This commit is contained in:
Bruno Rybársky 2022-07-11 10:30:14 +02:00
parent dec116cc5e
commit bad55d19a0
19 changed files with 752 additions and 61 deletions

@ -1,2 +1,3 @@
name = portalgun
description = Portals and stuff
description = Portals and stuff
optional_depends = mesecons

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models/bullet.blend Normal file

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models/bullet.obj Normal file

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# Blender v3.1.2 OBJ File: 'bullet.blend'
# www.blender.org
mtllib bullet.mtl
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f 64/100/1 65/101/1 34/102/1 35/103/1 36/104/1 37/105/1 38/106/1 39/107/1 40/108/1 41/109/1 42/110/1 43/111/1 44/112/1 45/113/1 46/114/1 47/115/1 48/116/1 49/117/1 50/118/1 51/119/1 52/120/1 53/121/1 54/122/1 55/123/1 56/124/1 57/125/1 58/126/1 59/127/1 60/128/1 61/129/1 62/130/1 63/131/1
f 66/132/66 97/133/66 96/134/66 95/135/66 94/136/66 93/137/66 92/138/66 91/139/66 90/140/66 89/141/66 88/142/66 87/143/66 86/144/66 85/145/66 84/146/66 83/147/66 82/148/66 81/149/66 80/150/66 79/151/66 78/152/66 77/153/66 76/154/66 75/155/66 74/156/66 73/157/66 72/158/66 71/159/66 70/160/66 69/161/66 68/162/66 67/163/66
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f 106/215/92 98/230/92 105/217/92
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@ -1,11 +1,22 @@
local pgad_rules={{x = 1, y = 0, z = 0},{x =-1, y = 0, z = 0},{x = 0, y = 1, z = 0},{x = 0, y =-1, z = 0},{x = 0, y = 0, z = 1},{x = 0, y = 0, z =-1}}
stone_sounds = {}
stone_sounds.footstep = {name="stone_walk", gain=1.0}
stone_sounds.dug = {name="stone_break", gain=1.0}
stone_sounds.place = {name="block_place", gain=1.0}
glass_sounds = {}
glass_sounds.footstep = {name="glass_walk", gain=1.0}
glass_sounds.dug = {name="glass_break", gain=1.0}
glass_sounds.place = {name="block_place", gain=1.0}
wood_sounds = {}
wood_sounds.footstep = {name="wood_walk", gain=1.0}
wood_sounds.dug = {name="wood_break", gain=1.0}
wood_sounds.place = {name="block_place", gain=1.0}
minetest.register_node("portalgun:cplps1", {
description = "Close player portal",
tiles = {"portalgun_gray.png"},
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
is_ground_content = false,
mesecons = {effector = {
action_on = function (pos, node)
@ -31,7 +42,7 @@ minetest.register_node("portalgun:cplps2", {
description = "Close player portal",
tiles = {"portalgun_gray.png^[colorize:#ffe85977"},
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
is_ground_content = false,
paramtype = "light",
light_source = 4,
@ -46,7 +57,7 @@ minetest.register_node("portalgun:sign_v", {
drop="portalgun:sign_x",
drawtype = "nodebox",
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
@ -68,7 +79,7 @@ minetest.register_node("portalgun:sign_x", {
inventory_image = "portalgun_x.png",
drawtype = "nodebox",
groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
@ -96,7 +107,7 @@ minetest.register_node("portalgun:portaltarget_" .. portaltarget_sig[ii][1], {
tiles = {"portalgun_testblock.png^" .. portaltarget_sig[ii][2]},
groups = {mesecon = 2,cracky=2},
mesecons = {receptor = {state = "off"}},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
@ -128,12 +139,12 @@ minetest.register_node("portalgun:button", {
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {type = "fixed",fixed = { -0.2, -0.5, -0.2, 0.2, 0.85, 0.2 }},
sounds = default.node_sound_defaults(),
sounds = stone_sounds,
mesecons = {receptor = {state = "off"}},
on_rightclick = function(pos, node, clicker)
mesecon.receptor_on(pos)
minetest.get_node_timer(pos):start(2)
minetest.sound_play("default_dig_dig_immediate", {pos=pos,max_hear_distance = 10, gain = 1})
minetest.sound_play("button_press", {pos=pos,max_hear_distance = 10, gain = 1})
end,
on_timer = function (pos, elapsed)
mesecon.receptor_off(pos)
@ -158,7 +169,7 @@ minetest.register_node("portalgun:dmgblock_1", {
paramtype="light",
alpha = 50,
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
walkable=false,
damage_per_second = 5,
mesecons = {conductor = {
@ -218,7 +229,7 @@ minetest.register_node("portalgun:autocheckpoint", {
paramtype = "light",
sunlight_propagates = true,
light_source = 5,
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
drawtype="nodebox",
node_box = {
type="fixed",
@ -256,7 +267,7 @@ minetest.register_node("portalgun:powerdoor1_1", {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
drawtype="nodebox",
alpha = 160,
node_box = {
@ -311,7 +322,7 @@ minetest.register_node("portalgun:powerdoor1_2", {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
drawtype="nodebox",
alpha = 160,
node_box = {
@ -387,7 +398,7 @@ minetest.register_node("portalgun:delayer", {
description = "Delayer (Punsh to change time)",
tiles = {"portalgun_delayer.png","portalgun_testblock.png"},
groups = {dig_immediate = 2,mesecon=1},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
paramtype = "light",
sunlight_propagates = true,
drawtype="nodebox",
@ -442,7 +453,7 @@ minetest.register_node("portalgun:testblocks", {
description = "Trapblock",
tiles = {"portalgun_testblock.png"},
groups = {cracky = 1,mesecon=2},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "portalgun:testblocks2",
@ -478,7 +489,7 @@ minetest.register_node("portalgun:door_1", {
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=0},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
@ -519,7 +530,7 @@ minetest.register_node("portalgun:door_2", {
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
@ -550,7 +561,7 @@ minetest.register_node("portalgun:door_open_1", {
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
@ -580,7 +591,7 @@ minetest.register_node("portalgun:door_open_2", {
},
tiles = {"portalgun_testblock.png"},
groups = {mesecon=1,cracky = 1, level = 2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,

BIN
sounds/block_place.ogg Normal file

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sounds/button_press.ogg Normal file

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sounds/glass_break.ogg Normal file

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sounds/glass_walk.ogg Normal file

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sounds/stone_break.ogg Normal file

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sounds/stone_walk.ogg Normal file

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sounds/wood_break.ogg Normal file

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sounds/wood_walk.ogg Normal file

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@ -1,3 +1,15 @@
stone_sounds = {}
stone_sounds.footstep = {name="stone_walk", gain=1.0}
stone_sounds.dug = {name="stone_break", gain=1.0}
stone_sounds.place = {name="block_place", gain=1.0}
glass_sounds = {}
glass_sounds.footstep = {name="glass_walk", gain=1.0}
glass_sounds.dug = {name="glass_break", gain=1.0}
glass_sounds.place = {name="block_place", gain=1.0}
wood_sounds = {}
wood_sounds.footstep = {name="wood_walk", gain=1.0}
wood_sounds.dug = {name="wood_break", gain=1.0}
wood_sounds.place = {name="block_place", gain=1.0}
local snuma=1
for ii = 0, 9, 1 do
if ii==1 then snuma=0 end
@ -7,7 +19,7 @@ minetest.register_node("portalgun:sign_numa".. ii, {
drop="portalgun:sign_numa1",
drawtype = "nodebox",
groups = {mesecon=2,portalnuma=1,dig_immediate = 3, not_in_creative_inventory=snuma},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
@ -51,7 +63,7 @@ minetest.register_node("portalgun:sign_numb".. ii, {
drop="portalgun:sign_numa1",
drawtype = "nodebox",
groups = {mesecon=2,portalnumb=1,dig_immediate = 3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
@ -87,7 +99,7 @@ minetest.register_node("portalgun:turretgun2", {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_defaults(),
sounds = stone_sounds,
tiles = {"portalgun_sentry_turret.png"},
drawtype = "mesh",
mesh="torret2.obj",
@ -152,7 +164,7 @@ minetest.register_node("portalgun:turretgun", {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_defaults(),
sounds = stone_sounds,
tiles = {"portalgun_sentry_turret.png"},
drawtype = "mesh",
mesh="torret1.obj",
@ -207,6 +219,22 @@ minetest.register_node("portalgun:turretgun", {
end
})
--giveitems register_chatcommand
minetest.register_chatcommand("giveitems", {
description = "Give items to player",
privs = {give=true},
func = function(name)
local player = minetest.get_player_by_name(name)
if player then
--give all items that dont have not_in_creative_inventory=1
for i,v in pairs(minetest.registered_items) do
if v.not_in_creative_inventory==nil or v.not_in_creative_inventory==0 then
player:get_inventory():add_item("main",i.." 1")
end
end
end
end,
})
minetest.register_node("portalgun:warntape", {
description = "Warntape",
@ -214,7 +242,7 @@ minetest.register_node("portalgun:warntape", {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_defaults(),
sounds = stone_sounds,
tiles = {"portalgun_warntape.png",},
walkable = false,
drawtype = "nodebox",
@ -249,7 +277,6 @@ minetest.register_node("portalgun:toxwater_1", {
liquid_range = 3,
post_effect_color = {a = 200, r = 119, g = 70, b = 16},
groups = {water = 3, liquid = 3},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("portalgun:toxwater_2", {
@ -275,8 +302,7 @@ minetest.register_node("portalgun:toxwater_2", {
liquid_renewable = false,
liquid_range = 3,
post_effect_color = {a = 200, r = 119, g = 70, b = 16},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1}
})
minetest.register_tool("portalgun:ed", {
@ -311,10 +337,10 @@ minetest.register_node("portalgun:cake", {
paramtype = "light",
sunlight_propagates = true,
selection_box = {type = "fixed",fixed = { -0.3, -0.5, -0.3, 0.3, 0, 0.3 }},
sounds = default.node_sound_defaults(),
sounds = stone_sounds,
tiles = {
"default_dirt.png^portalgun_cake1.png",
"default_dirt.png^portalgun_cake2.png",
"dirt.png^portalgun_cake1.png",
"dirt.png^portalgun_cake2.png",
},
drawtype = "nodebox",
node_box = {
@ -339,14 +365,14 @@ minetest.register_node("portalgun:testblock", {
description = "Test block",
tiles = {"portalgun_testblock.png"},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
})
minetest.register_node("portalgun:apb", {
description = "Anti portal block",
tiles = {"portalgun_testblock.png^[colorize:#ffffffaa"},
groups = {cracky = 3,antiportal=1},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
})
minetest.register_node("portalgun:apg", {
@ -354,18 +380,18 @@ minetest.register_node("portalgun:apg", {
drawtype="glasslike",
paramtype="light",
sunlight_propagates = true,
tiles = {"default_glass.png^[colorize:#ffffffaa"},
tiles = {"glass.png^[colorize:#ffffffaa"},
groups = {cracky = 1,antiportal=1},
sounds = default.node_sound_glass_defaults(),
sounds = glass_sounds,
})
minetest.register_node("portalgun:hard_glass", {
description = "Hard glass",
drawtype="glasslike",
paramtype="light",
sunlight_propagates = true,
tiles = {"default_glass.png^[colorize:#ddddddaa"},
tiles = {"glass.png^[colorize:#ddddddaa"},
groups = {cracky = 1},
sounds = default.node_sound_glass_defaults(),
sounds = glass_sounds,
})
function portalgun_visiable(pos,ob)
@ -425,7 +451,7 @@ minetest.register_node("portalgun:secam_off", {
drawtype = "nodebox",
walkable=false,
groups = {dig_immediate = 3},
sounds = default.node_sound_glass_defaults(),
sounds = glass_sounds,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
@ -449,7 +475,7 @@ minetest.register_node("portalgun:secam", {
drawtype = "nodebox",
walkable=false,
groups = {dig_immediate = 3,stone=1,not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
sounds = glass_sounds,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
@ -482,14 +508,28 @@ on_timer=function(pos, elapsed)
end,
})
--register command for admins to build a testblock at the players position
minetest.register_chatcommand("testblock", {
params = "",
description = "builds a testblock at the players position",
privs = {server=true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
minetest.set_node(pos, {name = "portalgun:testblock"})
end,
})
minetest.register_entity("portalgun:bullet1",{
hp_max = 1,
--physical = true,
--collisionbox={-0.01,-0.01,-0.01,0.01,0.01,0.01},
pointable=false,
visual = "sprite",
visual = "mesh",
mesh = "bullet.obj",
--yellow color as tiles
tiles = {"#color[yellow]"},
visual_size = {x=0.1, y=0.1},
textures = {"default_mese_block.png"},
initial_sprite_basepos = {x=0, y=0},
portalgun=2,
bullet=1,
@ -524,7 +564,7 @@ minetest.register_node("portalgun:sign1", {
inventory_image = "portalgun_testblock.png^portalgun_sign1.png",
drawtype = "nodebox",
groups = {snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
@ -539,7 +579,7 @@ minetest.register_node("portalgun:sign2", {
inventory_image = "portalgun_testblock.png^portalgun_sign2.png",
drawtype = "nodebox",
groups = {snappy = 3, not_in_creative_inventory=0},
sounds = default.node_sound_wood_defaults(),
sounds = wood_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",

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@ -1,4 +1,15 @@
stone_sounds = {}
stone_sounds.footstep = {name="stone_walk", gain=1.0}
stone_sounds.dug = {name="stone_break", gain=1.0}
stone_sounds.place = {name="block_place", gain=1.0}
glass_sounds = {}
glass_sounds.footstep = {name="glass_walk", gain=1.0}
glass_sounds.dug = {name="glass_break", gain=1.0}
glass_sounds.place = {name="block_place", gain=1.0}
wood_sounds = {}
wood_sounds.footstep = {name="wood_walk", gain=1.0}
wood_sounds.dug = {name="wood_break", gain=1.0}
wood_sounds.place = {name="block_place", gain=1.0}
local ptgwsc={
{"weightedstoragecube.png","portalgun_presplat.png","(blue)"},
{"weightedstoragecube2.png","portalgun_presplat2.png","(orange)"},
@ -26,9 +37,9 @@ end,
minetest.register_node("portalgun:wscspawner2_" .. ii, {
description = "Weighted storage cube spawner2 " ..ptgwsc[ii][3],
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png",ptgwsc[ii][1]},
tiles = {"steel.png","steel.png","steel.png","steel.png","steel.png",ptgwsc[ii][1]},
groups = {cracky=2,mesecon_receptor_off = 1, mesecon_effector_off = 1},
sounds = default.node_sound_glass_defaults(),
sounds = glass_sounds,
is_ground_content = false,
paramtype2 = "facedir",
mesecons = {receptor = {state = "off"}, effector = {
@ -98,8 +109,8 @@ minetest.register_node("portalgun:wscspawner"..ii, {
paramtype = "light",
paramtype2="facedir",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 1,
sounds = default.node_sound_stone_defaults(),
light_source = 14,
sounds = stone_sounds,
drawtype="nodebox",
node_box = {
type = "fixed",
@ -129,12 +140,12 @@ minetest.register_node("portalgun:wscspawner"..ii, {
minetest.register_node("portalgun:plantform1_" ..ii, {
description = "Pressure platform " .. ptgwsc[ii][3],
tiles = {ptgwsc[ii][2],"default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
tiles = {ptgwsc[ii][2],"cloud.png","cloud.png","cloud.png","cloud.png","cloud.png"},
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=0},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
drawtype="nodebox",
node_box = {
type = "fixed",
@ -166,14 +177,14 @@ minetest.register_node("portalgun:plantform1_" ..ii, {
minetest.register_node("portalgun:plantform2_"..ii, {
description = "Pressure platform",
tiles = {ptgwsc[ii][2],"default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
tiles = {ptgwsc[ii][2],"cloud.png","cloud.png","cloud.png","cloud.png","cloud.png"},
drop="portalgun:plantform1_"..ii,
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=1},
mesecons = {receptor = {state = "on"}},
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 1,
sounds = default.node_sound_stone_defaults(),
light_source = 14,
sounds = stone_sounds,
drawtype="nodebox",
node_box = {
type = "fixed",
@ -207,12 +218,12 @@ end -- of for #
minetest.register_node("portalgun:plantform_nu1", {
description = "Pressure platform (player or cube)",
tiles = {"portalgun_presplat5.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
tiles = {"portalgun_presplat5.png","cloud.png","cloud.png","cloud.png","cloud.png","cloud.png"},
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=0},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
drawtype="nodebox",
node_box = {
type = "fixed",
@ -244,14 +255,14 @@ minetest.register_node("portalgun:plantform_nu1", {
minetest.register_node("portalgun:plantform_nu2", {
description = "Pressure platform",
tiles = {"portalgun_presplat5.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
tiles = {"portalgun_presplat5.png","cloud.png","cloud.png","cloud.png","cloud.png","cloud.png"},
drop="portalgun:plantform_nu1",
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=1},
mesecons = {receptor = {state = "on"}},
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 1,
sounds = default.node_sound_stone_defaults(),
light_source = 14,
sounds = stone_sounds,
drawtype="nodebox",
node_box = {
type = "fixed",
@ -282,12 +293,12 @@ minetest.register_node("portalgun:plantform_nu2", {
minetest.register_node("portalgun:planthole", {
description = "Plathole (activate by any cube, 2 blocks under)",
tiles = {"default_cloud.png"},
tiles = {"cloud.png"},
groups = {mesecon = 2,cracky = 1},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
drawtype="nodebox",
node_box = {
type = "fixed",
@ -324,7 +335,7 @@ minetest.register_node("portalgun:objdestroyer_1", {
description = "Object destroyer (destroys on active)",
tiles = {"portalgun_testblock.png^[colorize:#FF0000aa"},
groups = {cracky = 2,mesecon=1},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
mesecons = {effector = {
action_on = function (pos, node)
minetest.set_node(pos, {name ="portalgun:objdestroyer_2"})
@ -343,7 +354,7 @@ minetest.register_node("portalgun:objdestroyer_2", {
sunlight_propagates = true,
drop="portalgun:objdestroyer_1",
paramtype="light",
light_source = default.LIGHT_MAX - 1,
light_source = 14,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "portalgun:objdestroyer_1",