testss
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using System;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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static class CreateLitShaderGraph
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{
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[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Lit Shader Graph", false, 300)]
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public static void CreateLitGraph()
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{
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var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
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target.TrySetActiveSubTarget(typeof(UniversalLitSubTarget));
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var blockDescriptors = new[]
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{
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BlockFields.VertexDescription.Position,
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BlockFields.VertexDescription.Normal,
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BlockFields.VertexDescription.Tangent,
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescription.NormalTS,
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BlockFields.SurfaceDescription.Metallic,
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BlockFields.SurfaceDescription.Smoothness,
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BlockFields.SurfaceDescription.Emission,
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BlockFields.SurfaceDescription.Occlusion,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
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}
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}
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}
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@@ -0,0 +1,28 @@
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using System;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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static class CreateSpriteLitShaderGraph
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{
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[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Sprite Lit Shader Graph", false, 300)]
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public static void CreateSpriteLitGraph()
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{
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var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
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target.TrySetActiveSubTarget(typeof(UniversalSpriteLitSubTarget));
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var blockDescriptors = new[]
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{
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BlockFields.VertexDescription.Position,
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BlockFields.VertexDescription.Normal,
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BlockFields.VertexDescription.Tangent,
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BlockFields.SurfaceDescription.BaseColor,
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UniversalBlockFields.SurfaceDescription.SpriteMask,
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BlockFields.SurfaceDescription.NormalTS,
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BlockFields.SurfaceDescription.Alpha,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
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}
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}
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}
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@@ -0,0 +1,26 @@
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using System;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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static class CreateSpriteUnlitShaderGraph
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{
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[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Sprite Unlit Shader Graph", false, 300)]
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public static void CreateSpriteUnlitGraph()
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{
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var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
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target.TrySetActiveSubTarget(typeof(UniversalSpriteUnlitSubTarget));
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var blockDescriptors = new[]
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{
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BlockFields.VertexDescription.Position,
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BlockFields.VertexDescription.Normal,
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BlockFields.VertexDescription.Tangent,
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescription.Alpha,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
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}
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}
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}
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@@ -0,0 +1,25 @@
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using System;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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static class CreateUnlitShaderGraph
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{
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[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Unlit Shader Graph", false, 300)]
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public static void CreateUnlitGraph()
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{
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var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
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target.TrySetActiveSubTarget(typeof(UniversalUnlitSubTarget));
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var blockDescriptors = new[]
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{
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BlockFields.VertexDescription.Position,
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BlockFields.VertexDescription.Normal,
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BlockFields.VertexDescription.Tangent,
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BlockFields.SurfaceDescription.BaseColor,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
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}
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}
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}
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