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Vanessa Ezekowitz 1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
mods Changed Mese to act like an object cut out of a block of stone, rather than an 2012-12-18 17:56:23 +01:00
.gitignore Add .gitignore 2012-03-26 22:59:53 +03:00
game.conf Add game.conf 2012-03-26 23:00:28 +03:00
README.txt Change license to LGPLv2/later, as agreed major contributors 2012-06-05 18:58:30 +03:00

The main game for the Minetest game engine [minetest_game]
==========================================================

To build the wholeness of the Minetest project, insert this repository as
  /games/minetest_game
in the Minetest Engine.

The Minetest Engine can be found in:
  https://github.com/celeron55/minetest/

Compatibility
--------------
The minetest_game github master HEAD is generally compatible with the github
master HEAD of minetest.

Additionally, when the minetest engine is tagged to be a certain version (eg.
0.4.dev-20120326), minetest_game is tagged with the version too.

When stable releases are made, minetest_game is packaged and made available in
  https://github.com/celeron55/minetest_game/downloads
and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!)

License of source code
----------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
http://creativecommons.org/licenses/by-sa/3.0/