Craftguide: Use better tooltips for group buttons
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parent
c9d7942840
commit
15f5b8e804
23
group.lua
23
group.lua
@ -1,3 +1,5 @@
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local S = unified_inventory.gettext
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function unified_inventory.canonical_item_spec_matcher(spec)
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local specname = ItemStack(spec):get_name()
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if specname:sub(1, 6) == "group:" then
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@ -21,6 +23,27 @@ function unified_inventory.item_matches_spec(item, spec)
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return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
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end
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function unified_inventory.extract_groupnames(groupname)
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local specname = ItemStack(groupname):get_name()
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if specname:sub(1, 6) == "group:" then
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local group_names = specname:sub(7):split(",")
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if #group_names == 1 then
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return group_names[1], 1
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end
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local s = ""
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for g=1,#group_names do
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if g > 1 then
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-- List connector
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s = s .. S(" and ")
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end
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s = s .. group_names[g]
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end
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return s, #group_names
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else
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return nil, 0
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end
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end
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unified_inventory.registered_group_items = {
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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stone = "default:cobble",
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@ -57,6 +57,8 @@ Show next usage = Nächste Verwendung zeigen
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Show previous recipe = Vorheriges Rezept zeigen
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Show previous usage = Vorherige Verwendung zeigen
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This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden.
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Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört
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Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört
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Recipe %d of %d = Rezept %d von %d
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Usage %d of %d = Verwendung %d von %d
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No recipes = Keine Rezepte
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@ -71,6 +73,9 @@ Clear inventory = Inventar leeren
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Give me: = Gib mir:
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To craft grid: = Ins Fertigungsraster:
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### group.lua ###
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\sand\s=\sund\s
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### waypoints.lua ###
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White = Weiß
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Yellow = Gelb
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@ -60,6 +60,10 @@ Show previous recipe =
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Show previous usage =
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# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed
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This recipe is too\nlarge to be displayed. =
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# %s = group name (e.g. wool)
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Any item belonging to the %s group =
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# %s = List of “and”-concatenated group names
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Any item belonging to the groups %s =
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Recipe %d of %d =
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Usage %d of %d =
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No recipes =
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@ -74,6 +78,10 @@ Clear inventory =
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Give me: =
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To craft grid: =
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### group.lua ###
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# Logical connective, example: “Any item belonging to the groups foo and bar”
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\sand\s =
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### waypoints.lua ###
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White =
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Yellow =
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21
register.lua
21
register.lua
@ -188,11 +188,24 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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selectitem = group_item.sole and displayitem or name
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end
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local label = show_is_group and "G" or ""
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return string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
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local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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x, y, w, h,
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minetest.formspec_escape(displayitem),
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minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
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label)
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minetest.formspec_escape(displayitem), buttonname, label)
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if show_is_group then
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local groupstring, andcount = unified_inventory.extract_groupnames(name)
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local grouptip
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if andcount == 1 then
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grouptip = string.format(S("Any item belonging to the %s group"), groupstring)
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elseif andcount > 1 then
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grouptip = string.format(S("Any item belonging to the groups %s"), groupstring)
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end
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grouptip = minetest.formspec_escape(grouptip)
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if andcount >= 1 then
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button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
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end
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end
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return button
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end
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local recipe_text = {
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