Add doors
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mods/doors/README.txt
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mods/doors/README.txt
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Minetest 0.4 mod: doors
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========================
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License of source code:
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-----------------------
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Original license text:
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-- (c) 2011 Fernando Zapata
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-- Code licensed under GNU GPLv3
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-- Content licensed under CC BY-SA 3.0
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-- 2012-01-08 11:03:57
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There has been unsuccesful attempts to contact the original author. Thus,
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based on the intentions of the author, it is assumed that this code is
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distributable and modifiable under GPLv2+later, under which Minetest is
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distributed.
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Modifications:
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/gpl-2.0.html
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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From the original zlpdoors mod by Fernando Zapata:
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door_wood_a.png
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door_wood_a_r.png
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door_wood_b.png
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door_wood_b_r.png
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door_wood.png
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mods/doors/depends.txt
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mods/doors/depends.txt
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default
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mods/doors/init.lua
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mods/doors/init.lua
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-- Minetest 0.4 mod: doors
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-- See README.txt for licensing and other information.
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--------------------------------------------------------------------------------
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local WALLMX = 3
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local WALLMZ = 5
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local WALLPX = 2
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local WALLPZ = 4
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--------------------------------------------------------------------------------
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minetest.register_alias('door', 'doors:door_wood')
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minetest.register_alias('door_wood', 'doors:door_wood')
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minetest.register_node( 'doors:door_wood', {
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description = 'Wooden Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood.png' },
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inventory_image = 'door_wood.png',
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wield_image = 'door_wood.png',
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paramtype2 = 'wallmounted',
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selection_box = { type = 'wallmounted' },
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groups = { choppy=2, dig_immediate=2 },
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})
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minetest.register_craft( {
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output = 'doors:door_wood',
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recipe = {
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{ 'default:wood', 'default:wood' },
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{ 'default:wood', 'default:wood' },
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{ 'default:wood', 'default:wood' },
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},
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})
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minetest.register_craft({
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type = 'fuel',
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recipe = 'doors:door_wood',
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burntime = 30,
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})
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minetest.register_node( 'doors:door_wood_a_c', {
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Description = 'Top Closed Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_a.png' },
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inventory_image = 'door_wood_a.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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walkable = true,
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selection_box = { type = "wallmounted", },
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groups = { choppy=2, dig_immediate=2 },
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legacy_wallmounted = true,
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drop = 'doors:door_wood',
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})
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minetest.register_node( 'doors:door_wood_b_c', {
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Description = 'Bottom Closed Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_b.png' },
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inventory_image = 'door_wood_b.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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walkable = true,
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selection_box = { type = "wallmounted", },
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groups = { choppy=2, dig_immediate=2 },
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legacy_wallmounted = true,
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drop = 'doors:door_wood',
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})
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minetest.register_node( 'doors:door_wood_a_o', {
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Description = 'Top Open Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_a_r.png' },
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inventory_image = 'door_wood_a_r.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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walkable = false,
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selection_box = { type = "wallmounted", },
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groups = { choppy=2, dig_immediate=2 },
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legacy_wallmounted = true,
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drop = 'doors:door_wood',
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})
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minetest.register_node( 'doors:door_wood_b_o', {
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Description = 'Bottom Open Door',
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drawtype = 'signlike',
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tile_images = { 'door_wood_b_r.png' },
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inventory_image = 'door_wood_b_r.png',
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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walkable = false,
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selection_box = { type = "wallmounted", },
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groups = { choppy=2, dig_immediate=2 },
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legacy_wallmounted = true,
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drop = 'doors:door_wood',
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})
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--------------------------------------------------------------------------------
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local round = function( n )
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if n >= 0 then
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return math.floor( n + 0.5 )
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else
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return math.ceil( n - 0.5 )
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end
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end
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local on_door_placed = function( pos, node, placer )
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if node.name ~= 'doors:door_wood' then return end
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upos = { x = pos.x, y = pos.y - 1, z = pos.z }
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apos = { x = pos.x, y = pos.y + 1, z = pos.z }
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und = minetest.env:get_node( upos )
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abv = minetest.env:get_node( apos )
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dir = placer:get_look_dir()
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if round( dir.x ) == 1 then
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newparam = WALLPX
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elseif round( dir.x ) == -1 then
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newparam = WALLMX
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elseif round( dir.z ) == 1 then
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newparam = WALLPZ
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elseif round( dir.z ) == -1 then
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newparam = WALLMZ
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end
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if und.name == 'air' then
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minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
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minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
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elseif abv.name == 'air' then
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minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
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minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
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else
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minetest.env:remove_node( pos )
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placer:get_inventory():add_item( "main", 'doors:door_wood' )
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minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
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end
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end
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local on_door_punched = function( pos, node, puncher )
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if string.find( node.name, 'doors:door_wood' ) == nil then return end
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upos = { x = pos.x, y = pos.y - 1, z = pos.z }
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apos = { x = pos.x, y = pos.y + 1, z = pos.z }
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if string.find( node.name, '_c', -2 ) ~= nil then
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if node.param2 == WALLPX then
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newparam = WALLMZ
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elseif node.param2 == WALLMZ then
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newparam = WALLMX
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elseif node.param2 == WALLMX then
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newparam = WALLPZ
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elseif node.param2 == WALLPZ then
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newparam = WALLPX
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end
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elseif string.find( node.name, '_o', -2 ) ~= nil then
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if node.param2 == WALLMZ then
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newparam = WALLPX
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elseif node.param2 == WALLMX then
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newparam = WALLMZ
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elseif node.param2 == WALLPZ then
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newparam = WALLMX
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elseif node.param2 == WALLPX then
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newparam = WALLPZ
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end
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end
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if ( node.name == 'doors:door_wood_a_c' ) then
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minetest.env:add_node( pos, { name = 'doors:door_wood_a_o', param2 = newparam } )
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minetest.env:add_node( upos, { name = 'doors:door_wood_b_o', param2 = newparam } )
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elseif ( node.name == 'doors:door_wood_b_c' ) then
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minetest.env:add_node( pos, { name = 'doors:door_wood_b_o', param2 = newparam } )
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minetest.env:add_node( apos, { name = 'doors:door_wood_a_o', param2 = newparam } )
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elseif ( node.name == 'doors:door_wood_a_o' ) then
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minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
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minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
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elseif ( node.name == 'doors:door_wood_b_o' ) then
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minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
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minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
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end
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end
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local on_door_digged = function( pos, node, digger )
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upos = { x = pos.x, y = pos.y - 1, z = pos.z }
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apos = { x = pos.x, y = pos.y + 1, z = pos.z }
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if ( node.name == 'doors:door_wood_a_c' ) or ( node.name == 'doors:door_wood_a_o' ) then
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minetest.env:remove_node( upos )
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elseif ( node.name == 'doors:door_wood_b_c' ) or ( node.name == 'doors:door_wood_b_o' ) then
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minetest.env:remove_node( apos )
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end
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end
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--------------------------------------------------------------------------------
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minetest.register_on_placenode( on_door_placed )
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minetest.register_on_punchnode( on_door_punched )
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minetest.register_on_dignode( on_door_digged )
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--------------------------------------------------------------------------------
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BIN
mods/doors/textures/door_wood.png
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mods/doors/textures/door_wood.png
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After Width: | Height: | Size: 166 B |
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mods/doors/textures/door_wood_a.png
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mods/doors/textures/door_wood_a.png
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After Width: | Height: | Size: 245 B |
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mods/doors/textures/door_wood_a_r.png
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mods/doors/textures/door_wood_a_r.png
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After Width: | Height: | Size: 249 B |
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mods/doors/textures/door_wood_b.png
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mods/doors/textures/door_wood_b.png
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After Width: | Height: | Size: 216 B |
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mods/doors/textures/door_wood_b_r.png
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BIN
mods/doors/textures/door_wood_b_r.png
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After Width: | Height: | Size: 216 B |
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