Replace deprecated functions with newer ones (#131)
These commits makes more compatibility with MT/MTG 5.0.0+ versions. However, these commits breaks compatibility with the 0.4-series.
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2
api.lua
2
api.lua
@ -187,7 +187,7 @@ end
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function unified_inventory.go_home(player)
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local pos = unified_inventory.home_pos[player:get_player_name()]
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if pos then
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player:setpos(pos)
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player:set_pos(pos)
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end
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end
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16
bags.lua
16
bags.lua
@ -1,7 +1,9 @@
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-- Bags for Minetest
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--[[
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Bags for Minetest
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-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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-- License: GPLv3
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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License: GPLv3
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--]]
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local S = unified_inventory.gettext
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local F = minetest.formspec_escape
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@ -118,17 +120,19 @@ local function save_bags_metadata(player, bags_inv)
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is_empty = false
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end
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end
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local meta = player:get_meta()
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if is_empty then
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player:set_attribute("unified_inventory:bags", nil)
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meta:set_string("unified_inventory:bags", nil)
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else
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player:set_attribute("unified_inventory:bags",
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meta:set_string("unified_inventory:bags",
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minetest.serialize(bags))
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end
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end
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local function load_bags_metadata(player, bags_inv)
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local player_inv = player:get_inventory()
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local bags_meta = player:get_attribute("unified_inventory:bags")
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local meta = player:get_meta()
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local bags_meta = meta:get_string("unified_inventory:bags")
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local bags = bags_meta and minetest.deserialize(bags_meta) or {}
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local dirty_meta = false
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if not bags_meta then
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3
mod.conf
3
mod.conf
@ -1 +1,4 @@
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name = unified_inventory
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depends = default
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optional_depends = creative, sfinv, intllib, datastorage, farming
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description = Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.
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@ -48,7 +48,7 @@ unified_inventory.register_button("home_gui_set", {
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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unified_inventory.set_home(player, player:getpos())
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unified_inventory.set_home(player, player:get_pos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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@ -174,7 +174,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields["set_waypoint"..i] then
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hit = true
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local pos = player:getpos()
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local pos = player:get_pos()
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pos.x = math.floor(pos.x)
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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