Don't create bones if the player's inventory is empty
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579c279be2
commit
253af00743
@ -51,10 +51,8 @@ minetest.register_node("bones:bones", {
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
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meta:set_string("infotext", meta:get_string("owner").."'s old bones")
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meta:set_string("formspec", "")
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meta:set_string("owner", "")
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if meta:get_inventory():is_empty("main") then
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minetest.remove_node(pos)
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end
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end,
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@ -82,6 +80,12 @@ minetest.register_on_dieplayer(function(player)
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return
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end
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local player_inv = player:get_inventory()
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if player_inv:is_empty("main") and
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player_inv:is_empty("craft") then
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return
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end
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local pos = player:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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@ -91,8 +95,6 @@ minetest.register_on_dieplayer(function(player)
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local nn = minetest.get_node(pos).name
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if minetest.registered_nodes[nn].can_dig and
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not minetest.registered_nodes[nn].can_dig(pos, player) then
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local player_inv = player:get_inventory()
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for i=1,player_inv:get_size("main") do
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player_inv:set_stack("main", i, nil)
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end
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@ -107,7 +109,6 @@ minetest.register_on_dieplayer(function(player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local player_inv = player:get_inventory()
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inv:set_size("main", 8*4)
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local empty_list = inv:get_list("main")
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