Fire: Add 'permanent flame' node
Update 'disable fire' documentation in conf.example
This commit is contained in:
parent
7c0abe9366
commit
6f6d46ddfc
@ -9,7 +9,8 @@
|
||||
# 0 to disable
|
||||
#share_bones_time = 1200
|
||||
|
||||
# Whether fire should be disabled (all fire nodes will instantly disappear)
|
||||
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
|
||||
# 'permanent flame' nodes will remain with either setting
|
||||
#disable_fire = false
|
||||
|
||||
# Whether steel tools, torches and cobblestone should be given to new players
|
||||
|
@ -5,25 +5,31 @@
|
||||
fire = {}
|
||||
|
||||
|
||||
-- Register flame node
|
||||
-- Register flame nodes
|
||||
|
||||
minetest.register_node("fire:basic_flame", {
|
||||
description = "Fire",
|
||||
description = "Basic Flame",
|
||||
drawtype = "firelike",
|
||||
tiles = {{
|
||||
name = "fire_basic_flame_animated.png",
|
||||
animation = {type = "vertical_frames",
|
||||
aspect_w = 16, aspect_h = 16, length = 1},
|
||||
}},
|
||||
tiles = {
|
||||
{
|
||||
name = "fire_basic_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1
|
||||
},
|
||||
},
|
||||
},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
groups = {igniter = 2, dig_immediate = 3},
|
||||
drop = '',
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
damage_per_second = 4,
|
||||
groups = {igniter = 2, dig_immediate = 3},
|
||||
drop = "",
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.after(0, fire.on_flame_add_at, pos)
|
||||
@ -33,7 +39,36 @@ minetest.register_node("fire:basic_flame", {
|
||||
minetest.after(0, fire.on_flame_remove_at, pos)
|
||||
end,
|
||||
|
||||
on_blast = function() end, -- unaffected by explosions
|
||||
on_blast = function()
|
||||
end, -- unaffected by explosions
|
||||
})
|
||||
|
||||
minetest.register_node("fire:permanent_flame", {
|
||||
description = "Permanent Flame",
|
||||
drawtype = "firelike",
|
||||
tiles = {
|
||||
{
|
||||
name = "fire_basic_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1
|
||||
},
|
||||
},
|
||||
},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
damage_per_second = 4,
|
||||
groups = {igniter = 2, dig_immediate = 3},
|
||||
drop = "",
|
||||
|
||||
on_blast = function()
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
@ -129,15 +164,30 @@ function fire.flame_should_extinguish(pos)
|
||||
end
|
||||
|
||||
|
||||
-- Enable ABMs according to 'disable fire' setting
|
||||
-- Extinguish all flames quickly with water, snow, ice
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
neighbors = {"group:puts_out_fire"},
|
||||
interval = 3,
|
||||
chance = 2,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.remove_node(p0)
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = p0, max_hear_distance = 16, gain = 0.25})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Enable the following ABMs according to 'disable fire' setting
|
||||
|
||||
if minetest.setting_getbool("disable_fire") then
|
||||
|
||||
-- Extinguish flames quickly with dedicated ABM
|
||||
-- Remove basic flames only
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame"},
|
||||
interval = 3,
|
||||
interval = 7,
|
||||
chance = 2,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.remove_node(p0)
|
||||
@ -146,21 +196,7 @@ if minetest.setting_getbool("disable_fire") then
|
||||
|
||||
else
|
||||
|
||||
-- Extinguish flames quickly with water, snow, ice
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame"},
|
||||
neighbors = {"group:puts_out_fire"},
|
||||
interval = 3,
|
||||
chance = 2,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.remove_node(p0)
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = p0, max_hear_distance = 16, gain = 0.25})
|
||||
end,
|
||||
})
|
||||
|
||||
-- Ignite neighboring nodes
|
||||
-- Ignite neighboring nodes, add basic flames
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:flammable"},
|
||||
@ -179,7 +215,7 @@ else
|
||||
end,
|
||||
})
|
||||
|
||||
-- Remove flames and flammable nodes
|
||||
-- Remove basic flames and flammable nodes
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame"},
|
||||
|
Loading…
Reference in New Issue
Block a user