Add a simple, but stylish fence gate.
This fence gate builds on NDT_CONNECTED by assuming fence nodes will automatically connect to it's sides properly. The fence gate will open and close just like doors, with sounds, but it only opens one way. The gate sticks out quite a bit and can be bumped into, so the fence may be used as some sort of path switch. The fence gate offers no form of protection and can be opened and closed by anyone. This is done on purpose - the fencegate isn't meant to provide protection from players, as fences can be trivially jumped over. Instead, these fences should be used for protecting crops from hungry sheep, or keeping rabbits in their pen, or just decoration. Mods can also modify the mod to add protection, of course. A recipe is added to make these. It's 4 sticks and 2 wood (any) as follows: stick wood stick stick wood stick The collision box of the open gate is such that if two gates are connected but mirrored (making an M shape) then you can walk a large entity that's larger than 1.0 wide through the opening. The gate of an opened fence can also be stood upon or bumped into. I've mixed together some sounds to provide a somewhat light sound experience, one that one would expect from a small gate latching open and close. This change requires #873, otherwise it doesn't connect to fences.
This commit is contained in:
parent
d979293f14
commit
b998ab1b3a
@ -7,9 +7,10 @@ License of source code:
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Copyright (C) 2012 PilzAdam
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modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
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Steel trapdoor added by sofar.
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Copyright (C) 2015 sofar@foo-projects.org
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Copyright (C) 2016 sofar@foo-projects.org
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Re-implemented most of the door algorithms, added meshes, UV wrapped texture
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Added doors API to facilitate coding mods accessing and operating doors.
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Added Fence Gate model, code, and sounds
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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@ -43,9 +44,6 @@ following textures created by sofar (CC-BY-SA-3.0)
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doors_trapdoor_steel_side.png
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door_trapdoor_side.png
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Door 3d models by sofar (CC-BY-SA-3.0)
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door_a.obj
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door_b.obj
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Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL
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door_obsidian_glass.png
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@ -57,6 +55,14 @@ All other textures (created by PilzAdam): WTFPL
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Door textures were converted to the new texture map by sofar, paramat and
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red-001, under the same license as the originals.
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Models:
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--------------------------------------
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Door 3d models by sofar (CC-BY-SA-3.0)
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- door_a.obj
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- door_b.obj
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Fence gate models by sofar (CC-BY-SA-3.0)
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- fencegate_open.obj
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- fencegate_closed.obj
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License of sounds
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--------------------------------------
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@ -64,3 +70,9 @@ Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
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door_open.ogg
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Closing-Sound created by bennstir (CC BY 3.0)
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door_close.ogg
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fencegate_open.ogg:
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http://www.freesound.org/people/mhtaylor67/sounds/126041/ - CC0
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fencegate_close.ogg:
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http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
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http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
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@ -642,3 +642,62 @@ minetest.register_craft({
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}
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})
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----fence gate----
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local fence = {
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description = "Fence Gate",
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drawtype = "mesh",
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = "doors:gate_closed",
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connect_sides = { "left", "right" },
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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flammable = 2, fence = 1},
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on_rightclick = function(pos, clicker)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = def.gate, param2 = node.param2})
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minetest.sound_play(def.sound, {pos = pos, gain = 0.3,
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max_hear_distance = 8})
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end,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
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},
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}
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local fence_closed = table.copy(fence)
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fence_closed.mesh = "doors_fencegate_closed.obj"
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fence_closed.gate = "doors:gate_open"
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fence_closed.sound = "doors_fencegate_open"
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fence_closed.collision_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
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}
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local fence_open = table.copy(fence)
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fence_open.mesh = "doors_fencegate_open.obj"
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fence_open.gate = "doors:gate_closed"
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fence_open.sound = "doors_fencegate_close"
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.collision_box = {
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
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{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
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}
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minetest.register_node("doors:gate_closed", fence_closed)
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minetest.register_node("doors:gate_open", fence_open)
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minetest.register_craft({
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output = "doors:gate_closed",
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recipe = {
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{"default:stick", "group:wood", "default:stick"},
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{"default:stick", "group:wood", "default:stick"},
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},
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})
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mods/doors/models/doors_fencegate_closed.obj
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mods/doors/models/doors_fencegate_closed.obj
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@ -0,0 +1,106 @@
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# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend'
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# www.blender.org
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mtllib gate_closed.mtl
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o Cube_Cube.001
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usemtl None
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s off
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f 2/1/1 4/2/1 3/3/1 1/4/1
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f 4/4/2 8/5/2 7/6/2 3/1/2
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mods/doors/models/doors_fencegate_open.obj
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112
mods/doors/models/doors_fencegate_open.obj
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@ -0,0 +1,112 @@
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# Blender v2.76 (sub 0) OBJ File: 'gate_open.blend'
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# www.blender.org
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mtllib gate_open.mtl
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o Cube_Cube.001
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v -0.625000 -0.500000 0.125000
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v -0.625000 0.500000 0.125000
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v -0.625000 -0.500000 -0.125000
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f 14/4/4 10/5/4 9/6/4 13/1/4
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f 9/12/5 11/11/5 15/15/5 13/16/5
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f 17/41/2 18/42/2 20/43/2 19/44/2
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BIN
mods/doors/sounds/doors_fencegate_close.ogg
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BIN
mods/doors/sounds/doors_fencegate_close.ogg
Normal file
Binary file not shown.
BIN
mods/doors/sounds/doors_fencegate_open.ogg
Normal file
BIN
mods/doors/sounds/doors_fencegate_open.ogg
Normal file
Binary file not shown.
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Block a user