This commit is contained in:
2021-06-13 10:28:03 +02:00
parent eb70603c85
commit df2d24cbd3
7487 changed files with 943244 additions and 0 deletions

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using System;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class CreateLitShaderGraph
{
[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Lit Shader Graph", false, 300)]
public static void CreateLitGraph()
{
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
target.TrySetActiveSubTarget(typeof(UniversalLitSubTarget));
var blockDescriptors = new[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.NormalTS,
BlockFields.SurfaceDescription.Metallic,
BlockFields.SurfaceDescription.Smoothness,
BlockFields.SurfaceDescription.Emission,
BlockFields.SurfaceDescription.Occlusion,
};
GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
}
}
}

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using System;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class CreateSpriteLitShaderGraph
{
[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Sprite Lit Shader Graph", false, 300)]
public static void CreateSpriteLitGraph()
{
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
target.TrySetActiveSubTarget(typeof(UniversalSpriteLitSubTarget));
var blockDescriptors = new[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
BlockFields.SurfaceDescription.BaseColor,
UniversalBlockFields.SurfaceDescription.SpriteMask,
BlockFields.SurfaceDescription.NormalTS,
BlockFields.SurfaceDescription.Alpha,
};
GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
}
}
}

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using System;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class CreateSpriteUnlitShaderGraph
{
[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Sprite Unlit Shader Graph", false, 300)]
public static void CreateSpriteUnlitGraph()
{
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
target.TrySetActiveSubTarget(typeof(UniversalSpriteUnlitSubTarget));
var blockDescriptors = new[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.Alpha,
};
GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
}
}
}

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using System;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class CreateUnlitShaderGraph
{
[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Unlit Shader Graph", false, 300)]
public static void CreateUnlitGraph()
{
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
target.TrySetActiveSubTarget(typeof(UniversalUnlitSubTarget));
var blockDescriptors = new[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
BlockFields.SurfaceDescription.BaseColor,
};
GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
}
}
}