GeoJam2021/Assets/Scripts/PlayerControls.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
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public Animator animator;
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public PhysicsMaterial2D top;
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public Rigidbody2D rb;
public AudioClip RotateSFX;
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public AudioClip damage;
public SpawnStorage spawnstor;
public SpriteRenderer sprite;
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public PhysicsMaterial2D bottom;
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public CharacterController2D controller;
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public AudioSource sfx;
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public float runspeed = 40f;
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float horizonatalaxis = 0f;
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bool jumping = false;
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bool switchy = false;
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void Start()
{
}
// Update is called once per frame
void Update()
{
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if(Input.GetButtonDown("Switch")) {
switchy = !switchy;
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if (switchy){
sprite.flipY = true;
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rb.sharedMaterial = top;
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controller.m_JumpVelocity = controller.m_JumpVelocity * 2f;
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}
else {
sprite.flipY = false;
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rb.sharedMaterial = bottom;
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controller.m_JumpVelocity = controller.m_JumpVelocity / 2f;
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}
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sfx.clip = RotateSFX;
sfx.Play();
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}
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if(Input.GetButtonDown("Reset")) {
transform.position = spawnstor.spawnpoint;
transform.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
sfx.clip = damage;
sfx.Play();
}
Vector3 playpos = transform.position;
playpos.z = 0f;
transform.position = playpos;
if (!switchy){
horizonatalaxis = Input.GetAxisRaw("Horizontal");
}
else{
horizonatalaxis = 0;
}
jumping = Input.GetButton("Jump") || Input.GetAxisRaw("Vertical") > 0;
animator.SetFloat("Horizontal_speed", horizonatalaxis);
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}
void FixedUpdate(){
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controller.Move(horizonatalaxis * runspeed, jumping);
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}
}