Files
RISC-B/util/texteditor.c
2025-02-05 22:32:31 +01:00

164 lines
5.3 KiB
C

///
// Created by bruno on 5.2.2025.
///
#include "texteditor.h"
#include "font.h"
// Initialize the text editor
void init_editor(TextEditor *editor, BitmapFont *font, int x, int y, SDL_Renderer *renderer) {
for (int i = 0; i < MAX_LINES_ASM; i++) {
editor->lines[i].text[0] = '\0'; // Empty string
editor->lines[i].active = 0;
}
editor->lines[0].active = 1;
editor->line_count = 1;
editor->cursor_line = 0;
editor->cursor_line_offset = 0;
editor->cursor_pos = 0;
editor->readOnly = 0;
editor->rect.x = 0;
editor->rect.y = 0;
editor->rect.w = MAX_LINE_WIDTH * (font->size + 1);
editor->rect.h = MAX_LINES_DISPLAY * (font->size + 4);
editor->outRect = editor->rect;
editor->outRect.x = x;
editor->outRect.y = y;
editor->font = font;
editor->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, editor->rect.w,
editor->rect.h);
}
// Insert a new line at a specific position
void insert_line(TextEditor *editor, int position, const char *text) {
if (editor->line_count >= MAX_LINES_ASM || position < 0 || position > editor->line_count) {
printf("Invalid position or max lines reached!\n");
return;
}
// Shift lines down if necessary
for (int i = editor->line_count; i > position; i--) {
strcpy(editor->lines[i].text, editor->lines[i - 1].text);
editor->lines[i].active = editor->lines[i - 1].active;
}
strncpy(editor->lines[position].text, text, MAX_LINE_WIDTH);
editor->lines[position].text[MAX_LINE_WIDTH] = '\0'; // Ensure null termination
editor->lines[position].active = 1;
editor->line_count++;
}
void insert_line_rel(TextEditor *editor) {
editor->cursor_pos = 0;
insert_line(editor, editor->cursor_line + 1, "");
editor->cursor_line++;
}
// Insert a character at the current cursor position
void insert_character(TextEditor *editor, char ch, SDL_Renderer *renderer) {
if (editor->cursor_line < 0 || editor->cursor_line >= editor->line_count) {
printf("Invalid cursor position!\n");
return;
}
Line *line = &editor->lines[editor->cursor_line];
int len = strlen(line->text);
if (len >= MAX_LINE_WIDTH || editor->cursor_pos > len) {
printf("Position out of bounds or line is full!\n");
return;
}
// Shift characters to the right
for (int i = len; i >= editor->cursor_pos; i--) {
line->text[i + 1] = line->text[i];
}
line->text[editor->cursor_pos] = ch;
editor->cursor_pos++;
generate_string_display(editor, renderer);
}
// Move cursor
void move_cursor_relative(TextEditor *editor, int line_offset, int pos_offset) {
int new_line = editor->cursor_line + line_offset;
int new_pos = editor->cursor_pos + pos_offset;
if (new_line < 0) new_line = 0;
if (new_line >= editor->line_count) new_line = editor->line_count - 1;
move_cursor(editor, new_line, new_pos);
}
// Move cursor
void move_cursor(TextEditor *editor, int new_line, int new_pos) {
if (new_line < 0) new_line = 0;
if (new_line >= editor->line_count) new_line = editor->line_count - 1;
int line_length = strlen(editor->lines[new_line].text);
if (new_pos < 0) new_pos = 0;
if (new_pos > line_length) new_pos = line_length;
editor->cursor_line = new_line;
editor->cursor_pos = new_pos;
}
// Generate a string from a given offset with a max line count
void generate_string_display(TextEditor *editor, SDL_Renderer *renderer) {
if (editor->cursor_line_offset < 0 || editor->cursor_line_offset >= editor->line_count) {
printf("Invalid start line!\n");
return;
}
int end_line = editor->cursor_line_offset + MAX_LINES_DISPLAY;
if (end_line > editor->line_count) end_line = editor->line_count;
memset(editor->displayString, 0, sizeof(editor->displayString));
SDL_SetRenderTarget(renderer, editor->texture);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_Rect charRect;
charRect.x = 0;
charRect.y = 0;
charRect.w = editor->font->size;
charRect.h = editor->font->size;
SDL_Rect outRect = charRect;
outRect.x = 0;
outRect.y = 0;
for (int i = editor->cursor_line_offset; i < end_line; i++) {
if (editor->lines[i].active) {
strcat(editor->displayString, editor->lines[i].text);
char *linePTR = editor->lines[i].text;
while (*linePTR) {
SDL_RenderCopy(renderer, editor->font->texture[*linePTR], &charRect, &outRect);
outRect.x += charRect.w + 1;
linePTR++;
}
strcat(editor->displayString, "\n");
outRect.x = 0;
outRect.y += charRect.h + 4;
}
}
SDL_SetRenderTarget(renderer, NULL);
}
void editor_render(TextEditor *editor, SDL_Renderer * renderer) {
SDL_RenderCopy(renderer, editor->texture, &editor->rect, &editor->outRect);
}
// Generate a string for assembling
void generate_string(TextEditor *editor) {
memset(editor->outputString, 0, sizeof(editor->outputString));
for (int i = 0; i < MAX_LINES_ASM; i++) {
if (editor->lines[i].active) {
strcat(editor->outputString, editor->lines[i].text);
strcat(editor->outputString, "\n");
}
}
}