Do some stuff
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84
peripherals/sevenseg.c
Normal file
84
peripherals/sevenseg.c
Normal file
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//
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// Created by bruno on 17.2.2025.
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//
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#include "sevenseg.h"
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#include <SDL2/SDL_render.h>
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void render_segment(SDL_Renderer *renderer, SevenSegment *display) {
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int seg_width = display->rect->w / 4;
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int seg_height = display->rect->h / 10;
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// Define segment positions
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SDL_Rect segments[9] = {
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{seg_width, display->rect->y, seg_width * 2, seg_height}, // Top
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{3 * seg_width + 4, seg_height, seg_height, seg_height * 3.5}, // Top Right
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{3 * seg_width + 4, 5.5 * seg_height, seg_height, seg_height * 3.5}, // Bottom Right
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{seg_width, 9 * seg_height, seg_width * 2, seg_height}, // Bottom
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{display->rect->x, 5.5 * seg_height, seg_height, seg_height * 3.5}, // Bottom Left
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{display->rect->x, seg_height, seg_height, seg_height * 3.5}, // Top Left
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{seg_width, 4.5 * seg_height, seg_width * 2, seg_height}, // Middle
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};
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if (display->value & (1 << 7)) {
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SDL_SetRenderDrawColor(renderer, 0, 64, 64, 255);
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} else {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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}
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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for (int i = 0; i < 7; i++) {
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if (display->value & (1 << i)) {
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SDL_RenderFillRect(renderer, &segments[i]);
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}
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}
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}
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void update_display_texture(SDL_Renderer *renderer, SevenSegment *display) {
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SDL_SetRenderTarget(renderer, display->texture);
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render_segment(renderer, display);
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SDL_SetRenderTarget(renderer, NULL);
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}
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void init_seven_segment(SevenSegment *display, SDL_Renderer *renderer, int x, int y, int width, int height) {
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display->rect = malloc(sizeof(SDL_Rect));
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display->outRect = malloc(sizeof(SDL_Rect));
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display->value = 0;
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display->rect->x = 0;
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display->rect->y = 0;
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display->rect->w = width;
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display->rect->h = height;
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display->outRect->x = x;
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display->outRect->y = y;
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display->outRect->w = width;
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display->outRect->h = height;
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display->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, width, height);
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if (!display->texture) {
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fprintf(stderr, "Failed to create texture: %s\n", SDL_GetError());
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exit(EXIT_FAILURE);
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}
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update_display_texture(renderer, display);
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}
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void render_seven_segment(SevenSegment *display, SDL_Renderer *renderer) {
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if (display->oldValue != display->value) {
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display->oldValue = display->value;
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update_display_texture(renderer, display);
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}
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if (display->texture) {
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SDL_RenderCopy(renderer, display->texture, NULL, display->outRect);
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}
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}
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void destroy_seven_segment(SevenSegment *display) {
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SDL_DestroyTexture(display->texture);
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free(display->rect);
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free(display->outRect);
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}
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