Disable shooting self(helps on laggy servers)

This commit is contained in:
Bruno Rybársky 2024-08-30 21:24:32 +02:00
parent 90a1177a63
commit d310509035

@ -14,6 +14,7 @@ type Bullet struct {
direction uint8
color color.Color
super bool
ownerID uint32
id uint32
}
@ -159,6 +160,9 @@ func (bullet *Bullet) tick(gameMap *GameMap,
}
hitPlayer := false
for _, player := range players {
if player.playerID == bullet.ownerID {
continue
}
if hitPlayer {
break
}