Do some stuff

This commit is contained in:
2025-02-18 14:44:08 +01:00
parent 4d3755e2ce
commit 8f46a76fd4
21 changed files with 649 additions and 150 deletions

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@@ -3,5 +3,37 @@
//
#include "peripheraldata.h"
#include "sevenseg.h"
#include "switches.h"
AudioData audioData;
AudioData audioData;
SevenSegment displayA;
SevenSegment displayB;
SevenSegment displayC;
SevenSegment displayD;
SevenSegment displayE;
SevenSegment displayF;
SevenSegment displayG;
SevenSegment displayH;
Switches switchesA;
Switches switchesB;
Switches switchesC;
Switches switchesD;
SDL_Texture *gpuTex;
SDL_Surface *gpuSurf;
bool gpuSurfDirty = false;

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@@ -6,6 +6,39 @@
#define RISCB_PERIPHERALDATA_H
#include "audio.h"
#include "sevenseg.h"
#include "switches.h"
extern AudioData audioData;
extern SevenSegment displayA;
extern SevenSegment displayB;
extern SevenSegment displayC;
extern SevenSegment displayD;
extern SevenSegment displayE;
extern SevenSegment displayF;
extern SevenSegment displayG;
extern SevenSegment displayH;
extern Switches switchesA;
extern Switches switchesB;
extern Switches switchesC;
extern Switches switchesD;
extern SDL_Texture *gpuTex;
extern SDL_Surface *gpuSurf;
extern bool gpuSurfDirty;
#endif //RISCB_PERIPHERALDATA_H

84
peripherals/sevenseg.c Normal file
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@@ -0,0 +1,84 @@
//
// Created by bruno on 17.2.2025.
//
#include "sevenseg.h"
#include <SDL2/SDL_render.h>
void render_segment(SDL_Renderer *renderer, SevenSegment *display) {
int seg_width = display->rect->w / 4;
int seg_height = display->rect->h / 10;
// Define segment positions
SDL_Rect segments[9] = {
{seg_width, display->rect->y, seg_width * 2, seg_height}, // Top
{3 * seg_width + 4, seg_height, seg_height, seg_height * 3.5}, // Top Right
{3 * seg_width + 4, 5.5 * seg_height, seg_height, seg_height * 3.5}, // Bottom Right
{seg_width, 9 * seg_height, seg_width * 2, seg_height}, // Bottom
{display->rect->x, 5.5 * seg_height, seg_height, seg_height * 3.5}, // Bottom Left
{display->rect->x, seg_height, seg_height, seg_height * 3.5}, // Top Left
{seg_width, 4.5 * seg_height, seg_width * 2, seg_height}, // Middle
};
if (display->value & (1 << 7)) {
SDL_SetRenderDrawColor(renderer, 0, 64, 64, 255);
} else {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
}
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
for (int i = 0; i < 7; i++) {
if (display->value & (1 << i)) {
SDL_RenderFillRect(renderer, &segments[i]);
}
}
}
void update_display_texture(SDL_Renderer *renderer, SevenSegment *display) {
SDL_SetRenderTarget(renderer, display->texture);
render_segment(renderer, display);
SDL_SetRenderTarget(renderer, NULL);
}
void init_seven_segment(SevenSegment *display, SDL_Renderer *renderer, int x, int y, int width, int height) {
display->rect = malloc(sizeof(SDL_Rect));
display->outRect = malloc(sizeof(SDL_Rect));
display->value = 0;
display->rect->x = 0;
display->rect->y = 0;
display->rect->w = width;
display->rect->h = height;
display->outRect->x = x;
display->outRect->y = y;
display->outRect->w = width;
display->outRect->h = height;
display->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, width, height);
if (!display->texture) {
fprintf(stderr, "Failed to create texture: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
update_display_texture(renderer, display);
}
void render_seven_segment(SevenSegment *display, SDL_Renderer *renderer) {
if (display->oldValue != display->value) {
display->oldValue = display->value;
update_display_texture(renderer, display);
}
if (display->texture) {
SDL_RenderCopy(renderer, display->texture, NULL, display->outRect);
}
}
void destroy_seven_segment(SevenSegment *display) {
SDL_DestroyTexture(display->texture);
free(display->rect);
free(display->outRect);
}

34
peripherals/sevenseg.h Normal file
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@@ -0,0 +1,34 @@
//
// Created by bruno on 17.2.2025.
//
#ifndef RISCB_SEVENSEG_H
#define RISCB_SEVENSEG_H
#include <SDL_rect.h>
#include <SDL2/SDL_render.h>
typedef struct {
unsigned char value;
unsigned char oldValue;
SDL_Rect *rect;
SDL_Rect *outRect;
SDL_Texture *texture;
} SevenSegment;
//
// Created by bruno on 17.2.2025.
//
void render_segment(SDL_Renderer *renderer, SevenSegment *display);
void update_display_texture(SDL_Renderer *renderer, SevenSegment *display);
void init_seven_segment(SevenSegment *display, SDL_Renderer *renderer, int x, int y, int width, int height);
void render_seven_segment(SevenSegment *display, SDL_Renderer *renderer);
void destroy_seven_segment(SevenSegment *display);
#endif //RISCB_SEVENSEG_H

105
peripherals/switches.c Normal file
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@@ -0,0 +1,105 @@
//
// Created by bruno on 17.2.2025.
//
#include "switches.h"
void generate_switch_rects(Switches *switches) {
int switch_width = switches->rect->w / 4;
int switch_height = switches->rect->h / 4;
for (int row = 0; row < 4; row++) {
for (int col = 0; col < 4; col++) {
int idx = row * 4 + col;
// Base rect inside switches->rect
switches->rects[idx] = (SDL_Rect) {
col * switch_width + 2,
row * switch_height + 2,
switch_width - 2,
switch_height - 2
};
// Rect relative to outRect
switches->outRects[idx] = (SDL_Rect) {
switches->outRect->x + col * switch_width + 2,
switches->outRect->y + row * switch_height + 2,
switch_width - 2,
switch_height - 2
};
}
}
}
void render_switch_matrix(SDL_Renderer *renderer, Switches *switches) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
for (int i = 0; i < 16; i++) {
if (switches->value & (1 << i)) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
} else {
// Render black for "off" switches
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
}
SDL_RenderFillRect(renderer, &switches->rects[i]);
}
}
void toggle_switch(SDL_Rect rect, Switches *switches) {
for (int i = 0; i < 16; i++) {
if (SDL_HasIntersection(&rect, &switches->outRects[i])) {
switches->value ^= (1 << i);
}
}
}
void update_switches_texture(SDL_Renderer *renderer, Switches *display) {
SDL_SetRenderTarget(renderer, display->texture);
render_switch_matrix(renderer, display); // Render the 4x4 switch matrix
SDL_SetRenderTarget(renderer, NULL);
}
void init_switches(Switches *switches, SDL_Renderer *renderer, int x, int y, int width, int height) {
switches->rect = malloc(sizeof(SDL_Rect));
switches->outRect = malloc(sizeof(SDL_Rect));
switches->value = 0;
switches->rect->x = 0;
switches->rect->y = 0;
switches->rect->w = width;
switches->rect->h = height;
switches->outRect->x = x;
switches->outRect->y = y;
switches->outRect->w = width;
switches->outRect->h = height;
switches->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, width, height);
if (!switches->texture) {
fprintf(stderr, "Failed to create texture: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
switches->value = (1 << 0) | (1 << 1);
generate_switch_rects(switches);
update_switches_texture(renderer, switches);
}
void render_switches_segment(Switches *display, SDL_Renderer *renderer) {
if (display->oldValue != display->value) {
display->oldValue = display->value;
update_switches_texture(renderer, display);
}
if (display->texture) {
SDL_RenderCopy(renderer, display->texture, NULL, display->outRect);
}
}
void destroy_switches_segment(Switches *switches) {
SDL_DestroyTexture(switches->texture);
free(switches->rect);
free(switches->outRect);
}

33
peripherals/switches.h Normal file
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@@ -0,0 +1,33 @@
//
// Created by bruno on 17.2.2025.
//
#ifndef RISCB_SWITCHES_H
#define RISCB_SWITCHES_H
#include <SDL_rect.h>
#include <SDL_render.h>
typedef struct {
uint16_t value;
uint16_t oldValue;
SDL_Rect *rect;
SDL_Rect *outRect;
SDL_Texture *texture;
SDL_Rect rects[16];
SDL_Rect outRects[16];
} Switches;
void render_switch_matrix(SDL_Renderer *renderer, Switches *switches);
void update_switches_texture(SDL_Renderer *renderer, Switches *display);
void toggle_switch(SDL_Rect rect, Switches *switches);
void init_switches(Switches *switches, SDL_Renderer *renderer, int x, int y, int width, int height);
void render_switches_segment(Switches *display, SDL_Renderer *renderer);
void destroy_switches_segment(Switches *switches);
#endif //RISCB_SWITCHES_H