GeoJam2021/Assets/Scripts/PlayerControls.cs

54 lines
1.4 KiB
C#
Raw Normal View History

2021-07-19 11:45:08 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
2021-07-19 21:10:31 +02:00
public Animator animator;
2021-07-20 18:04:44 +02:00
public PhysicsMaterial2D top;
public Rigidbody2D rigidbody;
public SpriteRenderer sprite;
2021-07-20 18:04:44 +02:00
public PhysicsMaterial2D bottom;
2021-07-19 19:27:02 +02:00
public CharacterController2D controller;
public float runspeed = 40f;
2021-07-19 21:10:31 +02:00
float horizonatalaxis = 0f;
2021-07-20 19:12:51 +02:00
2021-07-19 19:27:02 +02:00
bool jumping = false;
2021-07-20 18:04:44 +02:00
bool switchy = false;
2021-07-19 11:45:08 +02:00
void Start()
{
}
// Update is called once per frame
void Update()
{
2021-07-19 21:10:31 +02:00
horizonatalaxis = Input.GetAxisRaw("Horizontal");
2021-07-19 19:27:02 +02:00
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
2021-07-19 21:10:31 +02:00
animator.SetFloat("Horizontal_speed", horizonatalaxis);
2021-07-20 18:23:19 +02:00
if(Input.GetButtonDown("Switch")) {
switchy = !switchy;
2021-07-20 19:12:51 +02:00
if (switchy){
sprite.flipY = true;
rigidbody.sharedMaterial = top;
controller.m_JumpForce = controller.m_JumpForce * 1.2f;
}
else {
sprite.flipY = false;
rigidbody.sharedMaterial = bottom;
controller.m_JumpForce = controller.m_JumpForce * 0.8f;
}
2021-07-20 18:23:19 +02:00
}
2021-07-20 19:12:51 +02:00
2021-07-19 11:45:08 +02:00
2021-07-19 19:27:02 +02:00
}
void FixedUpdate(){
controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, jumping);
2021-07-19 19:27:02 +02:00
2021-07-19 11:45:08 +02:00
}
}