Remove unused and clean up missused variable-value assignments.
* Unused variables * Unused values (assigned to variables, but overwritten before use) * Defining already defined variables instead of reassigning to them.
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@ -100,7 +100,7 @@ end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n = ""
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local form_n
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local is_majority = (ges / 2) < player_in_bed
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if finished then
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@ -32,8 +32,6 @@ function beds.read_spawns()
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beds.save_spawns()
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os.rename(file, file .. ".backup")
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file = org_file
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else
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spawns = {}
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end
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end
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@ -167,7 +167,7 @@ function boat.on_step(self, dtime)
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local p = self.object:getpos()
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p.y = p.y - 0.5
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local new_velo = {x = 0, y = 0, z = 0}
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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if not is_water(p) then
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local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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@ -174,7 +174,6 @@ minetest.register_on_dieplayer(function(player)
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pos.z = math.floor(pos.z+0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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local player_inv = player:get_inventory()
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if (not may_replace(pos, player)) then
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if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
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@ -80,8 +80,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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local node = minetest.get_node_or_nil(lpos)
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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@ -197,7 +197,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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else
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local formspec = player:get_inventory_formspec()
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local start_i = player_inventory[player_name].start_i or 0
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if fields.creative_prev then
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@ -15,7 +15,7 @@ local lpp = 14 -- Lines per book's page
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local function book_on_use(itemstack, user)
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local player_name = user:get_player_name()
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local data = minetest.deserialize(itemstack:get_metadata())
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local formspec, title, text, owner = "", "", "", player_name
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local title, text, owner = "", "", player_name
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local page, page_max, lines, string = 1, 1, {}, ""
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if data then
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@ -38,6 +38,7 @@ local function book_on_use(itemstack, user)
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end
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end
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local formspec
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if owner == player_name then
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formspec = "size[8,8]" .. default.gui_bg ..
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default.gui_bg_img ..
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@ -152,7 +153,6 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return
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end
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local copy = ItemStack("default:book_written")
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local original
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local index
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for i = 1, player:get_inventory():get_size("craft") do
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@ -111,7 +111,6 @@ local function furnace_node_timer(pos, elapsed)
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local inv = meta:get_inventory()
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local srclist = inv:get_list("src")
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local fuellist = inv:get_list("fuel")
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local dstlist = inv:get_list("dst")
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--
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-- Cooking
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@ -172,7 +171,7 @@ local function furnace_node_timer(pos, elapsed)
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-- Update formspec, infotext and node
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--
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local formspec = inactive_formspec
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local item_state = ""
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local item_state
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local item_percent = 0
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if cookable then
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item_percent = math.floor(src_time / cooked.time * 100)
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@ -176,8 +176,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
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{x = x - 2, y = y, z = z - 2},
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{x = x + 2, y = y + height + 1, z = z + 2}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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@ -211,8 +211,8 @@ function default.grow_jungle_tree(pos, bad)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
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{x = x - 3, y = y - 1, z = z - 3},
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{x = x + 3, y = y + height + 1, z = z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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@ -331,7 +331,7 @@ function default.grow_pine_tree(pos, snow)
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end
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end
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local dev = 2
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dev = 2
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for yy = my + 1, my + 2 do
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for zz = z - dev, z + dev do
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local vi = a:index(x - dev, yy, zz)
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@ -156,7 +156,6 @@ function _doors.door_toggle(pos, node, clicker)
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end
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end
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local old = state
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-- until Lua-5.2 we have no bitwise operators :(
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if state % 2 == 1 then
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state = state - 1
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@ -186,7 +185,6 @@ end
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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@ -250,7 +248,7 @@ function doors.register(name, def)
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = nil
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local pos
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if not pointed_thing.type == "node" then
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return itemstack
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@ -314,7 +312,6 @@ function doors.register(name, def)
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meta:set_int("state", state)
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if def.protected then
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local pn = placer:get_player_name()
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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@ -347,7 +344,7 @@ function doors.register(name, def)
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return true
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end
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local meta = minetest.get_meta(pos)
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local name = ""
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local name
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if digger then
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name = digger:get_player_name()
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end
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@ -319,11 +319,9 @@ farming.register_plant = function(name, def)
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nodegroups[pname] = i
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local next_plant = nil
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local on_timer = nil
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if i < def.steps then
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next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
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on_timer = farming.grow_plant
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lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
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end
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@ -153,7 +153,7 @@ local function entity_physics(pos, radius, drops)
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local moveoff = vector.multiply(dir, dist + 1.0)
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local newpos = vector.add(pos, moveoff)
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local newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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obj:setpos(newpos)
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obj:set_hp(obj:get_hp() - damage)
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@ -261,7 +261,7 @@ function tnt.burn(pos)
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end
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local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local pos = vector.round(pos)
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pos = vector.round(pos)
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-- scan for adjacent TNT nodes first, and enlarge the explosion
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local vm1 = VoxelManip()
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local p1 = vector.subtract(pos, 2)
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@ -298,11 +298,11 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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-- perform the explosion
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local vm = VoxelManip()
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local pr = PseudoRandom(os.time())
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local p1 = vector.subtract(pos, radius)
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local p2 = vector.add(pos, radius)
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local minp, maxp = vm:read_from_map(p1, p2)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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p1 = vector.subtract(pos, radius)
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p2 = vector.add(pos, radius)
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minp, maxp = vm:read_from_map(p1, p2)
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a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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data = vm:get_data()
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local drops = {}
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local on_blast_queue = {}
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@ -515,7 +515,7 @@ if enable_tnt then
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end
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function tnt.register_tnt(def)
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local name = ""
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local name
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if not def.name:find(':') then
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name = "tnt:" .. def.name
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else
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