Item names hud element (based on 4aiman mod)
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init.lua
1
init.lua
@ -44,4 +44,5 @@ dofile(modpath.."/internal.lua")
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dofile(modpath.."/callbacks.lua")
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dofile(modpath.."/register.lua")
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dofile(modpath.."/bags.lua")
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dofile(modpath.."/item_names.lua")
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dofile(modpath.."/waypoints.lua")
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56
item_names.lua
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56
item_names.lua
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@ -0,0 +1,56 @@
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local wield = {}
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local huds = {}
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local dtimes = {}
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local dlimit = 3 -- hud will be hidden after this much seconds
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local airhudmod = minetest.get_modpath("4air")
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local function get_desc(item)
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if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end
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if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end
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if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end
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if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end
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return ""
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end
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minetest.register_on_joinplayer(function(player)
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minetest.after(0.0, function()
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local player_name = player:get_player_name()
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local off = {x=0, y=-70}
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if airhudmod then
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off.y=off.y-20
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end
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huds[player_name] = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=1},
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offset = off,
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alignment = {x=0, y=0},
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number = 0xFFFFFF ,
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text = "",
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})
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print(dump("item hud id: "..huds[player_name]))
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end)
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end)
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i,player in ipairs(players) do
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local player_name = player:get_player_name()
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local wstack = player:get_wielded_item():get_name()
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if dtimes[player_name] and dtimes[player_name] < dlimit then
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dtimes[player_name] = dtimes[player_name] + dtime
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if dtimes[player_name] > dlimit and huds[player_name] then
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player:hud_change(huds[player_name], 'text', "")
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end
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end
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if wstack ~= wield[player_name] then
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wield[player_name] = wstack
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local desc = get_desc(wstack)
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dtimes[player_name] = 0
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if huds[player_name] then
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player:hud_change(huds[player_name], 'text', desc)
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end
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end
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end
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end)
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