split it into separate files
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63
scripts/damageblock.lua
Normal file
63
scripts/damageblock.lua
Normal file
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local pgad_rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1}
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}
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stone_sounds = {}
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stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
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stone_sounds.dug = {name = "stone_break", gain = 1.0}
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stone_sounds.place = {name = "block_place", gain = 1.0}
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glass_sounds = {}
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glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
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glass_sounds.dug = {name = "glass_break", gain = 1.0}
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glass_sounds.place = {name = "block_place", gain = 1.0}
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wood_sounds = {}
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wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
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wood_sounds.dug = {name = "wood_break", gain = 1.0}
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wood_sounds.place = {name = "block_place", gain = 1.0}
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minetest.register_node(
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"portalgun:dmgblock_1",
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{
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description = "Damage block (hurts when not active)",
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tiles = {"portalgun_powerwall.png"},
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groups = {cracky = 1, mesecon = 2},
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drawtype = "glasslike",
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paramtype = "light",
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alpha = 50,
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sunlight_propagates = true,
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sounds = stone_sounds,
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walkable = false,
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damage_per_second = 5,
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mesecons = {
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conductor = {
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state = mesecon.state.off,
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onstate = "portalgun:dmgblock_2",
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rules = pgad_rules
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}
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}
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}
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)
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minetest.register_node(
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"portalgun:dmgblock_2",
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{
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description = "Damage block",
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tiles = {"portalgun_gravity.png"},
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groups = {mesecon = 2, not_in_creative_inventory = 1},
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drawtype = "airlike",
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pointable = false,
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sunlight_propagates = true,
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drop = "portalgun:dmgblock_1",
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paramtype = "light",
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walkable = false,
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mesecons = {
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conductor = {
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state = mesecon.state.on,
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offstate = "portalgun:dmgblock_1",
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rules = pgad_rules
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}
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}
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}
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)
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