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function mesecon:is_receptor_node_off(nodename, pos, ownpos)
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for _, receptor in ipairs(mesecon.receptors) do
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if receptor.offstate == nodename then
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return true
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end
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end
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return false
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end
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function mesecon:receptor_get_rules(node)
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for i, receptor in ipairs(mesecon.receptors) do
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if receptor.onstate == node.name or receptor.offstate == node.name then
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if receptor.get_rules ~= nil then
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return receptor.get_rules(node.param2)
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elseif mesecon.receptors[i].rules ~=nil then
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return receptor.rules
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else
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return mesecon:get_rules("default")
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end
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end
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end
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return nil
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end
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-- Effectors
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function mesecon:is_effector_on(nodename)
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for i, effector in ipairs(mesecon.effectors) do
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if effector.onstate == nodename then
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return true
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end
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end
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return false
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end
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function mesecon:is_effector_off(nodename)
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for i, effector in ipairs(mesecon.effectors) do
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if effector.offstate == nodename then
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return true
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end
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end
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return false
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end
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function mesecon:is_effector(nodename)
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return mesecon:is_effector_on(nodename) or mesecon:is_effector_off(nodename)
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end
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function mesecon:effector_get_input_rules(node)
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for i, effector in ipairs(mesecon.effectors) do
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if effector.onstate == node.name
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or effector.offstate == node.name then
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if effector.get_input_rules ~= nil then
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return effector.get_input_rules(node.param2)
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elseif mesecon.effectors[i].input_rules ~=nil then
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return effector.input_rules
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else
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return mesecon:get_rules("default")
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end
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end
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end
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end
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--Signals
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function mesecon:activate(pos)
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local node = minetest.env:get_node(pos)
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for i, action in ipairs(mesecon.actions_on) do
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action(pos, node)
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end
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end
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function mesecon:deactivate(pos)
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local node = minetest.env:get_node(pos)
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for i, action in ipairs(mesecon.actions_off) do
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action(pos, node)
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end
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end
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function mesecon:changesignal(pos)
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local node = minetest.env:get_node(pos)
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for i, action in ipairs(mesecon.actions_change) do
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action(pos, node)
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end
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end
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--Rules
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function mesecon:add_rules(name, rules)
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table.insert(mesecon.rules, {name = name, rules = rules})
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end
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function mesecon:get_rules(name)
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for i, rule in ipairs(mesecon.rules) do
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if rule.name==name then
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return rule.rules
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end
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end
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end
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--Conductor system stuff
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function mesecon:get_conductor_on(offstate)
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.offstate == offstate then
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return conductor.onstate
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end
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end
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return false
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end
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function mesecon:get_conductor_off(onstate)
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.onstate == onstate then
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return conductor.offstate
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end
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end
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return false
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end
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function mesecon:is_conductor_on(name)
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.onstate == name then
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return true
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end
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end
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return false
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end
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function mesecon:is_conductor_off(name)
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.offstate == name then
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return true
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end
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end
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return false
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end
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function mesecon:is_conductor(name)
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return mesecon:is_conductor_on(name) or mesecon:is_conductor_off(name)
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end
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function mesecon:conductor_get_rules(node)
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.onstate == node.name
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or conductor.offstate == node.name then
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if conductor.get_rules ~= nil then
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return conductor.get_rules(node.param2)
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else
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return conductor.rules
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end
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end
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end
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end
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--
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function mesecon:is_power_on(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then
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return true
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end
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return false
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end
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function mesecon:is_power_off(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then
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return true
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end
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return false
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end
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function mesecon:turnon(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_off(node.name) then
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local rules = mesecon:conductor_get_rules(node)
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minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name), param2 = node.param2})
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for i, rule in ipairs(rules) do
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local np = {}
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np.x = pos.x + rule.x
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np.y = pos.y + rule.y
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np.z = pos.z + rule.z
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if mesecon:rules_link(pos, np) then
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mesecon:turnon(np)
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end
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end
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end
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if mesecon:is_effector(node.name) then
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mesecon:changesignal(pos)
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if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end
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end
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end
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function mesecon:turnoff(pos) --receptor rules used because output could have been dug
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local node = minetest.env:get_node(pos)
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local rules
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if mesecon:is_conductor_on(node.name) then
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rules = mesecon:conductor_get_rules(node)
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minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name), param2 = node.param2})
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for i, rule in ipairs(rules) do
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local np = {
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x = pos.x + rule.x,
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y = pos.y + rule.y,
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z = pos.z + rule.z,}
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if mesecon:rules_link(pos, np) then
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mesecon:turnoff(np)
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end
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end
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end
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if mesecon:is_effector(node.name) then
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mesecon:changesignal(pos)
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if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos) end
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end
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end
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function mesecon:connected_to_pw_src(pos, checked)
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local c = 1
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checked = checked or {}
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while checked[c] ~= nil do --find out if node has already been checked (to prevent from endless loop)
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if compare_pos(checked[c], pos) then
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return false, checked
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end
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c = c + 1
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end
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checked[c] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked
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local node = minetest.env:get_node_or_nil(pos)
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if node == nil then return false, checked end
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if not mesecon:is_conductor(node.name) then return false, checked end
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if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered
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return true, checked
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end
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--Check if conductors around are connected
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local connected
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local rules = mesecon:conductor_get_rules(node)
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for _, rule in ipairs(rules) do
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local np = {}
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np.x = pos.x + rule.x
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np.y = pos.y + rule.y
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np.z = pos.z + rule.z
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if mesecon:rules_link(pos, np) then
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connected, checked = mesecon:connected_to_pw_src(np, checked)
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if connected then
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return true
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end
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end
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end
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return false, checked
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end
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function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug)
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local k = 1
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local l = 1
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local outputnode = minetest.env:get_node(output)
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local inputnode = minetest.env:get_node(input)
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local outputrules = dug_outputrules
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local inputrules
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if outputrules == nil then
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if mesecon:is_conductor(outputnode.name) then
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outputrules = mesecon:conductor_get_rules(outputnode)
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elseif mesecon:is_receptor_node(outputnode.name) or mesecon:is_receptor_node_off(outputnode.name) then
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outputrules = mesecon:receptor_get_rules(outputnode)
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else
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return false
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end
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end
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if mesecon:is_conductor(inputnode.name) then
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inputrules = mesecon:conductor_get_rules(inputnode)
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elseif mesecon:is_effector(inputnode.name) then
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inputrules = mesecon:effector_get_input_rules(inputnode)
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else
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return false
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end
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for k, outputrule in ipairs(outputrules) do
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if outputrule.x + output.x == input.x
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and outputrule.y + output.y == input.y
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and outputrule.z + output.z == input.z then -- Check if output sends to input
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l = 1
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for k, inputrule in ipairs(inputrules) do
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if inputrule.x + input.x == output.x
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and inputrule.y + input.y == output.y
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and inputrule.z + input.z == output.z then --Check if input accepts from output
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return true
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end
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end
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end
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end
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return false
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end
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function mesecon:rules_link_bothdir(pos1, pos2)
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return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
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end
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function mesecon:is_powered_by_conductor(pos)
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local j = 1
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local k = 1
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local rules
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local con_pos = {}
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local con_rules = {}
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local con_node
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor(node.name) then
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rules = mesecon:conductor_get_rules(node)
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elseif mesecon:is_effector(node.name) then
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rules = mesecon:effector_get_input_rules(node)
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else
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return false
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end
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for i, rule in ipairs(rules) do
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local con_pos = {
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x = pos.x + rule.x,
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y = pos.y + rule.y,
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z = pos.z + rule.z}
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con_node = minetest.env:get_node(con_pos)
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if mesecon:is_conductor_on(con_node.name) and mesecon:rules_link(con_pos, pos) then
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return true
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end
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end
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return false
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end
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function mesecon:is_powered_by_receptor(pos)
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local j = 1
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local k = 1
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local rules
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local rcpt_pos = {}
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local rcpt_rules = {}
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local rcpt_node
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor(node.name) then
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rules = mesecon:conductor_get_rules(node)
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elseif mesecon:is_effector(node.name) then
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rules = mesecon:effector_get_input_rules(node)
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else
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return false
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end
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for i, rule in ipairs(rules) do
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local rcpt_pos = {
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x = pos.x + rule.x,
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y = pos.y + rule.y,
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z = pos.z + rule.z}
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rcpt_node = minetest.env:get_node(rcpt_pos)
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if mesecon:is_receptor_node(rcpt_node.name) and mesecon:rules_link(rcpt_pos, pos) then
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return true
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end
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end
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return false
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end
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function mesecon:is_powered(pos)
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return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos)
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end
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function mesecon:updatenode(pos)
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if mesecon:connected_to_pw_src(pos) then
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mesecon:turnon(pos)
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else
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mesecon:turnoff(pos)
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end
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end
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function compare_pos(pos1, pos2)
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return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
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end
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--Rules rotation Functions:
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function mesecon:rotate_rules_right(rules)
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local nr={};
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for i, rule in ipairs(rules) do
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nr[i]={}
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nr[i].z=rule.x
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nr[i].x=-rule.z
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nr[i].y=rule.y
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end
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return nr
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end
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function mesecon:rotate_rules_left(rules)
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local nr={};
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for i, rule in ipairs(rules) do
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nr[i]={}
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nr[i].z=-rules[i].x
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nr[i].x=rules[i].z
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nr[i].y=rules[i].y
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end
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return nr
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end
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function mesecon:rotate_rules_down(rules)
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local nr={};
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for i, rule in ipairs(rules) do
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nr[i]={}
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nr[i].y=rule.x
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nr[i].x=-rule.y
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nr[i].z=rule.z
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end
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return nr
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end
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function mesecon:rotate_rules_up(rules)
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local nr={};
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for i, rule in ipairs(rules) do
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nr[i]={}
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nr[i].y=-rule.x
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nr[i].x=rule.y
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nr[i].z=rule.z
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end
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return nr
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end
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