Merge pull request #63 from Wuzzy2/search
Improve search and group handling and related usability
This commit is contained in:
commit
f6ea3daef7
@ -14,9 +14,10 @@ Unified inventory code is licensed under the GNU LGPLv2+.
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Licenses for textures:
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VanessaE: (WTFPL)
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* ui\_group.png
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* `ui_group.png`
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RealBadAngel: (WTFPL)
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* Everything else.
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Tango Project: (WTFPL)
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* `ui_reset_icon.png
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@ -120,6 +120,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(clicked_item, 1, 6) == "group:" then
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minetest.sound_play("click", {to_player=player_name, gain = 0.1})
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unified_inventory.apply_filter(player, clicked_item, new_dir)
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unified_inventory.current_searchbox[player_name] = clicked_item
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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return
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end
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if new_dir == "recipe"
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@ -153,11 +156,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.searchbutton then
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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elseif fields.searchresetbutton then
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unified_inventory.apply_filter(player, "", "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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end
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-- alternate buttons
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29
group.lua
29
group.lua
@ -1,3 +1,5 @@
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local S = unified_inventory.gettext
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function unified_inventory.canonical_item_spec_matcher(spec)
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local specname = ItemStack(spec):get_name()
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if specname:sub(1, 6) == "group:" then
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@ -21,9 +23,36 @@ function unified_inventory.item_matches_spec(item, spec)
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return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
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end
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function unified_inventory.extract_groupnames(groupname)
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local specname = ItemStack(groupname):get_name()
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if specname:sub(1, 6) == "group:" then
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local group_names = specname:sub(7):split(",")
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if #group_names == 1 then
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return group_names[1], 1
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end
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local s = ""
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for g=1,#group_names do
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if g > 1 then
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-- List connector
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s = s .. S(" and ")
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end
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s = s .. group_names[g]
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end
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return s, #group_names
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else
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return nil, 0
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end
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end
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unified_inventory.registered_group_items = {
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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stone = "default:cobble",
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wood = "default:wood",
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book = "default:book",
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sand = "default:sand",
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leaves = "default:leaves",
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tree = "default:tree",
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vessel = "vessels:glass_bottle",
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wool = "wool:white",
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}
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@ -179,13 +179,19 @@ function unified_inventory.get_formspec(player, page)
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..F("Search") .. "]"
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formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
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.. "tooltip[searchbutton;" ..F("Search") .. "]"
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.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
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else
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formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..F("Search") .. "]"
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formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
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.. "tooltip[searchbutton;" ..F("Search") .. "]"
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.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
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end
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n = n+2
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n = n+3
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local no_matches = "No matching items"
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if draw_lite_mode then
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@ -25,6 +25,7 @@ Page = Seite
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%s of %s = %s von %s
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Filter = Filter
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Search = Suchen
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Reset search and display everything = Suche zurücksetzen und alles anzeigen
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### register.lua ###
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Can use the creative inventory = Kann das Kreativinventar nutzen
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@ -56,6 +57,8 @@ Show next usage = Nächste Verwendung zeigen
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Show previous recipe = Vorheriges Rezept zeigen
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Show previous usage = Vorherige Verwendung zeigen
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This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden.
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Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört
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Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört
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Recipe %d of %d = Rezept %d von %d
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Usage %d of %d = Verwendung %d von %d
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No recipes = Keine Rezepte
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@ -70,6 +73,9 @@ Clear inventory = Inventar leeren
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Give me: = Gib mir:
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To craft grid: = Ins Fertigungsraster:
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### group.lua ###
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\sand\s=\sund\s
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### waypoints.lua ###
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White = Weiß
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Yellow = Gelb
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@ -26,6 +26,7 @@ Page =
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%s of %s =
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Filter =
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Search =
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Reset search and display everything =
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### register.lua ###
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Can use the creative inventory =
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@ -59,6 +60,10 @@ Show previous recipe =
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Show previous usage =
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# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed
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This recipe is too\nlarge to be displayed. =
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# %s = group name (e.g. wool)
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Any item belonging to the %s group =
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# %s = List of “and”-concatenated group names
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Any item belonging to the groups %s =
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Recipe %d of %d =
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Usage %d of %d =
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No recipes =
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@ -73,6 +78,10 @@ Clear inventory =
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Give me: =
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To craft grid: =
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### group.lua ###
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# Logical connective, example: “Any item belonging to the groups foo and bar”
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\sand\s =
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### waypoints.lua ###
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White =
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Yellow =
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21
register.lua
21
register.lua
@ -188,11 +188,24 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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selectitem = group_item.sole and displayitem or name
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end
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local label = show_is_group and "G" or ""
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return string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
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local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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x, y, w, h,
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minetest.formspec_escape(displayitem),
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minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
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label)
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minetest.formspec_escape(displayitem), buttonname, label)
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if show_is_group then
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local groupstring, andcount = unified_inventory.extract_groupnames(name)
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local grouptip
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if andcount == 1 then
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grouptip = string.format(S("Any item belonging to the %s group"), groupstring)
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elseif andcount > 1 then
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grouptip = string.format(S("Any item belonging to the groups %s"), groupstring)
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end
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grouptip = minetest.formspec_escape(grouptip)
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if andcount >= 1 then
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button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
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end
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end
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return button
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end
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local recipe_text = {
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BIN
textures/ui_reset_icon.png
Normal file
BIN
textures/ui_reset_icon.png
Normal file
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After Width: | Height: | Size: 11 KiB |
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