Show item usages in craft guide
When the craft guide is showing a craft, the output slot is now a button, which causes the craft guide to show ways in which that output can be used. This mirrors the way input slots are buttons that show recipes for the selected ingredient. Usages of an item can be iterated through in the same way as recipes for the item. This incidentally offers some ability to retrace one's steps through a crafting chain, without storing actual history.
This commit is contained in:
parent
c33efe8631
commit
87f502a259
25
api.lua
25
api.lua
@ -42,6 +42,25 @@ minetest.after(0.01, function()
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end
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end
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end
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for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
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for _, recipe in ipairs(recipes) do
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local ingredient_items = {}
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for _, spec in ipairs(recipe.items) do
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local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
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for _, name in ipairs(unified_inventory.items_list) do
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if matches_spec(name) then
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ingredient_items[name] = true
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end
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end
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end
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for name, _ in pairs(ingredient_items) do
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if unified_inventory.crafts_for.usage[name] == nil then
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unified_inventory.crafts_for.usage[name] = {}
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end
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table.insert(unified_inventory.crafts_for.usage[name], recipe)
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end
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end
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end
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end)
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@ -101,10 +120,10 @@ function unified_inventory.register_craft(options)
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if options.type == "normal" and options.width == 0 then
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options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
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end
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if unified_inventory.crafts_table[itemstack:get_name()] == nil then
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unified_inventory.crafts_table[itemstack:get_name()] = {}
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if unified_inventory.crafts_for.recipe[itemstack:get_name()] == nil then
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unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
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end
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table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
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table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
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end
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@ -14,28 +14,15 @@ minetest.register_on_joinplayer(function(player)
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unified_inventory.filtered_items_list[player_name] =
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unified_inventory.items_list
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unified_inventory.activefilter[player_name] = ""
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unified_inventory.apply_filter(player, "")
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unified_inventory.active_search_direction[player_name] = "nochange"
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unified_inventory.apply_filter(player, "", "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.alternate[player_name] = 1
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unified_inventory.current_item[player_name] = nil
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unified_inventory.current_craft_direction[player_name] = "recipe"
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.default)
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-- Crafting guide inventories
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local inv = minetest.create_detached_inventory(player_name.."craftrecipe", {
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_move = function(inv, from_list, from_index, to_list,
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to_index, count, player)
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return 0
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end,
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})
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inv:set_size("output", 1)
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-- Refill slot
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local refill = minetest.create_detached_inventory(player_name.."refill", {
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allow_put = function(inv, listname, index, stack, player)
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@ -122,12 +109,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local clicked_item = nil
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for name, value in pairs(fields) do
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if string.sub(name, 1, 12) == "item_button_" then
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clicked_item = unified_inventory.demangle_for_formspec(string.sub(name, 13))
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local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
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clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
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if string.sub(clicked_item, 1, 6) == "group:" then
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minetest.sound_play("click", {to_player=player_name, gain = 0.1})
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unified_inventory.apply_filter(player, clicked_item)
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unified_inventory.apply_filter(player, clicked_item, new_dir)
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return
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end
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if new_dir == "recipe" or new_dir == "usage" then
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unified_inventory.current_craft_direction[player_name] = new_dir
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end
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break
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end
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end
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@ -156,7 +147,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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if fields.searchbutton then
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name])
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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@ -172,7 +163,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if item_name then
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local alternates = 0
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local alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
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if crafts ~= nil then
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alternates = #crafts
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end
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22
group.lua
22
group.lua
@ -1,3 +1,25 @@
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function unified_inventory.canonical_item_spec_matcher(spec)
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local specname = ItemStack(spec):get_name()
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if specname:sub(1, 6) == "group:" then
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local group_names = specname:sub(7):split(",")
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return function (itemname)
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local itemdef = minetest.registered_items[itemname]
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for _, group_name in ipairs(group_names) do
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if (itemdef.groups[group_name] or 0) == 0 then
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return false
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end
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end
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return true
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end
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else
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return function (itemname) return itemname == specname end
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end
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end
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function unified_inventory.item_matches_spec(item, spec)
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local itemname = ItemStack(item):get_name()
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return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
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end
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unified_inventory.registered_group_items = {
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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5
init.lua
5
init.lua
@ -6,14 +6,15 @@ local worldpath = minetest.get_worldpath()
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-- Data tables definitions
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unified_inventory = {}
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unified_inventory.activefilter = {}
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unified_inventory.active_search_direction = {}
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unified_inventory.alternate = {}
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unified_inventory.current_page = {}
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unified_inventory.current_searchbox = {}
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unified_inventory.current_index = {}
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unified_inventory.current_item = {}
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unified_inventory.current_craft_direction = {}
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unified_inventory.registered_craft_types = {}
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unified_inventory.crafts_table = {}
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unified_inventory.crafts_table_count = 0
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unified_inventory.crafts_for = { usage = {}, recipe = {} }
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unified_inventory.players = {}
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unified_inventory.items_list_size = 0
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unified_inventory.items_list = {}
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@ -71,6 +71,7 @@ function unified_inventory.get_formspec(player, page)
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if #unified_inventory.filtered_items_list[player_name] == 0 then
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formspec = formspec.."label[8.2,0;No matching items]"
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else
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local dir = unified_inventory.active_search_direction[player_name]
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local list_index = unified_inventory.current_index[player_name]
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local page = math.floor(list_index / (80) + 1)
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local pagemax = math.floor(
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@ -84,7 +85,7 @@ function unified_inventory.get_formspec(player, page)
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formspec = formspec.."item_image_button["
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..(8.2 + x * 0.7)..","
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..(1 + y * 0.7)..";.81,.81;"
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..name..";item_button_"
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..name..";item_button_"..dir.."_"
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..unified_inventory.mangle_for_formspec(name)..";]"
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list_index = list_index + 1
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end
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@ -108,7 +109,7 @@ function unified_inventory.set_inventory_formspec(player, page)
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function unified_inventory.apply_filter(player, filter)
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function unified_inventory.apply_filter(player, filter, search_dir)
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local player_name = player:get_player_name()
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local lfilter = string.lower(filter)
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local ffilter
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@ -139,6 +140,7 @@ function unified_inventory.apply_filter(player, filter)
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unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
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unified_inventory.current_index[player_name] = 1
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unified_inventory.activefilter[player_name] = filter
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unified_inventory.active_search_direction[player_name] = search_dir
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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59
register.lua
59
register.lua
@ -169,6 +169,23 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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label)
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end
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local recipe_text = {
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recipe = "Recipe",
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usage = "Usage",
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}
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local no_recipe_text = {
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recipe = "No recipes",
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usage = "No usages",
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}
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local role_text = {
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recipe = "Result",
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usage = "Ingredient",
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}
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local other_dir = {
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recipe = "usage",
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usage = "recipe",
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}
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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@ -179,36 +196,33 @@ unified_inventory.register_page("craftguide", {
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then return {formspec=formspec} end
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formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..minetest.formspec_escape(item_name)..";]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."craftrecipe;output;6,1;1,1;]"
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local craftinv = minetest.get_inventory({
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type = "detached",
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name = player_name.."craftrecipe"
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})
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local alternate, alternates, craft, craft_type
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alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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local dir = unified_inventory.current_craft_direction[player_name]
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local crafts = unified_inventory.crafts_for[dir][item_name]
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local alternate = unified_inventory.alternate[player_name]
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local alternates, craft
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if crafts ~= nil and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
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if not craft then
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craftinv:set_stack("output", 1, item_name)
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craft_type = unified_inventory.craft_type_defaults("", {})
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formspec = formspec.."label[6,3.35;No recipes]"
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formspec = formspec.."image[4,1;1.1,1.1;ui_no.png]"
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formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]"
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local no_pos = dir == "recipe" and 4 or 6
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local item_pos = dir == "recipe" and 6 or 4
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formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name))
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return {formspec = formspec}
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end
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craftinv:set_stack("output", 1, craft.output)
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craft_type = unified_inventory.registered_craft_types[craft.type] or
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
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formspec = formspec.."label[6,3.35;Method:]"
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formspec = formspec.."label[6,3.75;"
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..minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
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@ -224,7 +238,8 @@ unified_inventory.register_page("craftguide", {
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if item then
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formspec = formspec..stack_image_button(
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xoffset + x, y, 1.1, 1.1,
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"item_button_", ItemStack(item))
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"item_button_recipe_",
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ItemStack(item))
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else
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-- Fake buttons just to make grid
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formspec = formspec.."image_button["
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@ -242,7 +257,7 @@ unified_inventory.register_page("craftguide", {
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end
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if alternates and alternates > 1 then
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formspec = formspec.."label[0,2.6;Recipe "
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formspec = formspec.."label[0,2.6;"..recipe_text[dir].." "
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..tostring(alternate).." of "
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..tostring(alternates).."]"
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.."button[0,3.15;2,1;alternate;Alternate]"
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@ -259,17 +274,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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if not amount then return end
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local player_name = player:get_player_name()
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local recipe_inv = minetest.get_inventory({
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type="detached",
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name=player_name.."craftrecipe",
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})
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local output = unified_inventory.current_item[player_name]
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if (not output) or (output == "") then return end
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local player_inv = player:get_inventory()
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local crafts = unified_inventory.crafts_table[output]
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local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
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if (not crafts) or (#crafts == 0) then return end
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local alternate = unified_inventory.alternate[player_name]
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