split it into separate files
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51
scripts/button.lua
Normal file
51
scripts/button.lua
Normal file
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local pgad_rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1}
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}
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stone_sounds = {}
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stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
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stone_sounds.dug = {name = "stone_break", gain = 1.0}
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stone_sounds.place = {name = "block_place", gain = 1.0}
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glass_sounds = {}
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glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
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glass_sounds.dug = {name = "glass_break", gain = 1.0}
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glass_sounds.place = {name = "block_place", gain = 1.0}
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wood_sounds = {}
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wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
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wood_sounds.dug = {name = "wood_break", gain = 1.0}
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wood_sounds.place = {name = "block_place", gain = 1.0}
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minetest.register_node(
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"portalgun:button",
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{
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description = "Button",
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tiles = {"portalgun_bu.png"},
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groups = {cracky = 3, mesecon = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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selection_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.85, 0.2}},
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sounds = stone_sounds,
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mesecons = {receptor = {state = "off"}},
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on_rightclick = function(pos, node, clicker)
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mesecon.receptor_on(pos)
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minetest.get_node_timer(pos):start(2)
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minetest.sound_play("button_press", {pos = pos, max_hear_distance = 10, gain = 1})
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end,
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on_timer = function(pos, elapsed)
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mesecon.receptor_off(pos)
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end,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0.7, 0.25},
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{-0.125, 0.5, -0.125, 0.125, 0.77, 0.125}
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}
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}
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}
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)
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