Add no_prepend[] by default
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4d5e883629
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@ -24,10 +24,12 @@ Register a new page: The callback inside this function is called on user input.
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return {
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formspec = "button[2,2;2,1;mybutton;Press me]",
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-- ^ Final form of the formspec to display
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draw_inventory = false,
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draw_inventory = false, -- default `true`
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-- ^ Optional. Hides the player's `main` inventory list
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draw_item_list = false,
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draw_item_list = false, -- default `true`
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-- ^ Optional. Hides the item list on the right side
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formspec_prepend = false, -- default `false`
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-- ^ Optional. When `false`: Disables the formspec prepend
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}
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end,
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})
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14
internal.lua
14
internal.lua
@ -58,15 +58,20 @@ function unified_inventory.get_formspec(player, page)
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unified_inventory.current_page[player_name] = page
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local pagedef = unified_inventory.pages[page]
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if not pagedef then
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return "" -- Invalid page name
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end
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local formspec = {
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"size[14,10]",
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pagedef.formspec_prepend and "" or "no_prepend[]",
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"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
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}
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local n = 3
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local n = 4
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if draw_lite_mode then
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formspec[1] = "size[11,7.7]"
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formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
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formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
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end
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if unified_inventory.is_creative(player_name)
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@ -75,11 +80,6 @@ function unified_inventory.get_formspec(player, page)
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n = n+1
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end
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-- Current page
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if not unified_inventory.pages[page] then
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return "" -- Invalid page name
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end
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local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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