e0cb3fce02
Each sapling is given a single node timer that is between 2 and 4 days of game play time (40-80 minutes). If you walk out of the zone, and come back later, the tree will always grow to full if the timer has elapsed. Because trees.lua is all functions, it needs to be parsed before nodes.lua, since that references some of its functions. Hence, change the order of parsing here. Otherwise saplings would not grow to full.
452 lines
12 KiB
Lua
452 lines
12 KiB
Lua
local random = math.random
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--
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-- Grow trees from saplings
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--
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-- 'can grow' function
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function default.can_grow(pos)
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not node_under then
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return false
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end
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local name_under = node_under.name
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local is_soil = minetest.get_item_group(name_under, "soil")
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if is_soil == 0 then
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return false
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end
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local light_level = minetest.get_node_light(pos)
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if not light_level or light_level < 13 then
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return false
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end
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return true
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end
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-- 'is snow nearby' function
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local function is_snow_nearby(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local c_snow = minetest.get_content_id("default:snow")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 1, y = y - 1, z = z - 1},
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{x = x + 1, y = y + 1, z = z + 1}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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for yy = y - 1, y + 1 do
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for zz = z - 1, z + 1 do
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local vi = a:index(x - 1, yy, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
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return true
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end
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vi = vi + 1
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end
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end
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end
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return false
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end
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-- Sapling ABM
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function default.grow_sapling(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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local mapgen = minetest.get_mapgen_params().mgname
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local node = minetest.get_node(pos)
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if node.name == "default:sapling" then
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minetest.log("action", "A sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_tree(pos, random(1, 4) == 1)
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else
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default.grow_new_apple_tree(pos)
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end
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elseif node.name == "default:junglesapling" then
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_jungle_tree(pos)
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else
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default.grow_new_jungle_tree(pos)
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end
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elseif node.name == "default:pine_sapling" then
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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local snow = is_snow_nearby(pos)
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if mapgen == "v6" then
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default.grow_pine_tree(pos, snow)
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elseif snow then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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elseif node.name == "default:acacia_sapling" then
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minetest.log("action", "An acacia sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_acacia_tree(pos)
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elseif node.name == "default:aspen_sapling" then
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minetest.log("action", "An aspen sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_aspen_tree(pos)
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end
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end
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minetest.register_lbm({
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name = "default:convert_saplings_to_node_timer",
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nodenames = {"default:sapling", "default:junglesapling",
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"default:pine_sapling", "default:acacia_sapling",
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"default:aspen_sapling"},
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action = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end
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})
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--
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-- Tree generation
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--
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-- Apple tree and jungle tree trunk and leaves function
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local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
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height, size, iters, is_apple_tree)
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local x, y, z = pos.x, pos.y, pos.z
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_apple = minetest.get_content_id("default:apple")
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-- Trunk
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data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling
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for yy = y + 1, y + height - 1 do
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local vi = a:index(x, yy, z)
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then
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data[vi] = tree_cid
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end
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end
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-- Force leaves near the trunk
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for z_dist = -1, 1 do
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for y_dist = -size, 1 do
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local vi = a:index(x - 1, y + height + y_dist, z + z_dist)
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for x_dist = -1, 1 do
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if data[vi] == c_air or data[vi] == c_ignore then
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if is_apple_tree and random(1, 8) == 1 then
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data[vi] = c_apple
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else
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data[vi] = leaves_cid
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end
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end
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vi = vi + 1
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end
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end
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end
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-- Randomly add leaves in 2x2x2 clusters.
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for i = 1, iters do
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local clust_x = x + random(-size, size - 1)
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local clust_y = y + height + random(-size, 0)
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local clust_z = z + random(-size, size - 1)
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for xi = 0, 1 do
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for yi = 0, 1 do
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for zi = 0, 1 do
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local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi)
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if data[vi] == c_air or data[vi] == c_ignore then
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if is_apple_tree and random(1, 8) == 1 then
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data[vi] = c_apple
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else
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data[vi] = leaves_cid
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end
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end
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end
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end
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end
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end
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end
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-- Apple tree
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function default.grow_tree(pos, is_apple_tree, bad)
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--[[
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NOTE: Tree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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if bad then
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error("Deprecated use of default.grow_tree")
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end
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local x, y, z = pos.x, pos.y, pos.z
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local height = random(4, 5)
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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-- Jungle tree
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function default.grow_jungle_tree(pos, bad)
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--[[
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NOTE: Jungletree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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if bad then
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error("Deprecated use of default.grow_jungle_tree")
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end
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local x, y, z = pos.x, pos.y, pos.z
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local height = random(8, 12)
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_jungletree = minetest.get_content_id("default:jungletree")
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local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves,
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height, 3, 30, false)
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-- Roots
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for z_dist = -1, 1 do
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local vi_1 = a:index(x - 1, y - 1, z + z_dist)
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local vi_2 = a:index(x - 1, y, z + z_dist)
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for x_dist = -1, 1 do
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if random(1, 3) >= 2 then
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if data[vi_1] == c_air or data[vi_1] == c_ignore then
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data[vi_1] = c_jungletree
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elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
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data[vi_2] = c_jungletree
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end
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end
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vi_1 = vi_1 + 1
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vi_2 = vi_2 + 1
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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-- Pine tree from mg mapgen mod, design by sfan5, pointy top added by paramat
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local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore or node_id == c_snow then
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data[vi] = c_pine_needles
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end
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end
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local function add_snow(data, vi, c_air, c_ignore, c_snow)
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore then
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data[vi] = c_snow
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end
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end
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function default.grow_pine_tree(pos, snow)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + random(9, 13) -- Trunk top
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_pine_tree = minetest.get_content_id("default:pine_tree")
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local c_pine_needles = minetest.get_content_id("default:pine_needles")
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local c_snow = minetest.get_content_id("default:snow")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 3, y = y, z = z - 3},
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{x = x + 3, y = maxy + 3, z = z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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-- Upper branches layer
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local dev = 3
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for yy = maxy - 1, maxy + 1 do
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for zz = z - dev, z + dev do
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local vi = a:index(x - dev, yy, zz)
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local via = a:index(x - dev, yy + 1, zz)
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for xx = x - dev, x + dev do
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if random() < 0.95 - dev * 0.05 then
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add_pine_needles(data, vi, c_air, c_ignore, c_snow,
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c_pine_needles)
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if snow then
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add_snow(data, via, c_air, c_ignore, c_snow)
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end
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end
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vi = vi + 1
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via = via + 1
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end
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end
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dev = dev - 1
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end
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-- Centre top nodes
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add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow,
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c_pine_needles)
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add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow,
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c_pine_needles) -- Paramat added a pointy top node
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if snow then
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add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow)
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end
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-- Lower branches layer
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local my = 0
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for i = 1, 20 do -- Random 2x2 squares of needles
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local xi = x + random(-3, 2)
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local yy = maxy + random(-6, -5)
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local zi = z + random(-3, 2)
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if yy > my then
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my = yy
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end
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for zz = zi, zi+1 do
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local vi = a:index(xi, yy, zz)
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local via = a:index(xi, yy + 1, zz)
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for xx = xi, xi + 1 do
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add_pine_needles(data, vi, c_air, c_ignore, c_snow,
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c_pine_needles)
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if snow then
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add_snow(data, via, c_air, c_ignore, c_snow)
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end
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vi = vi + 1
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via = via + 1
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end
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end
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end
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local dev = 2
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for yy = my + 1, my + 2 do
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for zz = z - dev, z + dev do
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local vi = a:index(x - dev, yy, zz)
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local via = a:index(x - dev, yy + 1, zz)
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for xx = x - dev, x + dev do
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if random() < 0.95 - dev * 0.05 then
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add_pine_needles(data, vi, c_air, c_ignore, c_snow,
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c_pine_needles)
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if snow then
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add_snow(data, via, c_air, c_ignore, c_snow)
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end
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end
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vi = vi + 1
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via = via + 1
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end
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end
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dev = dev - 1
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end
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-- Trunk
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-- Force-place lowest trunk node to replace sapling
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data[a:index(x, y, z)] = c_pine_tree
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for yy = y + 1, maxy do
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local vi = a:index(x, yy, z)
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore or
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node_id == c_pine_needles or node_id == c_snow then
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data[vi] = c_pine_tree
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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-- New apple tree
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function default.grow_new_apple_tree(pos)
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local path = minetest.get_modpath("default") ..
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"/schematics/apple_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "0", nil, false)
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end
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-- New jungle tree
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function default.grow_new_jungle_tree(pos)
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local path = minetest.get_modpath("default") ..
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"/schematics/jungle_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "random", nil, false)
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end
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-- New pine tree
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function default.grow_new_pine_tree(pos)
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local path = minetest.get_modpath("default") ..
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"/schematics/pine_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "0", nil, false)
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end
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-- New snowy pine tree
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function default.grow_new_snowy_pine_tree(pos)
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local path = minetest.get_modpath("default") ..
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"/schematics/snowy_pine_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "random", nil, false)
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end
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-- New acacia tree
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function default.grow_new_acacia_tree(pos)
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local path = minetest.get_modpath("default") ..
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"/schematics/acacia_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4},
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path, "random", nil, false)
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end
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-- New aspen tree
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function default.grow_new_aspen_tree(pos)
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local path = minetest.get_modpath("default") ..
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"/schematics/aspen_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "0", nil, false)
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end
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