Don't create bones if the player's inventory is empty

This commit is contained in:
Zheyu Shen 2014-06-14 13:36:54 +08:00 committed by ShadowNinja
parent 579c279be2
commit 253af00743

@ -51,10 +51,8 @@ minetest.register_node("bones:bones", {
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
meta:set_string("formspec", "")
meta:set_string("owner", "")
if meta:get_inventory():is_empty("main") then
minetest.remove_node(pos)
end
end,
@ -82,6 +80,12 @@ minetest.register_on_dieplayer(function(player)
return
end
local player_inv = player:get_inventory()
if player_inv:is_empty("main") and
player_inv:is_empty("craft") then
return
end
local pos = player:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
@ -91,8 +95,6 @@ minetest.register_on_dieplayer(function(player)
local nn = minetest.get_node(pos).name
if minetest.registered_nodes[nn].can_dig and
not minetest.registered_nodes[nn].can_dig(pos, player) then
local player_inv = player:get_inventory()
for i=1,player_inv:get_size("main") do
player_inv:set_stack("main", i, nil)
end
@ -107,7 +109,6 @@ minetest.register_on_dieplayer(function(player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local player_inv = player:get_inventory()
inv:set_size("main", 8*4)
local empty_list = inv:get_list("main")