Fix textures aligment problems.
Some other tweaks.
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002e9931ab
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@ -11,8 +11,7 @@ function unified_inventory.get_formspec(player, page)
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local fsdata = nil
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-- Background
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formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
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formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]"
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-- Current page
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if unified_inventory.pages[page] then
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fsdata = pagedef.get_formspec(player)
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22
register.lua
22
register.lua
@ -118,7 +118,8 @@ unified_inventory.register_button("clear_inv", {
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unified_inventory.register_page("craft", {
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get_formspec = function(player, formspec)
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local player_name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
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local formspec = "background[0,1;8,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting]"
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formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
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formspec = formspec.."list[current_player;craft;2,1;3,3;]"
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@ -135,16 +136,15 @@ unified_inventory.register_page("craft", {
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
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local formspec = "background[0,1;8,3;ui_craftguide_form.png]"
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting Guide]"
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formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
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formspec = formspec.."label[2,0.5;Input:]"
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formspec = formspec.."label[6,0.5;Output:]"
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formspec = formspec.."label[6,2.6;Method:]"
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local item_name = unified_inventory.current_item[player_name]
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local craft = nil
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if item_name then
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formspec = formspec.."label[2,0;"..item_name.."]"
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formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..item_name..";]"
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local alternates = 0
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local alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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@ -174,6 +174,14 @@ unified_inventory.register_page("craftguide", {
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name = player_name.."craftrecipe"
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})
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-- fake buttons just to make 3x3 grid
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for y = 1, 3 do
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for x = 1, 3 do
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formspec = formspec.."image_button["
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..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;ui_blank_image.png;;]"
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end
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end
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if not craft then
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craftinv:set_stack("output", 1, nil)
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return {formspec=formspec}
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@ -195,12 +203,12 @@ unified_inventory.register_page("craftguide", {
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if string.sub(item, 1, 6) == "group:" then
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local group = string.sub(item, 7)
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formspec = formspec.."image_button["
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..(1.05 + x)..","..(0.05 + y)..";0.9,0.9;"
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..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;"
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.."ui_group.png;;"
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..minetest.formspec_escape(group).."]"
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else
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formspec = formspec.."item_image_button["
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..(1.05 + x)..","..(0.05 + y)..";0.9,0.9;"
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..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;"
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..minetest.formspec_escape(item)..";"
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.."item_button_"
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..minetest.formspec_escape(item)..";]"
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BIN
textures/ui_blank_image.png
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textures/ui_blank_image.png
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