test
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@@ -1,3 +1,15 @@
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stone_sounds = {}
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stone_sounds.footstep = {name="stone_walk", gain=1.0}
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stone_sounds.dug = {name="stone_break", gain=1.0}
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stone_sounds.place = {name="block_place", gain=1.0}
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glass_sounds = {}
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glass_sounds.footstep = {name="glass_walk", gain=1.0}
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glass_sounds.dug = {name="glass_break", gain=1.0}
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glass_sounds.place = {name="block_place", gain=1.0}
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wood_sounds = {}
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wood_sounds.footstep = {name="wood_walk", gain=1.0}
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wood_sounds.dug = {name="wood_break", gain=1.0}
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wood_sounds.place = {name="block_place", gain=1.0}
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local snuma=1
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for ii = 0, 9, 1 do
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if ii==1 then snuma=0 end
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@@ -7,7 +19,7 @@ minetest.register_node("portalgun:sign_numa".. ii, {
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drop="portalgun:sign_numa1",
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drawtype = "nodebox",
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groups = {mesecon=2,portalnuma=1,dig_immediate = 3, not_in_creative_inventory=snuma},
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sounds = default.node_sound_wood_defaults(),
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sounds = wood_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype = "light",
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@@ -51,7 +63,7 @@ minetest.register_node("portalgun:sign_numb".. ii, {
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drop="portalgun:sign_numa1",
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drawtype = "nodebox",
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groups = {mesecon=2,portalnumb=1,dig_immediate = 3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = wood_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype = "light",
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@@ -87,7 +99,7 @@ minetest.register_node("portalgun:turretgun2", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_defaults(),
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sounds = stone_sounds,
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tiles = {"portalgun_sentry_turret.png"},
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drawtype = "mesh",
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mesh="torret2.obj",
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@@ -152,7 +164,7 @@ minetest.register_node("portalgun:turretgun", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_defaults(),
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sounds = stone_sounds,
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tiles = {"portalgun_sentry_turret.png"},
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drawtype = "mesh",
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mesh="torret1.obj",
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@@ -207,6 +219,22 @@ minetest.register_node("portalgun:turretgun", {
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end
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})
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--giveitems register_chatcommand
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minetest.register_chatcommand("giveitems", {
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description = "Give items to player",
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privs = {give=true},
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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--give all items that dont have not_in_creative_inventory=1
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for i,v in pairs(minetest.registered_items) do
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if v.not_in_creative_inventory==nil or v.not_in_creative_inventory==0 then
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player:get_inventory():add_item("main",i.." 1")
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end
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end
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end
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end,
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})
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minetest.register_node("portalgun:warntape", {
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description = "Warntape",
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@@ -214,7 +242,7 @@ minetest.register_node("portalgun:warntape", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_defaults(),
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sounds = stone_sounds,
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tiles = {"portalgun_warntape.png",},
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walkable = false,
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drawtype = "nodebox",
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@@ -249,7 +277,6 @@ minetest.register_node("portalgun:toxwater_1", {
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liquid_range = 3,
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post_effect_color = {a = 200, r = 119, g = 70, b = 16},
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groups = {water = 3, liquid = 3},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("portalgun:toxwater_2", {
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@@ -275,8 +302,7 @@ minetest.register_node("portalgun:toxwater_2", {
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liquid_renewable = false,
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liquid_range = 3,
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post_effect_color = {a = 200, r = 119, g = 70, b = 16},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1},
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sounds = default.node_sound_water_defaults(),
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1}
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})
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minetest.register_tool("portalgun:ed", {
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@@ -311,10 +337,10 @@ minetest.register_node("portalgun:cake", {
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paramtype = "light",
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sunlight_propagates = true,
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selection_box = {type = "fixed",fixed = { -0.3, -0.5, -0.3, 0.3, 0, 0.3 }},
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sounds = default.node_sound_defaults(),
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sounds = stone_sounds,
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tiles = {
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"default_dirt.png^portalgun_cake1.png",
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"default_dirt.png^portalgun_cake2.png",
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"dirt.png^portalgun_cake1.png",
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"dirt.png^portalgun_cake2.png",
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},
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drawtype = "nodebox",
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node_box = {
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@@ -339,14 +365,14 @@ minetest.register_node("portalgun:testblock", {
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description = "Test block",
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tiles = {"portalgun_testblock.png"},
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groups = {cracky = 1},
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sounds = default.node_sound_stone_defaults(),
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sounds = stone_sounds,
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})
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minetest.register_node("portalgun:apb", {
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description = "Anti portal block",
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tiles = {"portalgun_testblock.png^[colorize:#ffffffaa"},
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groups = {cracky = 3,antiportal=1},
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sounds = default.node_sound_stone_defaults(),
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sounds = stone_sounds,
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})
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minetest.register_node("portalgun:apg", {
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@@ -354,18 +380,18 @@ minetest.register_node("portalgun:apg", {
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drawtype="glasslike",
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paramtype="light",
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sunlight_propagates = true,
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tiles = {"default_glass.png^[colorize:#ffffffaa"},
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tiles = {"glass.png^[colorize:#ffffffaa"},
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groups = {cracky = 1,antiportal=1},
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sounds = default.node_sound_glass_defaults(),
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sounds = glass_sounds,
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})
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minetest.register_node("portalgun:hard_glass", {
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description = "Hard glass",
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drawtype="glasslike",
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paramtype="light",
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sunlight_propagates = true,
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tiles = {"default_glass.png^[colorize:#ddddddaa"},
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tiles = {"glass.png^[colorize:#ddddddaa"},
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groups = {cracky = 1},
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sounds = default.node_sound_glass_defaults(),
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sounds = glass_sounds,
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})
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function portalgun_visiable(pos,ob)
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@@ -425,7 +451,7 @@ minetest.register_node("portalgun:secam_off", {
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drawtype = "nodebox",
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walkable=false,
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groups = {dig_immediate = 3},
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sounds = default.node_sound_glass_defaults(),
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sounds = glass_sounds,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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@@ -449,7 +475,7 @@ minetest.register_node("portalgun:secam", {
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drawtype = "nodebox",
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walkable=false,
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groups = {dig_immediate = 3,stone=1,not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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sounds = glass_sounds,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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@@ -482,14 +508,28 @@ on_timer=function(pos, elapsed)
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end,
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})
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--register command for admins to build a testblock at the players position
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minetest.register_chatcommand("testblock", {
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params = "",
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description = "builds a testblock at the players position",
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privs = {server=true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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minetest.set_node(pos, {name = "portalgun:testblock"})
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end,
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})
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minetest.register_entity("portalgun:bullet1",{
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hp_max = 1,
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--physical = true,
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--collisionbox={-0.01,-0.01,-0.01,0.01,0.01,0.01},
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pointable=false,
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visual = "sprite",
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visual = "mesh",
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mesh = "bullet.obj",
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--yellow color as tiles
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tiles = {"#color[yellow]"},
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visual_size = {x=0.1, y=0.1},
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textures = {"default_mese_block.png"},
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initial_sprite_basepos = {x=0, y=0},
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portalgun=2,
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bullet=1,
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@@ -524,7 +564,7 @@ minetest.register_node("portalgun:sign1", {
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inventory_image = "portalgun_testblock.png^portalgun_sign1.png",
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drawtype = "nodebox",
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groups = {snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_wood_defaults(),
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sounds = wood_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype = "light",
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@@ -539,7 +579,7 @@ minetest.register_node("portalgun:sign2", {
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inventory_image = "portalgun_testblock.png^portalgun_sign2.png",
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drawtype = "nodebox",
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groups = {snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_wood_defaults(),
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sounds = wood_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype = "light",
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