split it into separate files
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51
scripts/objectdestroyer.lua
Normal file
51
scripts/objectdestroyer.lua
Normal file
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stone_sounds = {}
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stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
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stone_sounds.dug = {name = "stone_break", gain = 1.0}
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stone_sounds.place = {name = "block_place", gain = 1.0}
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glass_sounds = {}
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glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
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glass_sounds.dug = {name = "glass_break", gain = 1.0}
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glass_sounds.place = {name = "block_place", gain = 1.0}
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wood_sounds = {}
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wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
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wood_sounds.dug = {name = "wood_break", gain = 1.0}
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wood_sounds.place = {name = "block_place", gain = 1.0}
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minetest.register_node(
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"portalgun:objdestroyer_1",
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{
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description = "Object destroyer (destroys on active)",
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tiles = {"portalgun_testblock.png^[colorize:#FF0000aa"},
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groups = {cracky = 2, mesecon = 1},
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sounds = stone_sounds,
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mesecons = {
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effector = {
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action_on = function(pos, node)
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minetest.set_node(pos, {name = "portalgun:objdestroyer_2"})
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
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if ob:get_luaentity() then
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ob:set_hp(0)
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end
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end
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end
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}
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}
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}
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)
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minetest.register_node(
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"portalgun:objdestroyer_2",
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{
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description = "Obj destroyer",
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tiles = {"portalgun_testblock.png^[colorize:#FF0000cc"},
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groups = {cracky = 2, mesecon = 1, not_in_creative_inventory = 1},
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sunlight_propagates = true,
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drop = "portalgun:objdestroyer_1",
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paramtype = "light",
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light_source = 14,
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mesecons = {
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conductor = {
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state = mesecon.state.on,
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offstate = "portalgun:objdestroyer_1"
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}
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}
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}
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)
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