Take count into account for complex node drops
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parent
09c731cee0
commit
80f99cffe7
13
api.lua
13
api.lua
@ -61,16 +61,27 @@ minetest.after(0.01, function()
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--[[ Extract single items from the table and save them into dedicated table
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to register them later, in order to avoid duplicates ]]
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local drop_memo = {}
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--[[ Also take count into account ]]
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local drop_count = {}
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for i=1,#def.drop.items do
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local itit = def.drop.items[i]
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for j=1,#itit.items do
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local dstack = ItemStack(itit.items[j])
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if not dstack:is_empty() and dstack:get_name() ~= name then
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local dname = dstack:get_name()
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local dcount = dstack:get_count()
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if drop_count[dname] == nil then
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drop_count[dname] = 0
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end
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if #itit.items == 1 and itit.rarity == 1 then
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if drop_count[dname] == "digging_chance" then
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drop_count[dname] = 0
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end
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drop_memo[dname] = "digging"
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drop_count[dname] = drop_count[dname] + dcount
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elseif drop_memo[dname] ~= "digging" then
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drop_memo[dname] = "digging_chance"
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drop_count[dname] = drop_count[dname] + dcount
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end
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end
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end
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@ -79,7 +90,7 @@ minetest.after(0.01, function()
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unified_inventory.register_craft({
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type = crafttype,
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items = {name},
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output = itemstring,
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output = itemstring .. " " .. drop_count[itemstring],
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width = 0,
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})
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end
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