upd
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@@ -31,7 +31,8 @@ void generateTestMap() {
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tileMap[y][x].type = TYPE_BELT;
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tileMap[y][x].frameOffset = 0;
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//tileMap[y][x].direction = ((x + y) % 4 * 2) + 1;
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tileMap[y][x].direction = 5;
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//tileMap[y][x].direction = 5;
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tileMap[y][x].direction = (rand() % 4 * 2) + 1;
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}
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}
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}
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