Support item-dependent refill behaviour
The refill slot was only putting as many items as possible in a stack, which does nothing for tools. Tools could benefit from repair, recharging, or other behaviour depending on the type of tool. Change the default refill behaviour to repair mechanical wear as well as fully stacking. Because other kinds of refill will require knowledge of the metadata format, they can't be directly handled here. So add an on_refill hook, that tool definitions can supply to plug in appropriate behaviour.
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@ -1,3 +1,11 @@
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local function default_refill(stack)
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stack:set_count(stack:get_stack_max())
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local itemdef = minetest.registered_items[stack:get_name()]
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if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then
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stack:set_wear(0)
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end
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return stack
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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@ -40,7 +48,8 @@ minetest.register_on_joinplayer(function(player)
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end,
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end,
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname, index, stack, player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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stack:set_count(stack:get_stack_max())
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local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
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stack = handle_refill(stack)
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inv:set_stack(listname, index, stack)
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inv:set_stack(listname, index, stack)
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minetest.sound_play("electricity",
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minetest.sound_play("electricity",
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{to_player=player_name, gain = 1.0})
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{to_player=player_name, gain = 1.0})
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