190 lines
4.6 KiB
Lua
190 lines
4.6 KiB
Lua
local dlg = Dialog()
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dlg:entry{ id="url", label="Server:", text="http://127.0.0.1:8797" }
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dlg:button{ id="yes", text="Connect" }
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dlg:button{ id="no", text="Cancel" }
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dlg:show()
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local data = dlg.data
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local connected = false
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local images = {}
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local function getimage(image)
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img = {}
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for x=0,image.width do
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tmp = {}
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for y=0,image.height do
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tmp[y] = image:getPixel(x, y)
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end
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img[x] = tmp
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end
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return img
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end
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local function send(data)
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if connected then
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ws:sendText(json.encode(data))
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end
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end
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local function handleMessage(mt, datain)
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if mt == WebSocketMessageType.OPEN then
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send({
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event = "connect",
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version = tostring(app.version),
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image = getimage(app.image)
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})
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connected = true
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elseif mt == WebSocketMessageType.TEXT then
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local data = json.decode(datain)
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if data.event == "imagesetbytes" then
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app.image.bytes = data.image
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elseif data.event == "imagesetarray" then
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for x,column in ipairs(data.image) do
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for y,pixel in ipairs(column) do
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app.image:drawPixel(x, y, pixel)
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end
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end
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elseif data.event == "setpixel" then
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app.image:drawPixel(data.x, data.y, data.value)
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end
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elseif mt == WebSocketMessageType.CLOSE then
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connected = false
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ws:connect()
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end
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end
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local function wsinit()
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ws = WebSocket{
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onreceive = handleMessage,
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url = data.url,
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deflate = true
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}
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end
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app.events:on('sitechange',
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function()
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send({
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event = "sitechange"
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})
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end)
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app.events:on('fgcolorchange',
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function()
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send({
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event = "fgcolorchange",
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color = app.fgColor.rgbaPixel
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})
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end)
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app.events:on('bgcolorchange',
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function()
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send({
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event = "bgcolorchange",
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color = app.bgColor.rgbaPixel
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})
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end)
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app.events:on('beforecommand',
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function(ev)
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send({
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event = "beforecommand",
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name = ev.name,
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params = ev.params
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})
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end)
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app.events:on('aftercommand',
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function(ev)
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send({
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event = "aftercommand",
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name = ev.name,
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params = ev.params
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})
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end)
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local function filenamechanged(ev)
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send({
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event = "filenamechange",
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filename = app.sprite.filename
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})
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end
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local function spritechanged(ev)
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if images[app.image.id] == nil then
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images[app.image.id] = {
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version = app.image.version,
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bytes = app.image.bytes,
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data = getimage(app.image),
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width = app.image.width,
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height = app.image.height,
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colormode = app.image.colorMode,
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rowstride = app.image.rowStride
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}
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elseif images[app.image.id].version ~= app.image.version then
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out["version"] = app.image.version
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images[app.image.id] = app.image.version
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elseif images[app.image.id].bytes ~= app.image.bytes and images[app.image.id].width == app.image.width and images[app.image.id].height == app.image.height then
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local currentImage = getimage(app.image)
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local changes = {}
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for x,column in ipairs(currentImage.data) do
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for y,pixel in ipairs(column) do
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if images[app.image.id].data[x][y] ~= pixel then
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table.insert(changes, {
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x = x,
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y = y,
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value = pixel
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})
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end
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end
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end
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send({
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event = "change",
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changes = changes,
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id = app.image.id
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})
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elseif images[app.image.id].width ~= app.image.width or images[app.image.id].height ~= app.image.height then
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send({
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event = "sizechange",
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width = app.image.width,
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height = app.image.height,
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image = getimage(app.image),
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id = app.image.id
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})
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elseif images[app.image.id].colorMode ~= app.image.colorMode then
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images[app.image.id].colorMode = app.image.colorMode
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send({
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event = "colormodechange",
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colormode = app.image.colorMode,
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id = app.image.id
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})
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elseif images[app.image.id].rowStride ~= app.image.rowStride then
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images[app.image.id].rowStride = app.image.rowStride
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send({
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event = "rowstridechange",
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rowstride = app.image.rowStride,
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id = app.image.id
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})
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end
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end
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local function registerspriteevents(sprite)
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sprite.events:on("filenamechange", filenamechanged)
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sprite.events:on("change", spritechanged)
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end
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if data.yes then
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wsinit()
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ws:connect()
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end |