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.gitignore
vendored
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.gitignore
vendored
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|||||||
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# ---> Unity
|
||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
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||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
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||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
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# Packed Addressables
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||||||
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
|
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||||||
|
# Temporary auto-generated Android Assets
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||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
|
|
||||||
|
# ---> VisualStudioCode
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||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
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!.vscode/tasks.json
|
||||||
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!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
!.vscode/*.code-snippets
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Built Visual Studio Code Extensions
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||||||
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*.vsix
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||||||
|
|
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assetBundleVariant:
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133
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Normal file
133
Assets/Materials/REEEEED.mat
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%TAG !u! tag:unity3d.com,2011:
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Assets/Scripts.meta
Normal file
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Assets/Scripts.meta
Normal file
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155
Assets/Scripts/Character_ctrl.cs
Normal file
155
Assets/Scripts/Character_ctrl.cs
Normal file
@ -0,0 +1,155 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
//load textmeshpro
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
// This script moves the character controller forward
|
||||||
|
// and sideways based on the arrow keys.
|
||||||
|
// It also jumps when pressing space.
|
||||||
|
// Make sure to attach a character controller to the same game object.
|
||||||
|
// It is recommended that you make only one call to Move or SimpleMove per frame.
|
||||||
|
|
||||||
|
public class Character_ctrl : MonoBehaviour
|
||||||
|
{
|
||||||
|
CharacterController characterController;
|
||||||
|
Camera camera_obj;
|
||||||
|
//win sound
|
||||||
|
public HuDcko hudcko;
|
||||||
|
public AudioClip win_sound;
|
||||||
|
public AudioClip die_sound;
|
||||||
|
public AudioClip walk_sound;
|
||||||
|
public AudioClip jump_sound;
|
||||||
|
public AudioClip teleport_sound;
|
||||||
|
public GameObject spawnpoint;
|
||||||
|
|
||||||
|
public float speed = 6.0f;
|
||||||
|
//textmeshpro
|
||||||
|
public TextMeshProUGUI textmeshpro;
|
||||||
|
public TextMeshProUGUI hudko;
|
||||||
|
public float jumpSpeed = 8.0f;
|
||||||
|
public float gravity = 20.0f;
|
||||||
|
public float turnSpeed = 1.0f;
|
||||||
|
private float timeks = 0;
|
||||||
|
private bool passed = false;
|
||||||
|
Vector2 camerarot = new Vector2(0, 0);
|
||||||
|
|
||||||
|
private Vector3 moveDirection = Vector3.zero;
|
||||||
|
private Vector3 moveKeyb = Vector3.zero;
|
||||||
|
private bool ontop = false;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
characterController = GetComponent<CharacterController>();
|
||||||
|
camera_obj = GetComponentInChildren<Camera>();
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
characterController.enabled = false;
|
||||||
|
transform.position = spawnpoint.transform.position;
|
||||||
|
transform.rotation = spawnpoint.transform.rotation;
|
||||||
|
characterController.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
if(timeks >= 0.2f){
|
||||||
|
timeks = 0;
|
||||||
|
passed = true;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
timeks += Time.fixedDeltaTime;
|
||||||
|
passed = false;
|
||||||
|
}
|
||||||
|
// We are grounded, so recalculate
|
||||||
|
// move direction directly from axes
|
||||||
|
//add mouse x and y to camera rotation
|
||||||
|
camerarot.x += Input.GetAxis("Mouse X");
|
||||||
|
camerarot.y += -Input.GetAxis("Mouse Y");
|
||||||
|
//use turn speed to rotate camera
|
||||||
|
camerarot.x *= turnSpeed;
|
||||||
|
camerarot.y *= turnSpeed;
|
||||||
|
//then modulo with 360 to keep it in range
|
||||||
|
camerarot.x %= 360;
|
||||||
|
camerarot.y %= 360;
|
||||||
|
//then apply to camera
|
||||||
|
//clip camerarot y to -90 to 90
|
||||||
|
if (camerarot.y > 90)
|
||||||
|
{
|
||||||
|
camerarot.y = 90;
|
||||||
|
}
|
||||||
|
if (camerarot.y < -90)
|
||||||
|
{
|
||||||
|
camerarot.y = -90;
|
||||||
|
}
|
||||||
|
camera_obj.transform.localRotation = Quaternion.Euler(camerarot.y, 0, 0);
|
||||||
|
transform.localRotation = Quaternion.Euler(0, camerarot.x, 0);
|
||||||
|
//then apply to character controller
|
||||||
|
//moveDirection = camera.transform.TransformDirection(moveDirection);
|
||||||
|
moveKeyb = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
|
||||||
|
//if moving and walk sound is not playing, play it
|
||||||
|
//add movekeyb to moveDirection while accounting for rotation of camera
|
||||||
|
moveDirection = transform.TransformDirection(moveKeyb);
|
||||||
|
//multiply moveDirection by speed
|
||||||
|
|
||||||
|
moveDirection *= speed;
|
||||||
|
|
||||||
|
if (characterController.isGrounded)
|
||||||
|
{
|
||||||
|
if (moveKeyb != Vector3.zero && !GetComponent<AudioSource>().isPlaying)
|
||||||
|
{
|
||||||
|
GetComponent<AudioSource>().clip = walk_sound;
|
||||||
|
GetComponent<AudioSource>().volume = 0.1f;
|
||||||
|
GetComponent<AudioSource>().Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetButtonDown("Jump"))
|
||||||
|
{
|
||||||
|
moveDirection.y = jumpSpeed;
|
||||||
|
//if enabled textmeshpro disable
|
||||||
|
if (textmeshpro.enabled)
|
||||||
|
{
|
||||||
|
textmeshpro.enabled = false;
|
||||||
|
hudko.enabled = true;
|
||||||
|
}
|
||||||
|
//set location of sound to be the same as the character and play sound
|
||||||
|
AudioSource.PlayClipAtPoint(jump_sound, transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Fire1"))
|
||||||
|
{
|
||||||
|
if(passed){
|
||||||
|
AudioSource.PlayClipAtPoint(teleport_sound, transform.position);
|
||||||
|
if(ontop){
|
||||||
|
Debug.Log("moved to lower floor");
|
||||||
|
characterController.enabled = false;
|
||||||
|
transform.position = new Vector3(transform.position.x, transform.position.y - 920, transform.position.z);
|
||||||
|
characterController.enabled = true;
|
||||||
|
ontop = false;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
characterController.enabled = false;
|
||||||
|
transform.position = new Vector3(transform.position.x, transform.position.y + 920, transform.position.z);
|
||||||
|
characterController.enabled = true;
|
||||||
|
ontop = true;
|
||||||
|
Debug.Log("moved to upper floor");
|
||||||
|
}
|
||||||
|
AudioSource.PlayClipAtPoint(teleport_sound, transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(transform.position.y <= -500){
|
||||||
|
AudioSource.PlayClipAtPoint(die_sound, transform.position);
|
||||||
|
characterController.enabled = false;
|
||||||
|
transform.position = spawnpoint.transform.position;
|
||||||
|
transform.rotation = spawnpoint.transform.rotation;
|
||||||
|
characterController.enabled = true;
|
||||||
|
AudioSource.PlayClipAtPoint(die_sound, transform.position);
|
||||||
|
}
|
||||||
|
// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
|
||||||
|
// when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
|
||||||
|
// as an acceleration (ms^-2)
|
||||||
|
moveDirection.y -= gravity * Time.fixedDeltaTime;
|
||||||
|
|
||||||
|
// Move the controller
|
||||||
|
characterController.Move(moveDirection * Time.fixedDeltaTime);
|
||||||
|
hudcko.ontop = ontop;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Character_ctrl.cs.meta
Normal file
11
Assets/Scripts/Character_ctrl.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e347063b256b699748119bf08f26bbac
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
44
Assets/Scripts/HuDcko.cs
Normal file
44
Assets/Scripts/HuDcko.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
public class HuDcko : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int collectedcubes = 0;
|
||||||
|
public int collectedcubes_max = 0;
|
||||||
|
public bool ontop = false;
|
||||||
|
public string text = "";
|
||||||
|
public bool won = false;
|
||||||
|
public TextMeshProUGUI textmeshpro;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
textmeshpro = GetComponent<TextMeshProUGUI>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
//prepare stringbuilder for textmeshpro
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
sb.Append("Collected cubes: ");
|
||||||
|
sb.Append(collectedcubes);
|
||||||
|
sb.Append("/");
|
||||||
|
sb.Append(collectedcubes_max);
|
||||||
|
sb.Append("\n");
|
||||||
|
sb.Append("On top: ");
|
||||||
|
sb.Append(ontop);
|
||||||
|
sb.Append("\n");
|
||||||
|
string hax = sb.ToString();
|
||||||
|
if (won)
|
||||||
|
{
|
||||||
|
textmeshpro.text = "You won!";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
textmeshpro.text = hax;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/HuDcko.cs.meta
Normal file
11
Assets/Scripts/HuDcko.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
userData:
|
||||||
|
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|
||||||
|
assetBundleVariant:
|
55
Assets/Scripts/Pukvbrane.cs
Normal file
55
Assets/Scripts/Pukvbrane.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
public class Pukvbrane : MonoBehaviour
|
||||||
|
{
|
||||||
|
AudioSource audioSource;
|
||||||
|
public HuDcko hudcko;
|
||||||
|
public GameObject puk;
|
||||||
|
public int maxcubes = 20;
|
||||||
|
public int collectedcubes = 0;
|
||||||
|
|
||||||
|
|
||||||
|
public void PlaceObj(){
|
||||||
|
int x = Random.Range(-821, 1000);
|
||||||
|
int z = Random.Range(-950, 950);
|
||||||
|
int y = -55;
|
||||||
|
//pick y from either -75 and 845
|
||||||
|
if (Random.Range(0, 2) == 0)
|
||||||
|
{
|
||||||
|
y = 880;
|
||||||
|
}
|
||||||
|
GameObject iks = Instantiate(puk.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||||
|
iks.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
PlaceObj();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.tag == "puk")
|
||||||
|
{
|
||||||
|
audioSource.Play();
|
||||||
|
//generate two random numbers between -50 and 50
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
if (collectedcubes < maxcubes)
|
||||||
|
{
|
||||||
|
collectedcubes++;
|
||||||
|
PlaceObj();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
hudcko.won = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
hudcko.collectedcubes = collectedcubes;
|
||||||
|
hudcko.collectedcubes_max = maxcubes;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Pukvbrane.cs.meta
Normal file
11
Assets/Scripts/Pukvbrane.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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35
Assets/Scripts/bombspawner.cs
Normal file
35
Assets/Scripts/bombspawner.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class bombspawner : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject totok;
|
||||||
|
public int maxcubes = 100;
|
||||||
|
void PlaceObj(){
|
||||||
|
int x = Random.Range(-821, 1000);
|
||||||
|
int z = Random.Range(-950, 950);
|
||||||
|
int y = 800;
|
||||||
|
//pick y from either -75 and 845
|
||||||
|
if (Random.Range(0, 2) == 0)
|
||||||
|
{
|
||||||
|
y = 1600;
|
||||||
|
}
|
||||||
|
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||||
|
iks.SetActive(true);
|
||||||
|
} // Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < maxcubes; i++)
|
||||||
|
{
|
||||||
|
PlaceObj();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/bombspawner.cs.meta
Normal file
11
Assets/Scripts/bombspawner.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4131aab71ffffd6088cba293cebec5e5
|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
assetBundleVariant:
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44
Assets/Scripts/yolo.cs
Normal file
44
Assets/Scripts/yolo.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class yolo : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Pukvbrane pukvbrane;
|
||||||
|
|
||||||
|
public GameObject totok;
|
||||||
|
void PlaceObj(){
|
||||||
|
int x = Random.Range(-821, 1000);
|
||||||
|
int z = Random.Range(-950, 950);
|
||||||
|
int y = 800;
|
||||||
|
//pick y from either -75 and 845
|
||||||
|
if (Random.Range(0, 2) == 0)
|
||||||
|
{
|
||||||
|
y = 1600;
|
||||||
|
}
|
||||||
|
GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity);
|
||||||
|
iks.SetActive(true);
|
||||||
|
}
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void OnCollisionEnter(Collision other) {
|
||||||
|
if(other.gameObject.tag == "Player"){
|
||||||
|
pukvbrane.collectedcubes = 0;
|
||||||
|
}
|
||||||
|
else if (other.gameObject.tag == "puk"){
|
||||||
|
Destroy(other.gameObject);
|
||||||
|
pukvbrane.PlaceObj();
|
||||||
|
}
|
||||||
|
PlaceObj();
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/yolo.cs.meta
Normal file
11
Assets/Scripts/yolo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8cf7eb9351cc597d09f69c62637d019d
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf5269dfbe9d0e9fb89f5a8e24e17a32
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
assetBundleVariant:
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BIN
Assets/Sounds/die_sound.wav
Normal file
BIN
Assets/Sounds/die_sound.wav
Normal file
Binary file not shown.
22
Assets/Sounds/die_sound.wav.meta
Normal file
22
Assets/Sounds/die_sound.wav.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f06625f6f85c28095bf1c275c1e426c4
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
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|
||||||
|
sampleRateOverride: 44100
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
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|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
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|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sounds/jump_sound.wav
Normal file
BIN
Assets/Sounds/jump_sound.wav
Normal file
Binary file not shown.
22
Assets/Sounds/jump_sound.wav.meta
Normal file
22
Assets/Sounds/jump_sound.wav.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 18b3cf0bcae34d634be523100e2ee7f5
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
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|
||||||
|
assetBundleVariant:
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BIN
Assets/Sounds/lofi_mus1.ogg
Normal file
BIN
Assets/Sounds/lofi_mus1.ogg
Normal file
Binary file not shown.
22
Assets/Sounds/lofi_mus1.ogg.meta
Normal file
22
Assets/Sounds/lofi_mus1.ogg.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fe776d58657b59446a55ef6965b89dc3
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
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||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sounds/pukvbrane.wav
Normal file
BIN
Assets/Sounds/pukvbrane.wav
Normal file
Binary file not shown.
22
Assets/Sounds/pukvbrane.wav.meta
Normal file
22
Assets/Sounds/pukvbrane.wav.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
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||||||
|
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||||||
|
#if UNITY_UI_ALPHACLIP
|
||||||
|
clip(color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
||||||
|
}
|
9
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta
Executable file
9
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta
Executable file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48bb5f55d8670e349b6e614913f9d910
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
145
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader
Executable file
145
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader
Executable file
@ -0,0 +1,145 @@
|
|||||||
|
Shader "TextMeshPro/Mobile/Bitmap" {
|
||||||
|
|
||||||
|
Properties {
|
||||||
|
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||||
|
[HDR]_Color ("Text Color", Color) = (1,1,1,1)
|
||||||
|
_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
|
||||||
|
|
||||||
|
_VertexOffsetX("Vertex OffsetX", float) = 0
|
||||||
|
_VertexOffsetY("Vertex OffsetY", float) = 0
|
||||||
|
_MaskSoftnessX("Mask SoftnessX", float) = 0
|
||||||
|
_MaskSoftnessY("Mask SoftnessY", float) = 0
|
||||||
|
|
||||||
|
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||||
|
|
||||||
|
_StencilComp("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil("Stencil ID", Float) = 0
|
||||||
|
_StencilOp("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_CullMode("Cull Mode", Float) = 0
|
||||||
|
_ColorMask("Color Mask", Float) = 15
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
|
||||||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref[_Stencil]
|
||||||
|
Comp[_StencilComp]
|
||||||
|
Pass[_StencilOp]
|
||||||
|
ReadMask[_StencilReadMask]
|
||||||
|
WriteMask[_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Lighting Off
|
||||||
|
Cull [_CullMode]
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMask[_ColorMask]
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||||||
|
|
||||||
|
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||||
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord0 : TEXCOORD0;
|
||||||
|
float2 texcoord1 : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord0 : TEXCOORD0;
|
||||||
|
float4 mask : TEXCOORD2;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
fixed4 _Color;
|
||||||
|
float _DiffusePower;
|
||||||
|
|
||||||
|
uniform float _VertexOffsetX;
|
||||||
|
uniform float _VertexOffsetY;
|
||||||
|
uniform float4 _ClipRect;
|
||||||
|
uniform float _MaskSoftnessX;
|
||||||
|
uniform float _MaskSoftnessY;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
float4 vert = v.vertex;
|
||||||
|
vert.x += _VertexOffsetX;
|
||||||
|
vert.y += _VertexOffsetY;
|
||||||
|
|
||||||
|
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
||||||
|
|
||||||
|
OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert));
|
||||||
|
OUT.color = v.color;
|
||||||
|
OUT.color *= _Color;
|
||||||
|
OUT.color.rgb *= _DiffusePower;
|
||||||
|
OUT.texcoord0 = v.texcoord0;
|
||||||
|
|
||||||
|
float2 pixelSize = OUT.vertex.w;
|
||||||
|
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
||||||
|
|
||||||
|
// Clamp _ClipRect to 16bit.
|
||||||
|
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||||
|
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||||
|
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
|
||||||
|
|
||||||
|
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||||
|
#if UNITY_UI_CLIP_RECT
|
||||||
|
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||||
|
color *= m.x * m.y;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_UI_ALPHACLIP
|
||||||
|
clip(color.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader {
|
||||||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||||
|
Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
BindChannels {
|
||||||
|
Bind "Color", color
|
||||||
|
Bind "Vertex", vertex
|
||||||
|
Bind "TexCoord", texcoord0
|
||||||
|
}
|
||||||
|
Pass {
|
||||||
|
SetTexture [_MainTex] {
|
||||||
|
constantColor [_Color] combine constant * primary, constant * texture
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
||||||
|
}
|
9
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta
Executable file
9
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta
Executable file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1e3b057af24249748ff873be7fafee47
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user