2021-07-19 11:45:08 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerControls : MonoBehaviour
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{
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public Animator animator;
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public PhysicsMaterial2D top;
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2021-07-21 09:33:24 +02:00
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public Rigidbody2D rb;
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public AudioClip RotateSFX;
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2021-07-20 18:52:15 +02:00
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public SpriteRenderer sprite;
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2021-07-20 18:04:44 +02:00
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public PhysicsMaterial2D bottom;
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public CharacterController2D controller;
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public AudioSource sfx;
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2021-07-19 19:27:02 +02:00
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public float runspeed = 40f;
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float horizonatalaxis = 0f;
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2021-07-20 19:12:51 +02:00
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2021-07-19 19:27:02 +02:00
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bool jumping = false;
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bool switchy = false;
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2021-07-19 11:45:08 +02:00
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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2021-07-20 18:23:19 +02:00
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if(Input.GetButtonDown("Switch")) {
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switchy = !switchy;
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if (switchy){
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sprite.flipY = true;
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2021-07-21 09:33:24 +02:00
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rb.sharedMaterial = top;
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2021-07-21 13:45:21 +02:00
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controller.m_JumpForce = controller.m_JumpForce * 1.6f;
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2021-07-20 19:12:51 +02:00
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}
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else {
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sprite.flipY = false;
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2021-07-21 09:33:24 +02:00
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rb.sharedMaterial = bottom;
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controller.m_JumpForce = controller.m_JumpForce / 1.6f;
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}
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sfx.clip = RotateSFX;
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sfx.Play();
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}
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Vector3 playpos = transform.position;
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playpos.z = 0f;
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transform.position = playpos;
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if (!switchy){
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horizonatalaxis = Input.GetAxisRaw("Horizontal");
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}
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else{
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horizonatalaxis = 0;
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}
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jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
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animator.SetFloat("Horizontal_speed", horizonatalaxis);
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2021-07-20 18:23:19 +02:00
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2021-07-20 19:12:51 +02:00
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2021-07-19 11:45:08 +02:00
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}
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void FixedUpdate(){
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controller.Move(horizonatalaxis * runspeed * Time.fixedDeltaTime, jumping);
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2021-07-19 11:45:08 +02:00
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}
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}
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