This commit is contained in:
Bruno Rybársky 2022-08-18 16:45:17 +02:00
parent e11d2822c9
commit 2bc26826c7
8 changed files with 42 additions and 1708 deletions

250
bags.lua
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@ -1,250 +0,0 @@
--[[
Bags for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
License: GPLv3
--]]
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
ui.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
return { formspec = table.concat({
ui.style_full.standard_inv_bg,
ui.single_slot(0.925, 1.5),
ui.single_slot(3.425, 1.5),
ui.single_slot(5.925, 1.5),
ui.single_slot(8.425, 1.5),
"label["..ui.style_full.form_header_x..","..ui.style_full.form_header_y..";" .. F(S("Bags")) .. "]",
"button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]"
}) }
end,
})
ui.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
tooltip = S("Bags"),
hide_lite=true
})
local function get_player_bag_stack(player, i)
return minetest.get_inventory({
type = "detached",
name = player:get_player_name() .. "_bags"
}):get_stack("bag" .. i, 1)
end
for bag_i = 1, 4 do
ui.register_page("bag" .. bag_i, {
get_formspec = function(player)
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local slots = stack:get_definition().groups.bagslots
local formspec = {
ui.style_full.standard_inv_bg,
ui.make_inv_img_grid(0.3, 1.5, 8, slots/8),
"image[9.2,0.4;1,1;" .. image .. "]",
"label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"listring[current_player;main]",
string.format("list[current_player;bag%icontents;%f,%f;8,3;]",
bag_i, 0.3 + ui.list_img_offset, 1.5 + ui.list_img_offset),
"listring[current_name;bag" .. bag_i .. "contents]",
}
local n = #formspec + 1
local player_name = player:get_player_name() -- For if statement.
if ui.trash_enabled
or ui.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
formspec[n] = ui.make_trash_slot(7.8, 0.25)
n = n + 1
end
local inv = player:get_inventory()
for i = 1, 4 do
local def = get_player_bag_stack(player, i):get_definition()
if def.groups.bagslots then
local list_name = "bag" .. i .. "contents"
local size = inv:get_size(list_name)
local used = 0
for si = 1, size do
local stk = inv:get_stack(list_name, si)
if not stk:is_empty() then
used = used + 1
end
end
local img = def.inventory_image
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
formspec[n] = string.format("image_button[%f,0.4;1,1;%s;bag%i;%s]",
(i + 1.35)*1.25, img, i, label)
n = n + 1
end
end
return { formspec = table.concat(formspec) }
end,
})
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
for i = 1, 4 do
if fields["bag" .. i] then
local stack = get_player_bag_stack(player, i)
if not stack:get_definition().groups.bagslots then
return
end
ui.set_inventory_formspec(player, "bag" .. i)
return
end
end
end)
local function save_bags_metadata(player, bags_inv)
local is_empty = true
local bags = {}
for i = 1, 4 do
local bag = "bag" .. i
if not bags_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = bags_inv:get_stack(bag, 1):get_name()
is_empty = false
end
end
local meta = player:get_meta()
if is_empty then
meta:set_string("unified_inventory:bags", nil)
else
meta:set_string("unified_inventory:bags",
minetest.serialize(bags))
end
end
local function load_bags_metadata(player, bags_inv)
local player_inv = player:get_inventory()
local meta = player:get_meta()
local bags_meta = meta:get("unified_inventory:bags")
local bags = bags_meta and minetest.deserialize(bags_meta) or {}
local dirty_meta = false
if not bags_meta then
-- Backwards compatiblity
for i = 1, 4 do
local bag = "bag" .. i
if not player_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = player_inv:get_stack(bag, 1):get_name()
dirty_meta = true
end
end
end
-- Fill detached slots
for i = 1, 4 do
local bag = "bag" .. i
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, bags[i] or "")
end
if dirty_meta then
-- Requires detached inventory to be set up
save_bags_metadata(player, bags_inv)
end
-- Clean up deprecated garbage after saving
for i = 1, 4 do
local bag = "bag" .. i
player_inv:set_size(bag, 0)
end
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname .. "contents",
stack:get_definition().groups.bagslots)
save_bags_metadata(player, inv)
end,
allow_put = function(inv, listname, index, stack, player)
local new_slots = stack:get_definition().groups.bagslots
if not new_slots then
return 0
end
local player_inv = player:get_inventory()
local old_slots = player_inv:get_size(listname .. "contents")
if new_slots >= old_slots then
return 1
end
-- using a smaller bag, make sure it fits
local old_list = player_inv:get_list(listname .. "contents")
local new_list = {}
local slots_used = 0
local use_new_list = false
for i, v in ipairs(old_list) do
if v and not v:is_empty() then
slots_used = slots_used + 1
use_new_list = i > new_slots
new_list[slots_used] = v
end
end
if new_slots >= slots_used then
if use_new_list then
player_inv:set_list(listname .. "contents", new_list)
end
return 1
end
-- New bag is smaller: Disallow inserting
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname .. "contents") then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname .. "contents", 0)
save_bags_metadata(player, inv)
end,
allow_move = function()
return 0
end,
}, player_name)
load_bags_metadata(player, bags_inv)
end)
-- register bag tools
minetest.register_tool("unified_inventory:bag_small", {
description = S("Small Bag"),
inventory_image = "bags_small.png",
groups = {bagslots=8},
})
minetest.register_tool("unified_inventory:bag_medium", {
description = S("Medium Bag"),
inventory_image = "bags_medium.png",
groups = {bagslots=16},
})
minetest.register_tool("unified_inventory:bag_large", {
description = S("Large Bag"),
inventory_image = "bags_large.png",
groups = {bagslots=24},
})

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@ -128,24 +128,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
if fields.start_list then
start_i = 1
end
if fields.rewind1 then
start_i = start_i - 1
end
if fields.forward1 then
start_i = start_i + 1
end
if fields.rewind3 then
start_i = start_i - 3
end
if fields.forward3 then
start_i = start_i + 3
end
if fields.end_list then
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end

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@ -1,150 +0,0 @@
local S = minetest.get_translator("unified_inventory")
unified_inventory.registered_categories = {}
unified_inventory.registered_category_items = {}
unified_inventory.category_list = {}
local function char_to_sort_index(char_code)
if char_code <= 32 then
-- Command codes, no thanks
return 0
end
if char_code <= 64 then
-- Sorts numbers, and some punctuation, after letters
return char_code
end
if char_code >= 158 then
-- Out of sortable range
return 0
end
if char_code > 122 then
-- Avoids overlap with {, |, } and ~
return char_code - 58
end
if char_code > 96 then
-- Normalises lowercase with uppercase
return char_code - 96
end
return char_code - 64
end
local function string_to_sort_index(str)
local max_chars = 5
local power = 100
local index = 0
for i=1,math.min(#str, max_chars) do
index = index + (char_to_sort_index(string.byte(str, i))/(power^i))
end
return index
end
function update_category_list()
local category_list = {}
table.insert(category_list, {
name = "all",
label = S("All Items"),
symbol = "ui_category_all.png",
index = -2,
})
table.insert(category_list, {
name = "uncategorized",
label = S("Misc. Items"),
symbol = "ui_category_none.png",
index = -1,
})
for category, def in pairs(unified_inventory.registered_categories) do
table.insert(category_list, {
name = category,
label = def.label or category,
symbol = def.symbol,
index = def.index or -- sortby defined order
string_to_sort_index(category) -- or do a rudimentary alphabetical sort
})
end
table.sort(category_list, function (a,b)
return a.index < b.index
end)
unified_inventory.category_list = category_list
end
local function ensure_category_exists(category_name)
if not unified_inventory.registered_categories[category_name] then
unified_inventory.registered_categories[category_name] = {
symbol = "unknown_item.png",
label = category_name
}
end
if not unified_inventory.registered_category_items[category_name] then
unified_inventory.registered_category_items[category_name] = {}
end
end
function unified_inventory.register_category(category_name, config)
ensure_category_exists(category_name)
config = config or {}
if config.symbol then
unified_inventory.set_category_symbol(category_name, config.symbol)
end
if config.label then
unified_inventory.set_category_label(category_name, config.label)
end
if config.index then
unified_inventory.set_category_index(category_name, config.index)
end
if config.items then
unified_inventory.add_category_items(category_name, config.items)
end
update_category_list()
end
function unified_inventory.set_category_symbol(category_name, symbol)
ensure_category_exists(category_name)
unified_inventory.registered_categories[category_name].symbol = symbol
update_category_list()
end
function unified_inventory.set_category_label(category_name, label)
ensure_category_exists(category_name)
unified_inventory.registered_categories[category_name].label = label
update_category_list()
end
function unified_inventory.set_category_index(category_name, index)
ensure_category_exists(category_name)
unified_inventory.registered_categories[category_name].index = index
update_category_list()
end
function unified_inventory.add_category_item(category_name, item)
ensure_category_exists(category_name)
unified_inventory.registered_category_items[category_name][item] = true
end
function unified_inventory.add_category_items(category_name, items)
for _,item in ipairs(items) do
unified_inventory.add_category_item(category_name, item)
end
end
function unified_inventory.remove_category_item(category_name, item)
unified_inventory.registered_category_items[category_name][item] = nil
end
function unified_inventory.remove_category(category_name)
unified_inventory.registered_categories[category_name] = nil
unified_inventory.registered_category_items[category_name] = nil
update_category_list()
end
function unified_inventory.find_category(item)
-- Returns the first category the item exists in
-- Best for checking if an item has any category at all
for category, items in pairs(unified_inventory.registered_category_items) do
if items[item] then return category end
end
end
function unified_inventory.find_categories(item)
-- Returns all the categories the item exists in
-- Best for listing all categories
local categories = {}
for category, items in pairs(unified_inventory.registered_category_items) do
if items[item] then
table.insert(categories, category)
end
end
return categories
end

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@ -1,704 +0,0 @@
local S = minetest.get_translator("unified_inventory")
unified_inventory.register_category('plants', {
symbol = "flowers:tulip",
label = S("Plant Life")
})
unified_inventory.register_category('building', {
symbol = "default:brick",
label = S("Building Materials")
})
unified_inventory.register_category('tools', {
symbol = "default:pick_diamond",
label = S("Tools")
})
unified_inventory.register_category('minerals', {
symbol = "default:iron_lump",
label = S("Minerals and Metals")
})
unified_inventory.register_category('environment', {
symbol = "default:dirt_with_grass",
label = S("Environment and Worldgen")
})
unified_inventory.register_category('lighting', {
symbol = "default:torch",
label = S("Lighting")
})
if unified_inventory.automatic_categorization then
minetest.register_on_mods_loaded(function()
-- Add biome nodes to environment category
for _,def in pairs(minetest.registered_biomes) do
local env_nodes = {
def.node_riverbed, def.node_top, def.node_filler, def.node_dust,
}
for i,node in pairs(env_nodes) do
if node then
unified_inventory.add_category_item('environment', node)
end
end
end
-- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment
for _,item in pairs(minetest.registered_ores) do
if item.ore_type == "scatter" then
local drop = minetest.registered_nodes[item.ore].drop
if drop and drop ~= "" then
unified_inventory.add_category_item('minerals', item.ore)
unified_inventory.add_category_item('minerals', drop)
else
unified_inventory.add_category_item('environment', item.ore)
end
else
unified_inventory.add_category_item('environment', item.ore)
end
end
-- Add items by item definition
for name, def in pairs(minetest.registered_items) do
local group = def.groups or {}
if not group.not_in_creative_inventory then
if group.stair or
group.slab or
group.wall or
group.fence then
unified_inventory.add_category_item('building', name)
elseif group.flora or
group.flower or
group.seed or
group.leaves or
group.sapling or
group.tree then
unified_inventory.add_category_item('plants', name)
elseif def.type == 'tool' then
unified_inventory.add_category_item('tools', name)
elseif def.liquidtype == 'source' then
unified_inventory.add_category_item('environment', name)
elseif def.light_source and def.light_source > 0 then
unified_inventory.add_category_item('lighting', name)
elseif group.door or
minetest.global_exists("doors") and (
doors.registered_doors and doors.registered_doors[name..'_a'] or
doors.registered_trapdoors and doors.registered_trapdoors[name]
) then
unified_inventory.add_category_item('building', name)
end
end
end
end)
end
-- [[
unified_inventory.add_category_items('plants', {
"default:dry_grass_5",
"default:acacia_sapling",
"default:blueberry_bush_sapling",
"default:grass_2",
"default:pine_bush_stem",
"default:leaves",
"default:pine_needles",
"default:cactus",
"default:junglegrass",
"default:pine_sapling",
"default:sapling",
"default:bush_stem",
"default:dry_grass_2",
"default:fern_1",
"default:grass_3",
"default:marram_grass_1",
"default:pine_tree",
"default:dry_grass_3",
"default:dry_shrub",
"default:grass_4",
"default:marram_grass_2",
"default:jungleleaves",
"default:apple",
"default:tree",
"default:aspen_tree",
"default:bush_sapling",
"default:grass_5",
"default:blueberry_bush_leaves_with_berries",
"default:acacia_bush_sapling",
"default:grass_1",
"default:aspen_leaves",
"default:marram_grass_3",
"default:large_cactus_seedling",
"default:junglesapling",
"default:dry_grass_4",
"default:acacia_bush_stem",
"default:papyrus",
"default:pine_bush_needles",
"default:bush_leaves",
"default:fern_3",
"default:aspen_sapling",
"default:acacia_tree",
"default:apple_mark",
"default:acacia_leaves",
"default:jungletree",
"default:dry_grass_1",
"default:acacia_bush_leaves",
"default:emergent_jungle_sapling",
"default:fern_2",
"default:blueberries",
"default:sand_with_kelp",
"default:blueberry_bush_leaves",
"default:pine_bush_sapling",
"farming:cotton",
"farming:cotton_1",
"farming:cotton_2",
"farming:cotton_3",
"farming:cotton_4",
"farming:cotton_5",
"farming:cotton_6",
"farming:cotton_7",
"farming:cotton_8",
"farming:cotton_wild",
"farming:seed_cotton",
"farming:seed_wheat",
"farming:straw",
"farming:wheat",
"farming:wheat_1",
"farming:wheat_2",
"farming:wheat_3",
"farming:wheat_4",
"farming:wheat_5",
"farming:wheat_6",
"farming:wheat_7",
"farming:wheat_8",
"flowers:chrysanthemum_green",
"flowers:dandelion_white",
"flowers:dandelion_yellow",
"flowers:geranium",
"flowers:mushroom_brown",
"flowers:mushroom_red",
"flowers:rose",
"flowers:tulip",
"flowers:tulip_black",
"flowers:viola",
"flowers:waterlily",
"flowers:waterlily_waving",
})
unified_inventory.add_category_items('tools', {
"default:sword_diamond",
"default:axe_diamond",
"default:shovel_diamond",
"default:axe_steel",
"default:shovel_mese",
"default:sword_wood",
"default:pick_bronze",
"default:axe_stone",
"default:sword_stone",
"default:pick_stone",
"default:shovel_stone",
"default:sword_mese",
"default:shovel_bronze",
"default:sword_bronze",
"default:axe_bronze",
"default:shovel_steel",
"default:sword_steel",
"default:axe_mese",
"default:shovel_wood",
"default:pick_mese",
"default:axe_wood",
"default:pick_diamond",
"default:pick_wood",
"default:pick_steel",
"farming:hoe_bronze",
"farming:hoe_diamond",
"farming:hoe_mese",
"farming:hoe_steel",
"farming:hoe_stone",
"farming:hoe_wood",
"fire:flint_and_steel",
"map:mapping_kit",
"screwdriver:screwdriver",
"fireflies:bug_net",
"bucket:bucket_empty",
"binoculars:binoculars",
"default:skeleton_key",
})
unified_inventory.add_category_items('minerals', {
"default:stone_with_copper",
"default:stone_with_gold",
"default:stone_with_iron",
"default:copper_ingot",
"default:copper_lump",
"default:gold_lump",
"default:diamondblock",
"default:stone_with_diamond",
"default:stone_with_mese",
"default:steel_ingot",
"default:gold_ingot",
"default:iron_lump",
"default:tinblock",
"default:tin_lump",
"default:stone_with_tin",
"default:mese_crystal",
"default:diamond",
"default:bronze_ingot",
"default:mese",
"default:mese_crystal_fragment",
"default:copperblock",
"default:stone_with_coal",
"default:steelblock",
"default:tin_ingot",
"default:coalblock",
"default:coal_lump",
"default:bronzeblock",
"default:goldblock",
"stairs:slab_bronzeblock",
"stairs:slab_copperblock",
"stairs:slab_steelblock",
"stairs:slab_tinblock",
"stairs:stair_bronzeblock",
"stairs:stair_copperblock",
"stairs:stair_inner_bronzeblock",
"stairs:stair_inner_copperblock",
"stairs:stair_inner_steelblock",
"stairs:stair_inner_tinblock",
"stairs:stair_outer_bronzeblock",
"stairs:stair_outer_copperblock",
"stairs:stair_outer_steelblock",
"stairs:stair_outer_tinblock",
"stairs:stair_steelblock",
"stairs:stair_tinblock",
})
unified_inventory.add_category_items('building', {
"default:fence_rail_aspen_wood",
"default:fence_rail_acacia_wood",
"default:fence_junglewood",
"default:fence_rail_junglewood",
"default:fence_aspen_wood",
"default:fence_pine_wood",
"default:fence_rail_wood",
"default:fence_rail_pine_wood",
"default:fence_acacia_wood",
"default:junglewood",
"default:acacia_wood",
"default:aspen_wood",
"default:fence_wood",
"default:pine_wood",
"default:silver_sandstone",
"default:desert_sandstone",
"default:sandstone_block",
"default:desert_sandstone_brick",
"default:stone_block",
"default:stonebrick",
"default:obsidian_glass",
"default:desert_sandstone_block",
"default:silver_sandstone_brick",
"default:brick",
"default:obsidianbrick",
"default:sandstonebrick",
"default:sandstone",
"default:desert_stone_block",
"default:silver_sandstone_block",
"default:wood",
"default:obsidian_block",
"default:glass",
"default:clay_brick",
"default:desert_stonebrick",
"default:desert_cobble",
"default:cobble",
"default:mossycobble",
"doors:door_glass",
"doors:door_glass_a",
"doors:door_glass_b",
"doors:door_glass_c",
"doors:door_glass_d",
"doors:door_obsidian_glass",
"doors:door_obsidian_glass_a",
"doors:door_obsidian_glass_b",
"doors:door_obsidian_glass_c",
"doors:door_obsidian_glass_d",
"doors:door_steel",
"doors:door_steel_a",
"doors:door_steel_b",
"doors:door_steel_c",
"doors:door_steel_d",
"doors:door_wood",
"doors:door_wood_a",
"doors:door_wood_b",
"doors:door_wood_c",
"doors:door_wood_d",
"doors:gate_acacia_wood_closed",
"doors:gate_acacia_wood_open",
"doors:gate_aspen_wood_closed",
"doors:gate_aspen_wood_open",
"doors:gate_junglewood_closed",
"doors:gate_junglewood_open",
"doors:gate_pine_wood_closed",
"doors:gate_pine_wood_open",
"doors:gate_wood_closed",
"doors:gate_wood_open",
"doors:hidden",
"doors:trapdoor",
"doors:trapdoor_open",
"doors:trapdoor_steel",
"doors:trapdoor_steel_open",
"stairs:slab_bronzeblock",
"stairs:slab_copperblock",
"stairs:slab_steelblock",
"stairs:slab_tinblock",
"stairs:stair_bronzeblock",
"stairs:stair_copperblock",
"stairs:stair_inner_bronzeblock",
"stairs:stair_inner_copperblock",
"stairs:stair_inner_steelblock",
"stairs:stair_inner_tinblock",
"stairs:stair_outer_bronzeblock",
"stairs:stair_outer_copperblock",
"stairs:stair_outer_steelblock",
"stairs:stair_outer_tinblock",
"stairs:stair_steelblock",
"stairs:stair_tinblock",
"stairs:slab_acacia_wood",
"stairs:slab_aspen_wood",
"stairs:slab_brick",
"stairs:slab_cobble",
"stairs:slab_desert_cobble",
"stairs:slab_desert_sandstone",
"stairs:slab_desert_sandstone_block",
"stairs:slab_desert_sandstone_brick",
"stairs:slab_desert_stone",
"stairs:slab_desert_stone_block",
"stairs:slab_desert_stonebrick",
"stairs:slab_glass",
"stairs:slab_goldblock",
"stairs:slab_ice",
"stairs:slab_junglewood",
"stairs:slab_mossycobble",
"stairs:slab_obsidian",
"stairs:slab_obsidian_block",
"stairs:slab_obsidian_glass",
"stairs:slab_obsidianbrick",
"stairs:slab_pine_wood",
"stairs:slab_sandstone",
"stairs:slab_sandstone_block",
"stairs:slab_sandstonebrick",
"stairs:slab_silver_sandstone",
"stairs:slab_silver_sandstone_block",
"stairs:slab_silver_sandstone_brick",
"stairs:slab_snowblock",
"stairs:slab_stone",
"stairs:slab_stone_block",
"stairs:slab_stonebrick",
"stairs:slab_straw",
"stairs:slab_wood",
"stairs:stair_acacia_wood",
"stairs:stair_aspen_wood",
"stairs:stair_brick",
"stairs:stair_cobble",
"stairs:stair_desert_cobble",
"stairs:stair_desert_sandstone",
"stairs:stair_desert_sandstone_block",
"stairs:stair_desert_sandstone_brick",
"stairs:stair_desert_stone",
"stairs:stair_desert_stone_block",
"stairs:stair_desert_stonebrick",
"stairs:stair_glass",
"stairs:stair_goldblock",
"stairs:stair_ice",
"stairs:stair_inner_acacia_wood",
"stairs:stair_inner_aspen_wood",
"stairs:stair_inner_brick",
"stairs:stair_inner_cobble",
"stairs:stair_inner_desert_cobble",
"stairs:stair_inner_desert_sandstone",
"stairs:stair_inner_desert_sandstone_block",
"stairs:stair_inner_desert_sandstone_brick",
"stairs:stair_inner_desert_stone",
"stairs:stair_inner_desert_stone_block",
"stairs:stair_inner_desert_stonebrick",
"stairs:stair_inner_glass",
"stairs:stair_inner_goldblock",
"stairs:stair_inner_ice",
"stairs:stair_inner_junglewood",
"stairs:stair_inner_mossycobble",
"stairs:stair_inner_obsidian",
"stairs:stair_inner_obsidian_block",
"stairs:stair_inner_obsidian_glass",
"stairs:stair_inner_obsidianbrick",
"stairs:stair_inner_pine_wood",
"stairs:stair_inner_sandstone",
"stairs:stair_inner_sandstone_block",
"stairs:stair_inner_sandstonebrick",
"stairs:stair_inner_silver_sandstone",
"stairs:stair_inner_silver_sandstone_block",
"stairs:stair_inner_silver_sandstone_brick",
"stairs:stair_inner_snowblock",
"stairs:stair_inner_stone",
"stairs:stair_inner_stone_block",
"stairs:stair_inner_stonebrick",
"stairs:stair_inner_straw",
"stairs:stair_inner_wood",
"stairs:stair_junglewood",
"stairs:stair_mossycobble",
"stairs:stair_obsidian",
"stairs:stair_obsidian_block",
"stairs:stair_obsidian_glass",
"stairs:stair_obsidianbrick",
"stairs:stair_outer_acacia_wood",
"stairs:stair_outer_aspen_wood",
"stairs:stair_outer_brick",
"stairs:stair_outer_cobble",
"stairs:stair_outer_desert_cobble",
"stairs:stair_outer_desert_sandstone",
"stairs:stair_outer_desert_sandstone_block",
"stairs:stair_outer_desert_sandstone_brick",
"stairs:stair_outer_desert_stone",
"stairs:stair_outer_desert_stone_block",
"stairs:stair_outer_desert_stonebrick",
"stairs:stair_outer_glass",
"stairs:stair_outer_goldblock",
"stairs:stair_outer_ice",
"stairs:stair_outer_junglewood",
"stairs:stair_outer_mossycobble",
"stairs:stair_outer_obsidian",
"stairs:stair_outer_obsidian_block",
"stairs:stair_outer_obsidian_glass",
"stairs:stair_outer_obsidianbrick",
"stairs:stair_outer_pine_wood",
"stairs:stair_outer_sandstone",
"stairs:stair_outer_sandstone_block",
"stairs:stair_outer_sandstonebrick",
"stairs:stair_outer_silver_sandstone",
"stairs:stair_outer_silver_sandstone_block",
"stairs:stair_outer_silver_sandstone_brick",
"stairs:stair_outer_snowblock",
"stairs:stair_outer_stone",
"stairs:stair_outer_stone_block",
"stairs:stair_outer_stonebrick",
"stairs:stair_outer_straw",
"stairs:stair_outer_wood",
"stairs:stair_pine_wood",
"stairs:stair_sandstone",
"stairs:stair_sandstone_block",
"stairs:stair_sandstonebrick",
"stairs:stair_silver_sandstone",
"stairs:stair_silver_sandstone_block",
"stairs:stair_silver_sandstone_brick",
"stairs:stair_snowblock",
"stairs:stair_stone",
"stairs:stair_stone_block",
"stairs:stair_stonebrick",
"stairs:stair_straw",
"stairs:stair_wood",
"xpanes:bar",
"xpanes:bar_flat",
"xpanes:door_steel_bar",
"xpanes:door_steel_bar_a",
"xpanes:door_steel_bar_b",
"xpanes:door_steel_bar_c",
"xpanes:door_steel_bar_d",
"xpanes:obsidian_pane",
"xpanes:obsidian_pane_flat",
"xpanes:pane",
"xpanes:pane_flat",
"xpanes:trapdoor_steel_bar",
"xpanes:trapdoor_steel_bar_open",
"walls:cobble",
"walls:desertcobble",
"walls:mossycobble",
})
unified_inventory.add_category_items('environment', {
"air",
"default:cave_ice",
"default:dirt_with_rainforest_litter",
"default:gravel",
"default:dry_dirt_with_dry_grass",
"default:permafrost",
"default:desert_stone",
"default:ice",
"default:dry_dirt",
"default:obsidian",
"default:sand",
"default:river_water_source",
"default:dirt_with_snow",
"default:dirt_with_grass",
"default:water_flowing",
"default:dirt",
"default:desert_sand",
"default:permafrost_with_moss",
"default:dirt_with_coniferous_litter",
"default:water_source",
"default:dirt_with_dry_grass",
"default:river_water_flowing",
"default:stone",
"default:snow",
"default:lava_flowing",
"default:lava_source",
"default:permafrost_with_stones",
"default:dirt_with_grass_footsteps",
"default:silver_sand",
"default:snowblock",
"default:clay",
"farming:desert_sand_soil",
"farming:desert_sand_soil_wet",
"farming:dry_soil",
"farming:dry_soil_wet",
"farming:soil",
"farming:soil_wet",
})
unified_inventory.add_category_items('lighting', {
"default:mese_post_light_junglewood",
"default:torch_ceiling",
"default:meselamp",
"default:torch",
"default:mese_post_light_acacia_wood",
"default:mese_post_light",
"default:torch_wall",
"default:mese_post_light_pine_wood",
"default:mese_post_light_aspen_wood"
})
--]]
--[[ UNCATEGORISED
"farming:string",
"beds:bed_bottom",
"beds:bed_top",
"beds:fancy_bed_bottom",
"beds:fancy_bed_top",
"boats:boat",
"bones:bones",
"bucket:bucket_lava",
"bucket:bucket_river_water",
"bucket:bucket_water",
"butterflies:butterfly_red",
"butterflies:butterfly_violet",
"butterflies:butterfly_white",
"butterflies:hidden_butterfly_red",
"butterflies:hidden_butterfly_violet",
"butterflies:hidden_butterfly_white",
"carts:brakerail",
"carts:cart",
"carts:powerrail",
"carts:rail",
"default:book",
"default:book_written",
"default:bookshelf",
"default:chest",
"default:chest_locked",
"default:chest_locked_open",
"default:chest_open",
"default:clay_lump",
"default:cloud",
"default:coral_brown",
"default:coral_cyan",
"default:coral_green",
"default:coral_orange",
"default:coral_pink",
"default:coral_skeleton",
"default:flint",
"default:furnace",
"default:furnace_active",
"default:key",
"default:ladder_steel",
"default:ladder_wood",
"default:obsidian_shard",
"default:paper",
"default:sign_wall_steel",
"default:sign_wall_wood",
"default:stick",
"fire:basic_flame",
"fire:permanent_flame",
"fireflies:firefly",
"fireflies:firefly_bottle",
"fireflies:hidden_firefly",
"ignore",
"unknown",
"tnt:boom",
"tnt:gunpowder",
"tnt:gunpowder_burning",
"tnt:tnt",
"tnt:tnt_burning",
"tnt:tnt_stick",
"vessels:drinking_glass",
"vessels:glass_bottle",
"vessels:glass_fragments",
"vessels:shelf",
"vessels:steel_bottle",
"dye:black",
"dye:blue",
"dye:brown",
"dye:cyan",
"dye:dark_green",
"dye:dark_grey",
"dye:green",
"dye:grey",
"dye:magenta",
"dye:orange",
"dye:pink",
"dye:red",
"dye:violet",
"dye:white",
"dye:yellow",
"wool:black",
"wool:blue",
"wool:brown",
"wool:cyan",
"wool:dark_green",
"wool:dark_grey",
"wool:green",
"wool:grey",
"wool:magenta",
"wool:orange",
"wool:pink",
"wool:red",
"wool:violet",
"wool:white",
"wool:yellow",
"unified_inventory:bag_large",
"unified_inventory:bag_medium",
"unified_inventory:bag_small",
--]]
--[[ LIST UNCATEGORIZED AFTER LOAD
minetest.register_on_mods_loaded(function()
minetest.after(1, function ( )
local l = {}
for name,_ in pairs(minetest.registered_items) do
if not unified_inventory.find_category(name) then
-- minetest.log("error", minetest.serialize(minetest.registered_items[name]))
table.insert(l, name)
end
end
table.sort(l)
minetest.log(table.concat(l, '",'.."\n"..'"'))
end)
end)
--]]

View File

@ -67,9 +67,9 @@ ui.style_full = {
formh = 12.25,
-- Item browser size, pos
pagecols = 8,
pagerows = 9,
pagerows = 11,
page_x = 10.75,
page_y = 2.30,
page_y = 0.30,
-- Item browser controls
page_buttons_x = 11.60,
page_buttons_y = 10.15,
@ -108,9 +108,9 @@ ui.style_lite = {
formh = 9.75,
-- Item browser size, pos
pagecols = 4,
pagerows = 5,
pagerows = 7,
page_x = 10.5,
page_y = 2.15,
page_y = 0.15,
-- Item browser controls
page_buttons_x = 10.5,
page_buttons_y = 6.15,
@ -179,17 +179,9 @@ if sfinv then
end
dofile(modpath.."/group.lua")
dofile(modpath.."/category.lua")
dofile(modpath.."/default-categories.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/match_craft.lua")
dofile(modpath.."/register.lua")
if minetest.settings:get_bool("unified_inventory_bags") ~= false then
dofile(modpath.."/bags.lua")
end
dofile(modpath.."/item_names.lua")
dofile(modpath.."/waypoints.lua")
dofile(modpath.."/legacy.lua") -- mod compatibility

View File

@ -79,10 +79,10 @@ local function formspec_tab_buttons(player, formspec, style)
formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
n = n+2
else
formspec[n] = string.format("image[%g,%g;%g,%g;%s^[colorize:#808080:alpha]",
pos_x, pos_y, style.btn_size, style.btn_size,
def.image)
n = n+1
-- formspec[n] = string.format("image[%g,%g;%g,%g;%s^[colorize:#808080:alpha]",
-- pos_x, pos_y, style.btn_size, style.btn_size,
-- def.image)
-- n = n+1
end
end
end
@ -100,60 +100,6 @@ local function formspec_tab_buttons(player, formspec, style)
formspec[n+3] = "scrollbaroptions[max=1000;arrows=default]"
end
end
-- Add category GUI elements (top right)
local function formspec_add_categories(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
local categories_pos = {
ui_peruser.page_x,
ui_peruser.page_y-ui_peruser.btn_spc-0.5
}
local categories_scroll_pos = {
ui_peruser.page_x,
ui_peruser.form_header_y - (ui_peruser.is_lite_mode and 0 or 0.2)
}
formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;16]",
ui_peruser.page_x-0.15, categories_scroll_pos[2],
(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.2, 1.4 + (ui_peruser.is_lite_mode and 0 or 0.2),
"ui_smallbg_9_sliced.png")
n = n + 1
formspec[n] = string.format("label[%f,%f;%s]",
ui_peruser.page_x,
ui_peruser.form_header_y + (ui_peruser.is_lite_mode and 0.3 or 0.2), F(S("Category:")))
n = n + 1
local scroll_offset = 0
local category_count = #ui.category_list
if category_count > ui_peruser.pagecols then
scroll_offset = ui.current_category_scroll[player_name]
end
for index, category in ipairs(ui.category_list) do
local column = index - scroll_offset
if column > 0 and column <= ui_peruser.pagecols then
local scale = 0.8
if ui.current_category[player_name] == category.name then
scale = 1
end
formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
n = n + 1
end
end
if category_count > ui_peruser.pagecols and scroll_offset > 0 then
-- prev
formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left"))
n = n + 1
end
if category_count > ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then
-- next
formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
end
end
local function formspec_add_search_box(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
@ -184,35 +130,17 @@ end
local function formspec_add_item_browser(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
-- Controls to flip items pages
local btnlist = {
{ "ui_skip_backward_icon.png", "start_list", S("First page") },
{ "ui_doubleleft_icon.png", "rewind3", S("Back three pages") },
{ "ui_left_icon.png", "rewind1", S("Back one page") },
{ "ui_right_icon.png", "forward1", S("Forward one page") },
{ "ui_doubleright_icon.png", "forward3", S("Forward three pages") },
{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
}
if ui_peruser.is_lite_mode then
btnlist[2] = nil
btnlist[5] = nil
end
local bn = 0
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
ui_peruser.page_buttons_y + ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
b[1],b[2])
formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]"
bn = bn + 1
n = n + 2
end
formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_left_icon.png;rewind1;]",
ui_peruser.page_buttons_x,
ui_peruser.page_buttons_y + 1,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+1] = "tooltip[rewind1;"..F(S("Back one page")).."]"
formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_right_icon.png;forward1;]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * 5,
ui_peruser.page_buttons_y + 1,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+3] = "tooltip[forward1;"..F(S("Forward one page")).."]"
n = n + 4
-- Items list
if #ui.filtered_items_list[player_name] == 0 then
local no_matches = S("No matching items")
@ -272,7 +200,7 @@ local function formspec_add_item_browser(player, formspec, ui_peruser)
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
ui_peruser.page_buttons_y - 0.3 + ui_peruser.btn_spc * 2,
F(S("Page")), S("@1 of @2",page2,pagemax))
end
@ -316,7 +244,6 @@ function ui.get_formspec(player, page)
return table.concat(fs, "")
end
formspec_add_categories(player, fs, ui_peruser)
formspec_add_search_box(player, fs, ui_peruser)
formspec_add_item_browser(player, fs, ui_peruser)
@ -369,30 +296,10 @@ function ui.apply_filter(player, filter, search_dir)
end
end
ui.filtered_items_list[player_name]={}
local category = ui.current_category[player_name] or 'all'
if category == 'all' then
for name, def in pairs(minetest.registered_items) do
if valid_def(def)
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
end
elseif category == 'uncategorized' then
for name, def in pairs(minetest.registered_items) do
if (not ui.find_category(name))
and valid_def(def)
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
end
else
for name,exists in pairs(ui.registered_category_items[category]) do
local def = minetest.registered_items[name]
if exists and def
and valid_def(def)
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
for name, def in pairs(minetest.registered_items) do
if valid_def(def)
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
end
table.sort(ui.filtered_items_list[player_name])

View File

@ -29,114 +29,11 @@ local trash = minetest.create_detached_inventory("trash", {
})
trash:set_size("main", 1)
ui.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
ui.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
ui.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
ui.set_home(player, player:get_pos())
local home = ui.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: @1", minetest.pos_to_string(home)))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
ui.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if ui.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
ui.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
ui.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
-- ui.register_button("craft", {
-- type = "image",
-- image = "ui_craft_icon.png",
-- tooltip = S("Crafting Grid")
-- })
ui.register_button("clear_inv", {
type = "image",
@ -174,25 +71,27 @@ ui.register_page("craft", {
local player_name = player:get_player_name()
local formspec = {
perplayer_formspec.standard_inv_bg,
}
local formspec2 = {
perplayer_formspec.craft_grid,
"label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]",
"listcolors[#00000000;#00000000]",
"listring[current_name;craft]",
"listring[current_player;main]"
"listring[current_player;main]",
string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:"))),
ui.make_trash_slot(craftx + 6.25, crafty + 2.5),
ui.single_slot(craftx - 2.5, crafty + 2.5),
string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:"))),
string.format("list[detached:%srefill;main;%f,%f;1,1;]", F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset),
}
local n=#formspec+1
if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:")))
formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5)
n=n + 2
end
if ui.is_creative(player_name) then
formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5)
formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:")))
formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]",
F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset)
--copy formspec2 to formspec
for i=1,#formspec2 do
formspec[n]=formspec2[i]
n = n+1
end
end
return {formspec=table.concat(formspec)}
end,

View File

@ -1,348 +0,0 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
local COUNT = 5
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
-- Storage compatibility code
--[[
Stores temporary player data (persists until player leaves)
[player_name] = {
[<waypoint index>] = {
edit = <edit current waypoint?>,
hud = <hud ID>,
},
[<waypoint index>] = { ... },
...
}
]]
local waypoints_temp = {}
--[[
Datastorage format (per-player):
{
selected = <waypoint index>,
[<waypoint index>] = {
name = <name or nil>
world_pos = <coordinates vector>,
color = <"hud_colors" index>,
active = <hud show waypoint?>,
display_pos = <hud display coorinates?>,
},
[<waypoint index>] = { ... },
...
}
Player metadata format:
{
selected = <selected number>,
-- Cannot mix integer/string keys in JSON
data = {
[<waypoint index>] = { same as above },
...
}
}
]]
local function set_waypoint_data(player, waypoints)
local meta = player:get_meta()
if not next(waypoints.data or {}) then
-- Empty data. Do not save anything, or delete
meta:set_string("ui_waypoints", "")
else
meta:set_string("ui_waypoints", minetest.write_json(waypoints))
end
end
local function migrate_datastorage(player, waypoints)
-- Copy values from old table
local new_data = {
selected = waypoints.selected,
data = {}
}
for i = 1, COUNT do
new_data.data[i] = waypoints[i]
end
set_waypoint_data(player, new_data)
-- Delete values, but keep one entry so that it's saved by datastorage
for k, _ in pairs(waypoints) do
waypoints[k] = nil
end
waypoints[1] = 1
end
local have_datastorage = minetest.get_modpath("datastorage") ~= nil
local function get_waypoint_data(player)
local player_name = player:get_player_name()
-- Migration step
if have_datastorage then
local waypoints = datastorage.get(player_name, "waypoints")
if waypoints.selected then
migrate_datastorage(player, waypoints)
minetest.log("action", "[unified_inventory] " ..
"Migrated waypoints of player: " .. player_name)
end
end
-- Get directly from metadata
local waypoints = player:get_meta():get("ui_waypoints")
waypoints = waypoints and minetest.parse_json(waypoints) or {}
waypoints.data = waypoints.data or {}
return waypoints
end
ui.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
local wp_info_x = ui.style_full.form_header_x + 1.25
local wp_info_y = ui.style_full.form_header_y + 0.5
local wp_bottom_row = ui.style_full.std_inv_y - 1
local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
local waypoints = get_waypoint_data(player)
local sel = waypoints.selected or 1
local formspec = {
ui.style_full.standard_inv_bg,
string.format("label[%f,%f;%s]",
ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))),
"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
}
local n=4
-- Tabs buttons:
for i = 1, COUNT do
local sw="select_waypoint"..i
formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size,
(i == sel) and "ui_blue_icon_background.png^" or "",
i, sw)
formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
n = n + 2
end
local waypoint = waypoints.data[sel] or {}
local temp = waypoints_temp[player_name][sel] or {}
local default_name = S("Waypoint @1", sel)
-- Main buttons:
local btnlist = {
set_waypoint = {
"ui_waypoint_set_icon.png",
S("Set waypoint to current location")
},
toggle_waypoint = {
waypoint.active and "ui_on_icon.png" or "ui_off_icon.png",
waypoint.active and S("Hide waypoint") or S("Show waypoint")
},
toggle_display_pos = {
waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
waypoint.display_pos and S("Hide coordinates") or S("Show coordinates")
},
toggle_color = {
"ui_circular_arrows_icon.png",
S("Change color of waypoint display")
},
rename_waypoint = {
"ui_pencil_icon.png",
S("Edit waypoint name")
}
}
local x = 4
for name, def in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
ui.style_full.btn_size, ui.style_full.btn_size,
def[1], name, sel)
formspec[n+1] = "tooltip["..name..sel..";"..F(def[2]).."]"
x = x - 1
n = n + 2
end
-- Waypoint's info:
formspec[n] = ("label[%f,%f;%s]"):format(
wp_info_x, wp_info_y + 1.1,
F(waypoint.active and S("Waypoint active") or S("Waypoint inactive"))
)
n = n + 1
if temp.edit then
formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
wp_edit_w, ui.style_full.btn_size, sel, (waypoint.name or default_name))
formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size, sel)
formspec[n+2] = "tooltip[confirm_rename"..sel..";"..F(S("Finish editing")).."]"
n = n + 3
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+1.6, F(S("World position")),
minetest.pos_to_string(waypoint.world_pos or vector.new()))
formspec[n+1] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name))
formspec[n+2] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
return {formspec=table.concat(formspec)}
end,
})
ui.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
hide_lite=true
})
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints.data[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name or S("Waypoint @1", i)
end
-- Perform HUD updates
if temp.hud then
player:hud_remove(temp.hud)
temp.hud = nil
end
if waypoint.active then
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = pos
})
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local need_update_hud = false
local hit = false
local waypoints = get_waypoint_data(player)
local temp = waypoints_temp[player_name]
for i = 1, COUNT do
local waypoint = waypoints.data[i] or {}
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoint.active = not (waypoint.active)
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = vector.round(player:get_pos())
waypoint.world_pos = pos
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
hit = true
temp[i] = temp[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoint.display_pos = not waypoint.display_pos
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
hit = true
local color = waypoint.color or 0
color = color + 1
if color > #hud_colors then
color = 1
end
waypoint.color = color
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
hit = true
temp[i] = temp[i] or {}
temp[i].edit = false
waypoint.name = fields["rename_box"..i]
need_update_hud = true
update_formspec = true
end
if hit then
-- Save first
waypoints.data[i] = waypoint
set_waypoint_data(player, waypoints)
end
-- Update after
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
ui.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
-- waypoints_temp must be initialized before the general unified_inventory
-- joinplayer callback is run for updating the inventory
table.insert(minetest.registered_on_joinplayers, 1, function(player)
local player_name = player:get_player_name()
local waypoints = get_waypoint_data(player)
waypoints_temp[player_name] = {}
for i = 1, COUNT do
update_hud(player, waypoints, waypoints_temp[player_name], i)
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)