Remove remains of finite liquids from bucket mod
This reverts commit 79856c914d5b9d3eb43bec78840ee811880b30ff.
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@ -1,8 +1,6 @@
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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@ -71,40 +69,20 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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itemstack) or itemstack
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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local place_liquid = function(pos, node, source, flowing)
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if check_protection(pos,
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user and user:get_player_name() or "",
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"place "..source) then
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return
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end
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if math.floor(fullness/128) == 1 or
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not minetest.setting_getbool("liquid_finite") then
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minetest.add_node(pos, {name=source,
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param2=fullness})
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return
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elseif node.name == flowing then
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fullness = fullness + node.param2
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elseif node.name == source then
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fullness = LIQUID_MAX
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end
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if fullness >= LIQUID_MAX then
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minetest.add_node(pos, {name=source,
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param2=LIQUID_MAX})
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else
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minetest.add_node(pos, {name=flowing,
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param2=fullness})
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end
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minetest.add_node(pos, {name=source})
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end
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-- Check if pointing to a buildable node
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local fullness = tonumber(itemstack:get_metadata())
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if not fullness then fullness = LIQUID_MAX end
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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place_liquid(pointed_thing.under, node,
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source, flowing, fullness)
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source, flowing)
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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@ -112,7 +90,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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if node and minetest.registered_nodes[node.name].buildable_to then
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place_liquid(pointed_thing.above,
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node, source,
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flowing, fullness)
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flowing)
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else
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-- do not remove the bucket with the liquid
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return
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@ -138,9 +116,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket.liquids[node.name]
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if liquiddef ~= nil and liquiddef.itemname ~= nil and
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(node.name == liquiddef.source or
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(node.name == liquiddef.flowing and
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minetest.setting_getbool("liquid_finite"))) then
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node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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@ -149,11 +125,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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minetest.add_node(pointed_thing.under, {name="air"})
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if node.name == liquiddef.source then
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node.param2 = LIQUID_MAX
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end
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return ItemStack({name = liquiddef.itemname,
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metadata = tostring(node.param2)})
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return ItemStack(liquiddef.itemname)
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end
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end,
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})
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