Default: Convert saplings to use node timers
Each sapling is given a single node timer that is between 2 and 4 days of game play time (40-80 minutes). If you walk out of the zone, and come back later, the tree will always grow to full if the timer has elapsed. Because trees.lua is all functions, it needs to be parsed before nodes.lua, since that references some of its functions. Hence, change the order of parsing here. Otherwise saplings would not grow to full.
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@ -36,6 +36,7 @@ default.gui_survival_form = "size[8,8.5]"..
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-- Load files
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dofile(minetest.get_modpath("default").."/functions.lua")
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dofile(minetest.get_modpath("default").."/trees.lua")
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dofile(minetest.get_modpath("default").."/nodes.lua")
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dofile(minetest.get_modpath("default").."/furnace.lua")
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dofile(minetest.get_modpath("default").."/tools.lua")
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@ -43,6 +44,5 @@ dofile(minetest.get_modpath("default").."/craftitems.lua")
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dofile(minetest.get_modpath("default").."/crafting.lua")
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/player.lua")
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dofile(minetest.get_modpath("default").."/trees.lua")
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dofile(minetest.get_modpath("default").."/aliases.lua")
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dofile(minetest.get_modpath("default").."/legacy.lua")
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@ -455,6 +455,10 @@ minetest.register_node("default:sapling", {
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -573,6 +577,10 @@ minetest.register_node("default:junglesapling", {
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -634,6 +642,10 @@ minetest.register_node("default:pine_sapling", {
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -695,6 +707,10 @@ minetest.register_node("default:acacia_sapling", {
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -755,6 +771,10 @@ minetest.register_node("default:aspen_sapling", {
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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@ -59,58 +59,63 @@ end
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-- Sapling ABM
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minetest.register_abm({
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nodenames = {"default:sapling", "default:junglesapling",
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"default:pine_sapling", "default:acacia_sapling",
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"default:aspen_sapling"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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if not default.can_grow(pos) then
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return
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end
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function default.grow_sapling(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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local mapgen = minetest.get_mapgen_params().mgname
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if node.name == "default:sapling" then
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minetest.log("action", "A sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_tree(pos, random(1, 4) == 1)
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else
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default.grow_new_apple_tree(pos)
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end
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elseif node.name == "default:junglesapling" then
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_jungle_tree(pos)
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else
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default.grow_new_jungle_tree(pos)
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end
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elseif node.name == "default:pine_sapling" then
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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local snow = is_snow_nearby(pos)
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if mapgen == "v6" then
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default.grow_pine_tree(pos, snow)
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elseif snow then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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elseif node.name == "default:acacia_sapling" then
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minetest.log("action", "An acacia sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_acacia_tree(pos)
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elseif node.name == "default:aspen_sapling" then
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minetest.log("action", "An aspen sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_aspen_tree(pos)
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local mapgen = minetest.get_mapgen_params().mgname
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local node = minetest.get_node(pos)
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if node.name == "default:sapling" then
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minetest.log("action", "A sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_tree(pos, random(1, 4) == 1)
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else
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default.grow_new_apple_tree(pos)
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end
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elseif node.name == "default:junglesapling" then
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_jungle_tree(pos)
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else
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default.grow_new_jungle_tree(pos)
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end
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elseif node.name == "default:pine_sapling" then
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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local snow = is_snow_nearby(pos)
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if mapgen == "v6" then
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default.grow_pine_tree(pos, snow)
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elseif snow then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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elseif node.name == "default:acacia_sapling" then
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minetest.log("action", "An acacia sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_acacia_tree(pos)
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elseif node.name == "default:aspen_sapling" then
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minetest.log("action", "An aspen sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_aspen_tree(pos)
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end
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end
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minetest.register_lbm({
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name = "default:convert_saplings_to_node_timer",
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nodenames = {"default:sapling", "default:junglesapling",
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"default:pine_sapling", "default:acacia_sapling",
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"default:aspen_sapling"},
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action = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end
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})
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--
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-- Tree generation
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--
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