fix deprecation

This commit is contained in:
Bruno Rybársky 2022-08-18 17:00:24 +02:00
parent db20ba0317
commit 257c1e0be8

@ -86,7 +86,7 @@ minetest.register_entity(
self._tmr = self._tmr + elapsed
self.object:set_yaw(math.rad(math.fmod((math.floor(math.fmod(math.deg(self.object:get_yaw()), 360) / 90) * 90), 360)))
--get yaw and convert it into param2
local p = self.object:getyaw()
local p = self.object:get_yaw()
--convert yaw from rad to degrees
local yaw = math.deg(p)
yaw = math.floor(yaw / 90)
@ -97,7 +97,7 @@ minetest.register_entity(
p = yaw
--add -y force
local force = {x = 0, y = -10, z = 0}
self.object:setvelocity(force)
self.object:set_velocity(force)
if self._tmr < 0.2 then
return
else
@ -135,14 +135,14 @@ minetest.register_entity(
end
if d then
local bullet_ent = minetest.add_entity(pos1, "portalgun:bullet1")
bullet_ent:setvelocity(d)
bullet_ent:set_velocity(d)
--rotate bullet to by 90 degrees in x axis
local yaw = math.rad(math.fmod((math.floor(math.fmod(math.deg(self.object:get_yaw()), 360) / 90) * 90), 360))
bullet_ent:set_yaw(yaw)
minetest.sound_play("portalgun_bullet1", {pos = pos, gain = 1, max_hear_distance = 15})
else
local obj = minetest.add_entity(pos1, "portalgun:turretgun")
obj:setyaw(self.object:getyaw())
obj:setyaw(self.object:get_yaw())
self.object:remove()
end
return true
@ -226,7 +226,7 @@ minetest.register_entity(
on_step = function(self, elapsed, moveresult)
self.object:set_yaw(math.rad(math.fmod((math.floor(math.fmod(math.deg(self.object:get_yaw()), 360) / 90) * 90), 360)))
--get yaw and convert it into param2
local p = self.object:getyaw()
local p = self.object:get_yaw()
--convert yaw from rad to degrees
local yaw = math.deg(p)
yaw = math.floor(yaw / 90)
@ -238,7 +238,7 @@ minetest.register_entity(
local pos = self.object:get_pos()
local pos1 = {x = pos.x, y = pos.y + 0.5, z = pos.z}
local force = {x = 0, y = -10, z = 0}
self.object:setvelocity(force)
self.object:set_velocity(force)
self._tmr = self._tmr + elapsed
if self._tmr < 0.2 then
return
@ -278,7 +278,7 @@ minetest.register_entity(
if d then
local obj = minetest.add_entity(pos1, "portalgun:turretgun2")
--set yaw to same as this object
obj:setyaw(self.object:getyaw())
obj:setyaw(self.object:get_yaw())
self.object:remove()
end
return true