Commit Graph
7 Commits
Author SHA1 Message Date
Zefram a1aee9a68f Fix door hardness detection for open/close sounds 2014-08-07 13:47:01 +02:00
Zefram 263b6f2fdf Show filled buckets in creative inventory 2014-07-24 13:41:17 +02:00
Zefram ea3fcdd077 Pair door with door of any type
Mirror the setup of a door placed next to any door, not just next to
a door of the same type.  This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram 820e48badc Make open trapdoor climbable
When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open.  Making it climbable
like a ladder satisfies this need.  It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face.  When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
Zefram c39b9b29de Improve message about screwdriver control
The message to "hold shift" makes an unwarranted assumption about the
user's keybindings.  Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
Zefram a8ad9bfc9d Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram d4c24a30e9 Retain sign text when editing is aborted by <esc> 2014-07-22 13:00:20 +02:00