390 lines
11 KiB
Go
390 lines
11 KiB
Go
package main
|
|
|
|
import (
|
|
"github.com/veandco/go-sdl2/sdl"
|
|
"image/color"
|
|
)
|
|
|
|
type KeyMap struct {
|
|
exit int
|
|
shoot int
|
|
super int
|
|
up int
|
|
down int
|
|
left int
|
|
right int
|
|
}
|
|
|
|
var keyMaps = []KeyMap{
|
|
{
|
|
exit: sdl.SCANCODE_ESCAPE,
|
|
shoot: sdl.SCANCODE_SPACE,
|
|
super: sdl.SCANCODE_LCTRL,
|
|
up: sdl.SCANCODE_W,
|
|
down: sdl.SCANCODE_S,
|
|
left: sdl.SCANCODE_A,
|
|
right: sdl.SCANCODE_D,
|
|
},
|
|
{
|
|
exit: sdl.SCANCODE_END,
|
|
shoot: sdl.SCANCODE_RETURN,
|
|
super: sdl.SCANCODE_RCTRL,
|
|
up: sdl.SCANCODE_UP,
|
|
down: sdl.SCANCODE_DOWN,
|
|
left: sdl.SCANCODE_LEFT,
|
|
right: sdl.SCANCODE_RIGHT,
|
|
},
|
|
}
|
|
|
|
type JoyMap struct {
|
|
xAxis int
|
|
yAxis int
|
|
|
|
exitButton int
|
|
shootButton int
|
|
superButton int
|
|
|
|
upButton int
|
|
downButton int
|
|
leftButton int
|
|
rightButton int
|
|
}
|
|
|
|
var joyMaps = []JoyMap{
|
|
{
|
|
xAxis: 0,
|
|
yAxis: 1,
|
|
|
|
exitButton: 0,
|
|
shootButton: 1,
|
|
superButton: 2,
|
|
|
|
upButton: 3,
|
|
downButton: 4,
|
|
leftButton: 5,
|
|
rightButton: 6,
|
|
},
|
|
}
|
|
|
|
type PlayerColors struct {
|
|
tracks color.Color
|
|
body color.Color
|
|
cannon color.Color
|
|
}
|
|
|
|
func getNeededPlayers() (neededPlayers uint8) {
|
|
neededPlayers = 0
|
|
if config.DoAllKeymapsPlayers {
|
|
neededPlayers += uint8(len(keyMaps))
|
|
} else if config.DoKeymapPlayer && len(keyMaps) > 0 {
|
|
neededPlayers++
|
|
}
|
|
if config.DoJoyStickPlayers {
|
|
neededPlayers += uint8(sdl.NumJoysticks())
|
|
}
|
|
if neededPlayers < 2 && !config.Server {
|
|
neededPlayers = 2
|
|
}
|
|
return neededPlayers
|
|
}
|
|
|
|
var playerColors []PlayerColors
|
|
|
|
func initPlayerColors() {
|
|
playerColors = []PlayerColors{
|
|
{
|
|
tracks: color.RGBA{B: 182, A: 255},
|
|
body: color.RGBA{R: 44, G: 44, B: 255, A: 255},
|
|
cannon: color.RGBA{R: 243, G: 235, B: 28, A: 255},
|
|
},
|
|
{
|
|
tracks: color.RGBA{R: 44, G: 184, B: 44, A: 255},
|
|
body: color.RGBA{G: 249, A: 255},
|
|
cannon: color.RGBA{R: 243, G: 235, B: 28, A: 255},
|
|
},
|
|
// Set 3
|
|
{
|
|
tracks: color.RGBA{R: 255, A: 255}, // Bright Red
|
|
body: color.RGBA{G: 255, B: 255, A: 255}, // Cyan
|
|
cannon: color.RGBA{R: 255, G: 165, A: 255}, // Orange
|
|
},
|
|
// Set 4
|
|
{
|
|
tracks: color.RGBA{R: 75, B: 130, A: 255}, // Indigo
|
|
body: color.RGBA{R: 255, G: 20, B: 147, A: 255}, // Deep Pink
|
|
cannon: color.RGBA{G: 128, B: 128, A: 255}, // Teal
|
|
},
|
|
// Set 5
|
|
{
|
|
tracks: color.RGBA{R: 255, G: 105, B: 180, A: 255}, // Hot Pink
|
|
body: color.RGBA{R: 34, G: 139, B: 34, A: 255}, // Forest Green
|
|
cannon: color.RGBA{A: 255}, // Black
|
|
},
|
|
// Set 6
|
|
{
|
|
tracks: color.RGBA{R: 128, A: 255}, // Maroon
|
|
body: color.RGBA{R: 255, G: 255, A: 255}, // Yellow
|
|
cannon: color.RGBA{B: 128, A: 255}, // Navy Blue
|
|
},
|
|
// Set 7
|
|
{
|
|
tracks: color.RGBA{R: 255, G: 69, A: 255}, // Red-Orange
|
|
body: color.RGBA{G: 206, B: 209, A: 255}, // Dark Turquoise
|
|
cannon: color.RGBA{R: 50, G: 205, B: 50, A: 255}, // Lime Green
|
|
},
|
|
// Set 8
|
|
{
|
|
tracks: color.RGBA{R: 128, G: 128, A: 255}, // Olive
|
|
body: color.RGBA{R: 255, G: 105, B: 180, A: 255}, // Hot Pink
|
|
cannon: color.RGBA{G: 191, B: 255, A: 255}, // Deep Sky Blue
|
|
},
|
|
// Set 9
|
|
{
|
|
tracks: color.RGBA{R: 255, G: 20, B: 20, A: 255}, // Bright Red
|
|
body: color.RGBA{G: 255, B: 127, A: 255}, // Spring Green
|
|
cannon: color.RGBA{R: 186, G: 85, B: 211, A: 255}, // Medium Orchid
|
|
},
|
|
// Set 10
|
|
{
|
|
tracks: color.RGBA{R: 255, G: 215, A: 255}, // Gold
|
|
body: color.RGBA{B: 139, A: 255}, // Dark Blue
|
|
cannon: color.RGBA{R: 238, G: 130, B: 238, A: 255}, // Violet
|
|
},
|
|
// Set 11
|
|
{
|
|
tracks: color.RGBA{R: 210, G: 105, B: 30, A: 255}, // Chocolate
|
|
body: color.RGBA{R: 72, G: 61, B: 139, A: 255}, // Dark Slate Blue
|
|
cannon: color.RGBA{R: 152, G: 251, B: 152, A: 255}, // Pale Green
|
|
},
|
|
// Set 12
|
|
{
|
|
tracks: color.RGBA{R: 220, G: 20, B: 60, A: 255}, // Crimson
|
|
body: color.RGBA{R: 255, G: 250, B: 205, A: 255}, // Lemon Chiffon
|
|
cannon: color.RGBA{G: 128, A: 255}, // Green
|
|
},
|
|
// Set 13
|
|
{
|
|
tracks: color.RGBA{R: 139, B: 139, A: 255}, // Dark Magenta
|
|
body: color.RGBA{R: 144, G: 238, B: 144, A: 255}, // Light Green
|
|
cannon: color.RGBA{R: 255, G: 69, A: 255}, // Orange Red
|
|
},
|
|
// Set 14
|
|
{
|
|
tracks: color.RGBA{B: 255, A: 255}, // Blue
|
|
body: color.RGBA{R: 240, G: 128, B: 128, A: 255}, // Light Coral
|
|
cannon: color.RGBA{R: 218, G: 165, B: 32, A: 255}, // Goldenrod
|
|
},
|
|
// Set 15
|
|
{
|
|
tracks: color.RGBA{R: 65, G: 105, B: 225, A: 255}, // Royal Blue
|
|
body: color.RGBA{R: 255, G: 222, B: 173, A: 255}, // Navajo White
|
|
cannon: color.RGBA{R: 255, B: 255, A: 255}, // Magenta
|
|
},
|
|
// Set 16
|
|
{
|
|
tracks: color.RGBA{R: 147, G: 112, B: 219, A: 255}, // Medium Purple
|
|
body: color.RGBA{G: 255, B: 127, A: 255}, // Spring Green
|
|
cannon: color.RGBA{R: 255, G: 255, A: 255}, // Yellow
|
|
},
|
|
// Set 17
|
|
{
|
|
tracks: color.RGBA{R: 255, G: 140, A: 255}, // Dark Orange
|
|
body: color.RGBA{R: 127, G: 255, A: 255}, // Chartreuse
|
|
cannon: color.RGBA{R: 25, G: 25, B: 112, A: 255}, // Midnight Blue
|
|
},
|
|
// Set 18
|
|
{
|
|
tracks: color.RGBA{R: 240, G: 230, B: 140, A: 255}, // Khaki
|
|
body: color.RGBA{R: 173, G: 216, B: 230, A: 255}, // Light Blue
|
|
cannon: color.RGBA{R: 128, B: 128, A: 255}, // Purple
|
|
},
|
|
// Set 19
|
|
{
|
|
tracks: color.RGBA{R: 70, G: 130, B: 180, A: 255}, // Steel Blue
|
|
body: color.RGBA{R: 255, G: 99, B: 71, A: 255}, // Tomato
|
|
cannon: color.RGBA{R: 154, G: 205, B: 50, A: 255}, // Yellow Green
|
|
},
|
|
// Set 20
|
|
{
|
|
tracks: color.RGBA{R: 106, G: 90, B: 205, A: 255}, // Slate Blue
|
|
body: color.RGBA{R: 255, G: 182, B: 193, A: 255}, // Light Pink
|
|
cannon: color.RGBA{R: 46, G: 139, B: 87, A: 255}, // Sea Green
|
|
},
|
|
// Set 21
|
|
{
|
|
tracks: color.RGBA{R: 199, G: 21, B: 133, A: 255}, // Medium Violet Red
|
|
body: color.RGBA{G: 255, B: 255, A: 255}, // Aqua
|
|
cannon: color.RGBA{R: 255, G: 160, B: 122, A: 255}, // Light Salmon
|
|
},
|
|
// Set 22
|
|
{
|
|
tracks: color.RGBA{B: 139, A: 255}, // Dark Blue
|
|
body: color.RGBA{R: 173, G: 255, B: 47, A: 255}, // Green Yellow
|
|
cannon: color.RGBA{R: 255, G: 228, B: 181, A: 255},
|
|
},
|
|
// Set 23
|
|
{
|
|
tracks: color.RGBA{R: 205, G: 92, B: 92, A: 255}, // Indian Red
|
|
body: color.RGBA{G: 191, B: 255, A: 255}, // Deep Sky Blue
|
|
cannon: color.RGBA{R: 255, G: 255, B: 224, A: 255}, // Light Yellow
|
|
},
|
|
// Set 24
|
|
{
|
|
tracks: color.RGBA{R: 139, G: 69, B: 19, A: 255}, // Saddle Brown
|
|
body: color.RGBA{R: 255, G: 99, B: 71, A: 255}, // Tomato
|
|
cannon: color.RGBA{R: 70, G: 130, B: 180, A: 255}, // Steel Blue
|
|
},
|
|
// Set 25
|
|
{
|
|
tracks: color.RGBA{R: 135, G: 206, B: 250, A: 255}, // Light Sky Blue
|
|
body: color.RGBA{R: 255, G: 105, B: 180, A: 255}, // Hot Pink
|
|
cannon: color.RGBA{R: 184, G: 134, B: 11, A: 255}, // Dark Goldenrod
|
|
},
|
|
// Set 26
|
|
{
|
|
tracks: color.RGBA{G: 255, A: 255}, // Lime
|
|
body: color.RGBA{R: 255, G: 228, B: 225, A: 255}, // Misty Rose
|
|
cannon: color.RGBA{R: 128, A: 255}, // Maroon
|
|
},
|
|
// Set 27
|
|
{
|
|
tracks: color.RGBA{R: 255, B: 255, A: 255}, // Magenta
|
|
body: color.RGBA{G: 100, A: 255}, // Dark Green
|
|
cannon: color.RGBA{R: 255, G: 222, B: 173, A: 255}, // Navajo White
|
|
},
|
|
// Set 28
|
|
{
|
|
tracks: color.RGBA{R: 138, G: 43, B: 226, A: 255}, // Blue Violet
|
|
body: color.RGBA{R: 255, G: 228, B: 181, A: 255}, // Moccasin
|
|
cannon: color.RGBA{R: 47, G: 79, B: 79, A: 255}, // Dark Slate Gray
|
|
},
|
|
// Set 29
|
|
{
|
|
tracks: color.RGBA{R: 255, G: 182, B: 193, A: 255}, // Light Pink
|
|
body: color.RGBA{G: 128, B: 128, A: 255}, // Teal
|
|
cannon: color.RGBA{R: 255, G: 255, B: 240, A: 255}, // Ivory
|
|
},
|
|
// Set 30
|
|
{
|
|
tracks: color.RGBA{R: 255, G: 127, B: 80, A: 255}, // Coral
|
|
body: color.RGBA{R: 25, G: 25, B: 112, A: 255}, // Midnight Blue
|
|
cannon: color.RGBA{R: 173, G: 255, B: 47, A: 255}, // Green Yellow
|
|
},
|
|
// Set 31
|
|
{
|
|
tracks: color.RGBA{R: 218, G: 112, B: 214, A: 255}, // Orchid
|
|
body: color.RGBA{R: 244, G: 164, B: 96, A: 255}, // Sandy Brown
|
|
cannon: color.RGBA{R: 255, G: 239, B: 213, A: 255}, // Papaya Whip
|
|
},
|
|
// Set 32
|
|
{
|
|
tracks: color.RGBA{G: 250, B: 154, A: 255}, // Medium Spring Green
|
|
body: color.RGBA{R: 138, G: 43, B: 226, A: 255}, // Blue Violet
|
|
cannon: color.RGBA{R: 255, G: 69, A: 255}, // Orange Red
|
|
},
|
|
}
|
|
}
|
|
|
|
func handleInput(keyboard []uint8, bullets map[uint32]*Bullet, player *Player, gameMap *GameMap, players map[uint32]*Player) bool {
|
|
if !player.local || player.shields <= 0 || player.shields > serverConfig.MaxShields {
|
|
return true
|
|
}
|
|
shoot := false
|
|
super := false
|
|
|
|
// Flags to track movement in each direction
|
|
moveUp := false
|
|
moveDown := false
|
|
moveLeft := false
|
|
moveRight := false
|
|
|
|
if player.keyMap.exit != player.keyMap.shoot {
|
|
// Process keyboard input
|
|
for key, value := range keyboard {
|
|
if value == 0 {
|
|
continue
|
|
}
|
|
|
|
if key == player.keyMap.exit {
|
|
return false
|
|
} else if key == player.keyMap.shoot {
|
|
shoot = true
|
|
} else if key == player.keyMap.super {
|
|
super = true
|
|
} else if key == player.keyMap.up {
|
|
moveUp = true
|
|
} else if key == player.keyMap.down {
|
|
moveDown = true
|
|
} else if key == player.keyMap.left {
|
|
moveLeft = true
|
|
} else if key == player.keyMap.right {
|
|
moveRight = true
|
|
}
|
|
}
|
|
} else if player.joyStick != nil {
|
|
if player.joyStick.NumAxes() > player.joyMap.xAxis+1 &&
|
|
player.joyStick.NumAxes() > player.joyMap.yAxis+1 &&
|
|
player.joyMap.exitButton != player.joyMap.shootButton {
|
|
|
|
xAxis := player.joyStick.Axis(player.joyMap.xAxis)
|
|
yAxis := player.joyStick.Axis(player.joyMap.yAxis)
|
|
|
|
moveRight = xAxis > config.JoyStickDeadZone
|
|
moveLeft = xAxis < -config.JoyStickDeadZone
|
|
moveUp = yAxis > config.JoyStickDeadZone
|
|
moveDown = yAxis < -config.JoyStickDeadZone
|
|
|
|
} else {
|
|
moveUp = player.joyStick.Button(player.joyMap.upButton) == sdl.PRESSED
|
|
moveDown = player.joyStick.Button(player.joyMap.downButton) == sdl.PRESSED
|
|
moveLeft = player.joyStick.Button(player.joyMap.leftButton) == sdl.PRESSED
|
|
moveRight = player.joyStick.Button(player.joyMap.rightButton) == sdl.PRESSED
|
|
}
|
|
if player.joyStick.Button(player.joyMap.exitButton) == sdl.PRESSED {
|
|
return false
|
|
}
|
|
if player.joyStick.Button(player.joyMap.shootButton) == sdl.PRESSED {
|
|
shoot = true
|
|
}
|
|
if player.joyStick.Button(player.joyMap.superButton) == sdl.PRESSED {
|
|
super = true
|
|
}
|
|
|
|
}
|
|
|
|
// Handle shooting after the loop
|
|
if shoot {
|
|
player.shoot(super, bullets)
|
|
}
|
|
|
|
// Determine player orientation for diagonal movement
|
|
if moveUp && moveRight {
|
|
player.gameObject.orientation = 4 // Up-Right
|
|
} else if moveUp && moveLeft {
|
|
player.gameObject.orientation = 5 // Up-Left
|
|
} else if moveDown && moveRight {
|
|
player.gameObject.orientation = 6 // Down-Right
|
|
} else if moveDown && moveLeft {
|
|
player.gameObject.orientation = 7 // Down-Left
|
|
} else if moveUp {
|
|
player.gameObject.orientation = 0 // Up
|
|
} else if moveRight {
|
|
player.gameObject.orientation = 1 // Right
|
|
} else if moveDown {
|
|
player.gameObject.orientation = 2 // Down
|
|
} else if moveLeft {
|
|
player.gameObject.orientation = 3 // Left
|
|
}
|
|
|
|
// Handle movement after the loop
|
|
if moveUp || moveDown || moveLeft || moveRight {
|
|
if player.tryMove(gameMap, shoot, players) {
|
|
if player.energy > serverConfig.MovementCost {
|
|
player.energy -= serverConfig.MovementCost
|
|
}
|
|
}
|
|
}
|
|
|
|
return true
|
|
}
|