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Zefram b3d83bc953 Support item-dependent refill behaviour
The refill slot was only putting as many items as possible in a
stack, which does nothing for tools.  Tools could benefit from repair,
recharging, or other behaviour depending on the type of tool.  Change the
default refill behaviour to repair mechanical wear as well as fully
stacking.  Because other kinds of refill will require knowledge of the
metadata format, they can't be directly handled here.  So add an on_refill
hook, that tool definitions can supply to plug in appropriate behaviour.
2014-04-30 10:45:45 +01:00
sounds Update mod 2013-09-21 21:40:20 +02:00
textures Remove text from on/off switch icons 2014-01-22 08:06:02 +01:00
.gitignore Add .gitignore 2014-04-22 16:52:04 -04:00
api.lua Use appropriate grid shape for each craft type 2014-04-30 00:11:10 +01:00
bags.lua Fix formspec injection issues 2014-04-29 17:53:43 +01:00
callbacks.lua Support item-dependent refill behaviour 2014-04-30 10:45:45 +01:00
depends.txt Update mod 2013-09-21 21:40:20 +02:00
init.lua Use appropriate grid shape for each craft type 2014-04-30 00:11:10 +01:00
internal.lua Tweak display of searching status 2014-04-29 20:08:04 +01:00
README.md Update README 2014-04-22 16:52:04 -04:00
register.lua Cleaner display of lack of recipes 2014-04-30 01:10:46 +01:00

Unified inventory

Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.

License

Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)

Unified inventory code is licensed under the GNU LGPLv2+.

Licenses for textures:

VanessaE: (WTFPL)

  • ui_group.png

RealBadAngel: (WTFPL)

  • Everything else.