Stranar/Assets/Scripts/Pukvbrane.cs

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using UnityEngine;
using System.Collections;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
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using UnityEngine.SceneManagement;
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public class Pukvbrane : MonoBehaviour
{
AudioSource audioSource;
public HuDcko hudcko;
public GameObject puk;
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public int maxcubes = 3;
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public int collectedcubes = 0;
public void PlaceObj(){
int x = Random.Range(-821, 1000);
int z = Random.Range(-950, 950);
int y = -55;
//pick y from either -75 and 845
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if (Random.Range(0, 3) == 0)
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{
y = 880;
}
GameObject iks = Instantiate(puk.gameObject, new Vector3(x, y, z), Quaternion.identity);
iks.SetActive(true);
}
void Start()
{
audioSource = GetComponent<AudioSource>();
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}
public void StartCubes(){
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PlaceObj();
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "puk")
{
audioSource.Play();
//generate two random numbers between -50 and 50
Destroy(collision.gameObject);
if (collectedcubes < maxcubes)
{
collectedcubes++;
PlaceObj();
}
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if (collectedcubes == maxcubes){
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hudcko.won = true;
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SceneManager.LoadScene("End");
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}
}
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}
public void Update() {
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hudcko.collectedcubes = collectedcubes;
hudcko.collectedcubes_max = maxcubes;
}
}