Do some work on the CPU, assembler still needs update
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49
util/font.c
Normal file
49
util/font.c
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@@ -0,0 +1,49 @@
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//
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// Created by bruno on 1.2.2025.
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//
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#include "font.h"
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BitmapFont
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prepText(SDL_Renderer *renderer, unsigned char pxSize, const char *file, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
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const unsigned char ptSize = floor(pxSize * 0.75);
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TTF_Font *gFont = TTF_OpenFont(file, ptSize);
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BitmapFont out;
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out.size = pxSize;
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out.color = (SDL_Color) {r, g, b, a};
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unsigned char i = 0;
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SDL_Surface *fontTempSurf = NULL;
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do {
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char tmpOut[2] = {i, 0};
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fontTempSurf = TTF_RenderText_Solid(gFont, tmpOut, out.color);
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SDL_Rect dstRect;
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dstRect.x = 0;
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dstRect.y = 0;
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dstRect.w = pxSize;
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dstRect.h = pxSize;
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out.texture[i] = SDL_CreateTextureFromSurface(renderer, fontTempSurf);
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i++;
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} while (i < 255);
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SDL_FreeSurface(fontTempSurf);
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TTF_CloseFont(gFont);
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return out;
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}
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void renderText(SDL_Renderer *renderer, BitmapFont font, char *string, uint16_t x, uint16_t y) {
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SDL_Rect charRect;
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charRect.x = 0;
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charRect.y = 0;
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charRect.w = font.size;
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charRect.h = font.size;
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SDL_Rect outRect = charRect;
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outRect.x = x;
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outRect.y = y;
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while (*string) {
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SDL_RenderCopy(renderer, font.texture[*string], &charRect, &outRect);
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outRect.x += charRect.w + 1;
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string++;
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}
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}
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