GOingTunneling/graphics.go

148 lines
4.4 KiB
Go

package main
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
)
func initializeSDL() {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
panic(err)
}
}
func setupWindowAndSurface(playerIndex uint8) (*sdl.Window, *sdl.Surface) {
const windowWidth, windowHeight = 160, 100
window, err := sdl.CreateWindow(fmt.Sprintf("Tunneler - player %d", playerIndex), sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, windowWidth, windowHeight, sdl.WINDOW_SHOWN|sdl.WINDOW_RESIZABLE)
if err != nil {
panic(err)
}
logicalSurface, err := sdl.CreateRGBSurface(0, windowWidth, windowHeight, 32, 0, 0, 0, 0)
if err != nil {
panic(err)
}
return window, logicalSurface
}
func setupMapWindowAndSurface() (*sdl.Window, *sdl.Surface) {
window, err := sdl.CreateWindow("Tunneler map", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, int32(serverConfig.MapWidth), int32(serverConfig.MapWidth), sdl.WINDOW_SHOWN|sdl.WINDOW_RESIZABLE)
if err != nil {
panic(err)
}
logicalSurface, err := sdl.CreateRGBSurface(0, int32(serverConfig.MapWidth), int32(serverConfig.MapWidth), 32, 0, 0, 0, 0)
if err != nil {
panic(err)
}
return window, logicalSurface
}
func setupPlaySurface() (*sdl.Surface, *sdl.Rect, *sdl.Rect) {
playSurface, err := sdl.CreateRGBSurface(0, config.CameraW, config.CameraH, 32, 0, 0, 0, 0)
if err != nil {
panic(err)
}
playSurfaceRect := &sdl.Rect{X: 0, Y: 0, W: config.CameraW, H: config.CameraH}
playSurfaceTargetRect := &sdl.Rect{X: 42, Y: 0, W: config.CameraW, H: config.CameraH}
return playSurface, playSurfaceRect, playSurfaceTargetRect
}
func setupHUDSurface() (*sdl.Surface, *sdl.Rect, *sdl.Rect) {
HUDSurface, err := sdl.CreateRGBSurface(0, 112, 25, 32, 0, 0, 0, 0)
if err != nil {
panic(err)
}
HUDSurfaceRect := &sdl.Rect{X: 0, Y: 0, W: 112, H: 25}
HUDSurfaceTargetRect := &sdl.Rect{X: 24, Y: config.CameraH, W: 112, H: 25}
return HUDSurface, HUDSurfaceRect, HUDSurfaceTargetRect
}
func handleEvents(window *sdl.Window, logicalSurface *sdl.Surface) bool {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch e := event.(type) {
case *sdl.QuitEvent:
return false
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_RESIZED {
handleWindowResize(window, logicalSurface)
}
}
}
return true
}
func handleWindowResize(window *sdl.Window, logicalSurface *sdl.Surface) {
windowSurface, err := window.GetSurface()
if err != nil {
panic(err)
}
windowWidth, windowHeight := windowSurface.W, windowSurface.H
aspectRatio := float64(logicalSurface.W) / float64(logicalSurface.H)
newWidth := windowWidth
newHeight := int32(float64(windowWidth) / aspectRatio)
if newHeight > windowHeight {
newHeight = windowHeight
newWidth = int32(float64(windowHeight) * aspectRatio)
}
letterboxX := (windowWidth - newWidth) / 2
letterboxY := (windowHeight - newHeight) / 2
srcRect := &sdl.Rect{X: 0, Y: 0, W: logicalSurface.W, H: logicalSurface.H}
dstRect := &sdl.Rect{X: letterboxX, Y: letterboxY, W: newWidth, H: newHeight}
_ = logicalSurface.BlitScaled(srcRect, windowSurface, dstRect)
_ = window.UpdateSurface()
}
func adjustWindow(window *sdl.Window, logicalSurface *sdl.Surface) {
// Get window surface and handle any errors
windowSurface, err := window.GetSurface()
if err != nil {
panic(err)
}
// Retrieve window dimensions
windowWidth, windowHeight := windowSurface.W, windowSurface.H
// Calculate aspect ratio
logicalAspectRatio := float64(logicalSurface.W) / float64(logicalSurface.H)
windowAspectRatio := float64(windowWidth) / float64(windowHeight)
var newWidth, newHeight int32
if windowAspectRatio > logicalAspectRatio {
// Window is wider than logical surface
newHeight = windowHeight
newWidth = int32(float64(windowHeight) * logicalAspectRatio)
} else {
// Window is taller or equal in aspect ratio
newWidth = windowWidth
newHeight = int32(float64(windowWidth) / logicalAspectRatio)
}
// Calculate letterbox positions
letterboxX := (windowWidth - newWidth) / 2
letterboxY := (windowHeight - newHeight) / 2
// Fill background
_ = windowSurface.FillRect(nil, sdl.MapRGBA(logicalSurface.Format, 80, 20, 10, 255))
// Set source and destination rectangles
srcRect := &sdl.Rect{X: 0, Y: 0, W: logicalSurface.W, H: logicalSurface.H}
dstRect := &sdl.Rect{X: letterboxX, Y: letterboxY, W: newWidth, H: newHeight}
// Perform the scaled blit
_ = logicalSurface.BlitScaled(srcRect, windowSurface, dstRect)
// Update the window surface
_ = window.UpdateSurface()
}