Add multi monitor multiplayer

This commit is contained in:
2024-08-29 18:48:27 +02:00
parent 352c7af7ce
commit 696b827a7d
10 changed files with 1210 additions and 515 deletions
+38
View File
@@ -0,0 +1,38 @@
package main
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
)
func profileSection(section func()) uint64 {
start := sdl.GetTicks64()
section()
end := sdl.GetTicks64()
return end - start
}
func logProfilingInfo(handleEventsTime, renderTime, scaleTime, frameTime, frameCount uint64) {
floatFrame := float64(frameCount)
fmt.Printf("Average handleEvents time: %f ms\n", float64(handleEventsTime)/floatFrame)
fmt.Printf("Average render time: %f ms\n", float64(renderTime)/floatFrame)
fmt.Printf("Average scaling time: %f ms\n", float64(scaleTime)/floatFrame)
fmt.Printf("Average frame time: %f ms\n", float64(frameTime)/floatFrame)
fmt.Print("\n")
}
func resetProfilingCounters(handleEventsTime, renderTime, scaleTime, frameTime *uint64, frameCount *uint64) {
*handleEventsTime = 0
*renderTime = 0
*scaleTime = 0
*frameTime = 0
*frameCount = 0
}
func enforceFrameRate(frameStart uint64, targetFPS int) {
frameDuration := 1000 / targetFPS
elapsed := sdl.GetTicks64() - frameStart
if delay := frameDuration - int(elapsed); delay > 0 {
sdl.Delay(uint32(delay))
}
}