Hopefully last commit
This commit is contained in:
754
main.c
754
main.c
@@ -7,73 +7,12 @@
|
||||
#include "items/item.h"
|
||||
#include "stdlib.h"
|
||||
#include "player/player.h"
|
||||
#include "util/perlin.h"
|
||||
#include "util/atlas.h"
|
||||
#include "entity/entity.h"
|
||||
#include "util/gamestate.h"
|
||||
#include "util/button.h"
|
||||
|
||||
typedef struct GameState {
|
||||
Player player;
|
||||
Tile tileMap[MAP_HEIGHT][MAP_WIDTH];
|
||||
BackgroundTile backgroundTileMap[MAP_HEIGHT][MAP_WIDTH];
|
||||
AudioData audioData;
|
||||
TileArray neededUpdates;
|
||||
EntityArray entities;
|
||||
Node openList[MAX_OPEN_NODES];
|
||||
int openCount;
|
||||
} GameState;
|
||||
GameState gameState;
|
||||
|
||||
int loadGameState(char *filename, Player *plr) {
|
||||
fflush(stdout);
|
||||
FILE *gameSave = fopen(filename, "rb");
|
||||
if (gameSave) {
|
||||
fseek(gameSave, 0L, SEEK_END);
|
||||
long sz = ftell(gameSave);
|
||||
if (sz != sizeof(gameState)) {
|
||||
return 1;
|
||||
}
|
||||
rewind(gameSave);
|
||||
fread(&gameState, sizeof(gameState), 1, gameSave);
|
||||
fclose(gameSave);
|
||||
memcpy(plr, &gameState.player, sizeof(gameState.player));
|
||||
memcpy(tileMap, gameState.tileMap, sizeof(tileMap));
|
||||
memcpy(backgroundMap, gameState.backgroundTileMap, sizeof(backgroundMap));
|
||||
SDL_Rect *tmp = audioData.playerRect;
|
||||
memcpy(&audioData, &gameState.audioData, sizeof(gameState.audioData));
|
||||
audioData.playerRect = tmp;
|
||||
audioData.totalSamples = 0;
|
||||
memcpy(&neededUpdates, &gameState.neededUpdates, sizeof(gameState.neededUpdates));
|
||||
memcpy(&entities, &gameState.entities, sizeof(gameState.entities));
|
||||
openCount = gameState.openCount;
|
||||
memcpy(&openList, &gameState.openList, sizeof(gameState.openList));
|
||||
plr->cursor.targetTile = NULL;
|
||||
plr->cursor.prevTargetTile = NULL;
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void saveGameState(char *filename, Player *plr) {
|
||||
memcpy(&gameState.player, plr, sizeof(gameState.player));
|
||||
memcpy(gameState.tileMap, tileMap, sizeof(gameState.tileMap));
|
||||
memcpy(gameState.backgroundTileMap, backgroundMap, sizeof(gameState.backgroundTileMap));
|
||||
memcpy(&gameState.audioData, &audioData, sizeof(gameState.audioData));
|
||||
memcpy(&gameState.neededUpdates, &neededUpdates, sizeof(neededUpdates));
|
||||
memcpy(&gameState.entities, &entities, sizeof(entities));
|
||||
memcpy(&gameState.openList, &openList, sizeof(openList));
|
||||
gameState.openCount = openCount;
|
||||
|
||||
FILE *gameSave = fopen(filename, "wb");
|
||||
if (!gameSave) {
|
||||
perror("Failed to open file for saving");
|
||||
return;
|
||||
}
|
||||
|
||||
fwrite(&gameState, sizeof(gameState), 1, gameSave);
|
||||
fclose(gameSave);
|
||||
}
|
||||
|
||||
Player player;
|
||||
#define GAME_NAME "FactoCraft"
|
||||
|
||||
//Screen dimension constants
|
||||
const int targetFPS = 60;
|
||||
@@ -85,8 +24,7 @@ const int delayNeeded = 1000 / targetFPS;
|
||||
#define smallestFont fonts[3]
|
||||
#define reallySmallestFont fonts[4]
|
||||
|
||||
char *autosaveName = "autosave.dat";
|
||||
|
||||
bool largeScreen = false;
|
||||
|
||||
unsigned long frames = 0;
|
||||
bool cursor = true;
|
||||
@@ -100,17 +38,9 @@ void msleep(unsigned int milliseconds) {
|
||||
|
||||
SDL_GLContext glContext;
|
||||
|
||||
void genInitMap();
|
||||
|
||||
int init() {
|
||||
//Initialize SDL
|
||||
|
||||
|
||||
screenRect.x = 0;
|
||||
screenRect.y = 0;
|
||||
screenRect.w = DISPLAY_WIDTH;
|
||||
screenRect.h = DISPLAY_HEIGHT;
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
memset(tileMap, 0, sizeof(tileMap));
|
||||
@@ -133,8 +63,13 @@ int init() {
|
||||
}
|
||||
|
||||
//Create window
|
||||
window = SDL_CreateWindow("Factory game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH,
|
||||
DISPLAY_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||
window = SDL_CreateWindow(GAME_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH,
|
||||
DISPLAY_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
|
||||
SDL_Surface *surf = IMG_Load("./assets/icon.png");
|
||||
|
||||
SDL_SetWindowIcon(window, surf);
|
||||
SDL_FreeSurface(surf);
|
||||
|
||||
if (window == NULL) {
|
||||
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
@@ -146,22 +81,6 @@ int init() {
|
||||
printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
initAtlas(mainRenderer);
|
||||
|
||||
loadBackgroundTiles(mainRenderer);
|
||||
loadTiles(mainRenderer);
|
||||
preSetupTiles();
|
||||
loadItems(mainRenderer);
|
||||
loadEntities(mainRenderer);
|
||||
setupTiles();
|
||||
|
||||
|
||||
// for (ItemType i = 0; i < ITEMREGISTRY_SIZE; i++) {
|
||||
// if (strlen(ItemRegistry[i].name)) {
|
||||
// printf("%d -> %s\n", i, ItemRegistry[i].name);
|
||||
// }
|
||||
// }
|
||||
// Create OpenGL context
|
||||
glContext = SDL_GL_CreateContext(window);
|
||||
if (!glContext) {
|
||||
@@ -172,14 +91,13 @@ int init() {
|
||||
// Use OpenGL context
|
||||
SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering
|
||||
|
||||
audioData.playerRect = &player.rect;
|
||||
audioData.maxPanDistance = DISPLAY_WIDTH / 2;
|
||||
audioData.playerRect = &mainPlayer.rect;
|
||||
|
||||
SDL_AudioSpec spec = {0};
|
||||
spec.freq = SAMPLE_RATE;
|
||||
spec.format = AUDIO_F32;
|
||||
spec.channels = 2;
|
||||
spec.samples = 4096;
|
||||
spec.samples = 8192;
|
||||
spec.callback = audio_callback;
|
||||
spec.userdata = &audioData;
|
||||
|
||||
@@ -204,8 +122,9 @@ int init() {
|
||||
SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(mainRenderer);
|
||||
|
||||
SDL_Rect viewport = {0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT};
|
||||
SDL_RenderSetViewport(mainRenderer, &viewport);
|
||||
//generateTestMap();
|
||||
|
||||
setTileView(30,15);
|
||||
|
||||
SDL_SetRenderDrawBlendMode(mainRenderer, SDL_BLENDMODE_BLEND);
|
||||
biggerFont = prepText(mainRenderer, 32, "assets/PublicPixel.ttf");
|
||||
@@ -213,65 +132,50 @@ int init() {
|
||||
smallerFont = prepText(mainRenderer, 12, "assets/PublicPixel.ttf");
|
||||
smallestFont = prepText(mainRenderer, 8, "assets/PublicPixel.ttf");
|
||||
reallySmallestFont = prepText(mainRenderer, 4, "assets/PublicPixel.ttf");
|
||||
SDL_RenderSetLogicalSize(mainRenderer, DISPLAY_WIDTH, DISPLAY_HEIGHT);
|
||||
|
||||
initPlayer(&player);
|
||||
|
||||
for (ItemType i = 0; i < 13; i++) {
|
||||
player.inventory.hotKeySlots[i] = i;
|
||||
}
|
||||
|
||||
initTiles();
|
||||
|
||||
//generateTestMap();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool lateInitDone = false;
|
||||
|
||||
void lateInit() {
|
||||
if (lateInitDone) {
|
||||
return;
|
||||
}
|
||||
lateInitDone = true;
|
||||
initAtlas(mainRenderer);
|
||||
|
||||
loadBackgroundTiles(mainRenderer);
|
||||
loadTiles(mainRenderer);
|
||||
preSetupTiles();
|
||||
loadItems(mainRenderer);
|
||||
loadEntities(mainRenderer);
|
||||
setupTiles();
|
||||
initTiles();
|
||||
|
||||
initPlayer(&mainPlayer);
|
||||
|
||||
for (ItemType i = 0; i < 13; i++) {
|
||||
mainPlayer.inventory.hotKeySlots[i] = i;
|
||||
}
|
||||
initWaveInfo(&waveInfo);
|
||||
}
|
||||
|
||||
|
||||
int render() {
|
||||
SDL_SetRenderDrawColor(mainRenderer, 32, 32, 32, 255);
|
||||
SDL_RenderClear(mainRenderer);
|
||||
|
||||
SDL_Rect rect2;
|
||||
rect2.x = 0;
|
||||
rect2.y = 0;
|
||||
rect2.w = ATLAS_SIZE;
|
||||
rect2.h = ATLAS_SIZE;
|
||||
|
||||
renderAllTiles(mainRenderer, player.rect);
|
||||
renderEntities(mainRenderer, player.rect);
|
||||
renderPlayer(&player);
|
||||
renderAllTiles(mainRenderer, mainPlayer.rect);
|
||||
renderEntities(mainRenderer, mainPlayer.rect);
|
||||
renderPlayer(&mainPlayer);
|
||||
|
||||
|
||||
if (renderAtlas == 0) {
|
||||
SDL_RenderCopy(mainRenderer, backgroundTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, tilesTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, itemsTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, entityTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, hudTexture, &screenRect, &screenRect);
|
||||
|
||||
} else {
|
||||
SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &rect2);
|
||||
unsigned int ix = ATLAS_SIZE;
|
||||
for (unsigned char i = 1; i < fontCount; i++) {
|
||||
SDL_Rect tmpRectFont = fonts[i].atlasRect;
|
||||
tmpRectFont.x += ix;
|
||||
SDL_RenderCopy(mainRenderer, fonts[i].atlas, &fonts[i].atlasRect, &tmpRectFont);
|
||||
ix += fonts[i].atlasRect.w;
|
||||
}
|
||||
SDL_Rect tmpRectFont = fonts[0].atlasRect;
|
||||
tmpRectFont.x += ATLAS_SIZE;
|
||||
tmpRectFont.y = fonts[1].atlasRect.h;
|
||||
SDL_RenderCopy(mainRenderer, fonts[0].atlas, &fonts[0].atlasRect, &tmpRectFont);
|
||||
}
|
||||
SDL_RenderCopy(mainRenderer, backgroundTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, tilesTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, itemsTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, entityTexture, &screenRect, &screenRect);
|
||||
SDL_RenderCopy(mainRenderer, hudTexture, &screenRect, &screenRect);
|
||||
|
||||
|
||||
SDL_RenderPresent(mainRenderer);
|
||||
frames++;
|
||||
if (!(frames % 60)) {
|
||||
cursor = !cursor;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -283,186 +187,189 @@ int processEvent(SDL_Event e) {
|
||||
int newHeight = e.window.data2;
|
||||
|
||||
// Adjust the viewport to match the new window size;
|
||||
SDL_Rect viewport = {0, 0, newWidth, newHeight};
|
||||
SDL_RenderSetViewport(mainRenderer, &viewport);
|
||||
} else if (e.type == SDL_KEYDOWN) {
|
||||
SDL_KeyCode keySym = e.key.keysym.sym;
|
||||
SDL_Scancode scanCode = e.key.keysym.scancode;
|
||||
SDL_Keymod keyMod = e.key.keysym.mod;
|
||||
cursor = true;
|
||||
switch (keySym) {
|
||||
case SDLK_p:
|
||||
speed = speed == 0 ? 0.004f : 0;
|
||||
break;
|
||||
case SDLK_r:
|
||||
if (player.inventory.activeSlotIndex == 0 && player.cursor.canReach &&
|
||||
player.cursor.targetTile->type != TYPE_AIR) {
|
||||
player.cursor.direction = player.cursor.targetTile->direction;
|
||||
}
|
||||
player.cursor.direction = (player.cursor.direction + 2) % ORIENT_DIRECTION_COUNT;
|
||||
if (player.inventory.activeSlotIndex == 0 && player.cursor.canReach) {
|
||||
player.cursor.targetTile->direction = player.cursor.direction;
|
||||
}
|
||||
break;
|
||||
case SDLK_u:
|
||||
laneTarget = !laneTarget;
|
||||
break;
|
||||
case SDLK_F3:
|
||||
debugMode = !debugMode;
|
||||
break;
|
||||
case SDLK_F10:
|
||||
renderAtlas = !renderAtlas;
|
||||
break;
|
||||
case SDLK_F11:
|
||||
printf("Enemy is at tile X:%d, Y:%d\n", entities.entities[0].tileRect.x,
|
||||
entities.entities[0].tileRect.y);
|
||||
break;
|
||||
|
||||
case SDLK_F2:
|
||||
Entity entTest;
|
||||
memset(&entTest, 0, sizeof(Entity));
|
||||
entTest.tileRect = player.tileRect;
|
||||
entTest.renderRect.w = TILE_SIZE;
|
||||
entTest.renderRect.h = TILE_SIZE;
|
||||
entTest.target.x = -1;
|
||||
entTest.target.y = -1;
|
||||
entTest.health = 100;
|
||||
entTest.type = GHOST;
|
||||
entTest.health = 100;
|
||||
add_entity(&entities, entTest);
|
||||
break;
|
||||
|
||||
case SDLK_F4:
|
||||
Tile *tile = &tileMap[playerTileY][playerTileX];
|
||||
break;
|
||||
case SDLK_LALT:
|
||||
itemViewing = !itemViewing;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if (newWidth > 1900 && newHeight > 1000) {
|
||||
largeScreen = true;
|
||||
} else {
|
||||
largeScreen = false;
|
||||
}
|
||||
} else if (e.type == SDL_MOUSEWHEEL) {
|
||||
int dAmount = 0;
|
||||
if (e.wheel.y > 0) {
|
||||
dAmount = 1;
|
||||
} else if (e.wheel.y < 0) {
|
||||
dAmount = -1;
|
||||
setTileView(largeScreen ? 60 : 30, largeScreen ? 31 : 15);
|
||||
|
||||
}
|
||||
// }
|
||||
|
||||
if (e.type == SDL_KEYUP) {
|
||||
if (e.key.keysym.mod & KMOD_ALT && e.key.keysym.scancode == SDL_SCANCODE_RETURN) {
|
||||
largeScreen = !largeScreen;
|
||||
setTileView(largeScreen ? 60 : 30, largeScreen ? 31 : 15);
|
||||
}
|
||||
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
|
||||
if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) {
|
||||
}
|
||||
|
||||
switch (screenType) {
|
||||
case SCREEN_GAME:
|
||||
if (e.type == SDL_KEYDOWN) {
|
||||
SDL_KeyCode keySym = e.key.keysym.sym;
|
||||
SDL_Scancode scanCode = e.key.keysym.scancode;
|
||||
SDL_Keymod keyMod = e.key.keysym.mod;
|
||||
cursor = true;
|
||||
switch (keySym) {
|
||||
case SDLK_p:
|
||||
speed = speed == 0 ? 0.004f : 0;
|
||||
break;
|
||||
case SDLK_r:
|
||||
if (mainPlayer.inventory.activeSlotIndex == 0 && mainPlayer.cursor.canReach &&
|
||||
mainPlayer.cursor.targetTile->type != TYPE_AIR) {
|
||||
mainPlayer.cursor.direction = mainPlayer.cursor.targetTile->direction;
|
||||
}
|
||||
mainPlayer.cursor.direction = (mainPlayer.cursor.direction + 2) % ORIENT_DIRECTION_COUNT;
|
||||
if (mainPlayer.inventory.activeSlotIndex == 0 && mainPlayer.cursor.canReach) {
|
||||
mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction;
|
||||
}
|
||||
break;
|
||||
case SDLK_u:
|
||||
laneTarget = !laneTarget;
|
||||
break;
|
||||
case SDLK_F3:
|
||||
debugMode = !debugMode;
|
||||
break;
|
||||
case SDLK_F11:
|
||||
printf("Enemy is at tile X:%d, Y:%d\n", entities.entities[0].tileRect.x,
|
||||
entities.entities[0].tileRect.y);
|
||||
break;
|
||||
|
||||
case SDLK_F4:
|
||||
Tile *tile = &tileMap[playerTileY][playerTileX];
|
||||
break;
|
||||
case SDLK_LALT:
|
||||
itemViewing = !itemViewing;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (e.type == SDL_MOUSEWHEEL) {
|
||||
int dAmount = 0;
|
||||
if (e.wheel.y > 0) {
|
||||
dAmount = 1;
|
||||
} else if (e.wheel.y < 0) {
|
||||
dAmount = -1;
|
||||
}
|
||||
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
|
||||
if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) {
|
||||
// currentScale += dAmount / 10.0f;
|
||||
// if (currentScale > 4) {
|
||||
// currentScale = 4;
|
||||
// } else if (currentScale < 0.5f) {
|
||||
// currentScale = 0.5f;
|
||||
// }
|
||||
//setZoom(currentScale);
|
||||
//setZoom(currentScale);
|
||||
|
||||
|
||||
} else {
|
||||
moveActivePlayerSlot(&player, dAmount == -1,
|
||||
!(keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]));
|
||||
}
|
||||
} else {
|
||||
moveActivePlayerSlot(&mainPlayer, dAmount == -1,
|
||||
!(keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCREEN_MENU:
|
||||
break;
|
||||
case SCREEN_FONTS:
|
||||
break;
|
||||
case SCREEN_ATLAS:
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void processMousePosition() {
|
||||
SDL_Rect viewport;
|
||||
SDL_RenderGetViewport(mainRenderer, &viewport);
|
||||
mainPlayer.cursor.tileX = (mainPlayer.cursor.windowX + mainPlayer.rect.x) / TILE_SIZE - (DISPLAY_WIDTH / TILE_SIZE / 2);
|
||||
mainPlayer.cursor.tileY = (mainPlayer.cursor.windowY + mainPlayer.rect.y) / TILE_SIZE - (DISPLAY_HEIGHT / TILE_SIZE / 2);
|
||||
|
||||
uint32_t mouseButtons = SDL_GetMouseState(&player.cursor.windowX, &player.cursor.windowY);
|
||||
if (mouseButtons & SDL_BUTTON_LMASK) {
|
||||
if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_AIR &&
|
||||
player.inventory.activeSlotIndex < tileTypeIndex) {
|
||||
if (player.inventory.slotCounts[player.inventory.activeSlotIndex] > 0) {
|
||||
player.inventory.slotCounts[player.inventory.activeSlotIndex]--;
|
||||
player.cursor.targetTile->type = player.inventory.activeSlotIndex;
|
||||
player.cursor.targetTile->health = TileRegistry[player.inventory.activeSlotIndex].maxHealth;
|
||||
player.cursor.targetTile->rect.x = player.cursor.tileX;
|
||||
player.cursor.targetTile->rect.y = player.cursor.tileY;
|
||||
if (TileRegistry[player.inventory.activeSlotIndex].needsTicks) {
|
||||
player.cursor.targetTile->neededUpdateIndex = add_tile(&neededUpdates,
|
||||
player.cursor.targetTile->rect);
|
||||
if (mainPlayer.cursor.tileX < 0) {
|
||||
mainPlayer.cursor.tileX = 0;
|
||||
}
|
||||
if (mainPlayer.cursor.tileY < 0) {
|
||||
mainPlayer.cursor.tileY = 0;
|
||||
}
|
||||
if (mainPlayer.cursor.tileX >= MAP_WIDTH) {
|
||||
mainPlayer.cursor.tileX = MAP_WIDTH - 1;
|
||||
}
|
||||
if (mainPlayer.cursor.tileY >= MAP_HEIGHT) {
|
||||
mainPlayer.cursor.tileY = MAP_HEIGHT - 1;
|
||||
}
|
||||
|
||||
mainPlayer.cursor.prevTargetTile = mainPlayer.cursor.targetTile;
|
||||
mainPlayer.cursor.targetTile = &tileMap[mainPlayer.cursor.tileY][mainPlayer.cursor.tileX];
|
||||
mainPlayer.cursor.targetTileRect.x = mainPlayer.cursor.tileX * TILE_SIZE;
|
||||
mainPlayer.cursor.targetTileRect.y = mainPlayer.cursor.tileY * TILE_SIZE;
|
||||
mainPlayer.cursor.tileDiffX = mainPlayer.cursor.tileX - playerTileX;
|
||||
mainPlayer.cursor.tileDiffY = mainPlayer.cursor.tileY - playerTileY;
|
||||
mainPlayer.cursor.tileDiff = floorf(sqrtf(powf(mainPlayer.cursor.tileDiffX, 2) + powf(mainPlayer.cursor.tileDiffY, 2)));
|
||||
mainPlayer.cursor.canReach = mainPlayer.cursor.tileDiff <= playerReach;
|
||||
adjustRect(&mainPlayer.cursor.targetTileRect, mainPlayer.rect);
|
||||
|
||||
if (mainPlayer.mouseButtons & SDL_BUTTON_LMASK) {
|
||||
if (mainPlayer.cursor.canReach && mainPlayer.cursor.targetTile->type == TYPE_AIR &&
|
||||
mainPlayer.inventory.activeSlotIndex < tileTypeIndex) {
|
||||
if (mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex] > 0) {
|
||||
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]--;
|
||||
mainPlayer.cursor.targetTile->type = mainPlayer.inventory.activeSlotIndex;
|
||||
mainPlayer.cursor.targetTile->health = TileRegistry[mainPlayer.inventory.activeSlotIndex].maxHealth;
|
||||
mainPlayer.cursor.targetTile->rect.x = mainPlayer.cursor.tileX;
|
||||
mainPlayer.cursor.targetTile->rect.y = mainPlayer.cursor.tileY;
|
||||
if (TileRegistry[mainPlayer.inventory.activeSlotIndex].needsTicks) {
|
||||
mainPlayer.cursor.targetTile->neededUpdateIndex = add_tile(&neededUpdates,
|
||||
mainPlayer.cursor.targetTile->rect);
|
||||
}
|
||||
player.cursor.targetTile->direction = player.cursor.direction;
|
||||
mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction;
|
||||
}
|
||||
} else if (player.cursor.targetTile->type == player.inventory.activeSlotIndex) {
|
||||
player.cursor.targetTile->direction = player.cursor.direction;
|
||||
} else if (mainPlayer.cursor.targetTile->type == mainPlayer.inventory.activeSlotIndex) {
|
||||
mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction;
|
||||
}
|
||||
}
|
||||
if (player.cursor.canReach && mouseButtons & SDL_BUTTON_RMASK) {
|
||||
int tileIndex = player.cursor.targetTile->type;
|
||||
if (mainPlayer.cursor.canReach && mainPlayer.mouseButtons & SDL_BUTTON_RMASK) {
|
||||
int tileIndex = mainPlayer.cursor.targetTile->type;
|
||||
uint16_t targetBreakTime = TileRegistry[tileIndex].breakTime;
|
||||
if (targetBreakTime) {
|
||||
if (player.cursor.breakingProgress >= targetBreakTime) {
|
||||
if (player.cursor.targetTile->type < tileTypeIndex) {
|
||||
player.inventory.slotCounts[player.cursor.targetTile->type]++;
|
||||
if (mainPlayer.cursor.breakingProgress >= targetBreakTime) {
|
||||
if (mainPlayer.cursor.targetTile->type < tileTypeIndex) {
|
||||
mainPlayer.inventory.slotCounts[mainPlayer.cursor.targetTile->type]++;
|
||||
}
|
||||
for (int lane = 0; lane < 2; lane++) {
|
||||
if (player.cursor.targetTile->items[lane].type != 0) {
|
||||
int itemType = player.cursor.targetTile->items[lane].type;
|
||||
if (mainPlayer.cursor.targetTile->items[lane].type != 0) {
|
||||
int itemType = mainPlayer.cursor.targetTile->items[lane].type;
|
||||
if (itemType < itemRegistryIndex) {
|
||||
player.inventory.slotCounts[itemType]++;
|
||||
mainPlayer.inventory.slotCounts[itemType]++;
|
||||
}
|
||||
player.cursor.targetTile->items[lane].type = 0;
|
||||
mainPlayer.cursor.targetTile->items[lane].type = 0;
|
||||
}
|
||||
}
|
||||
audioData.synthVoices[player.cursor.targetTile->audioCh].volume = 0;
|
||||
int neededIndex = player.cursor.targetTile->neededUpdateIndex;
|
||||
if (TileRegistry[player.cursor.targetTile->type].needsTicks &&
|
||||
neededUpdates.tiles[neededIndex].x == player.cursor.targetTile->rect.x &&
|
||||
neededUpdates.tiles[neededIndex].y == player.cursor.targetTile->rect.y) {
|
||||
audioData.synthVoices[mainPlayer.cursor.targetTile->audioCh].volume = 0;
|
||||
int neededIndex = mainPlayer.cursor.targetTile->neededUpdateIndex;
|
||||
if (TileRegistry[mainPlayer.cursor.targetTile->type].needsTicks &&
|
||||
neededUpdates.tiles[neededIndex].x == mainPlayer.cursor.targetTile->rect.x &&
|
||||
neededUpdates.tiles[neededIndex].y == mainPlayer.cursor.targetTile->rect.y) {
|
||||
remove_tile(&neededUpdates, neededIndex);
|
||||
}
|
||||
player.cursor.targetTile->type = TYPE_AIR;
|
||||
player.cursor.breakingProgress = 0;
|
||||
mainPlayer.cursor.targetTile->type = TYPE_AIR;
|
||||
mainPlayer.cursor.breakingProgress = 0;
|
||||
} else {
|
||||
player.cursor.breakingProgress++;
|
||||
mainPlayer.cursor.breakingProgress++;
|
||||
}
|
||||
//printf("Player breaking %d\n", player.cursor.breakingProgress);
|
||||
//printf("Player breaking %d\n", mainPlayer.cursor.breakingProgress);
|
||||
}
|
||||
|
||||
} else {
|
||||
player.cursor.breakingProgress = 0;
|
||||
mainPlayer.cursor.breakingProgress = 0;
|
||||
}
|
||||
if (player.cursor.targetTile != player.cursor.prevTargetTile) {
|
||||
player.cursor.breakingProgress = 0;
|
||||
if (mainPlayer.cursor.targetTile != mainPlayer.cursor.prevTargetTile) {
|
||||
mainPlayer.cursor.breakingProgress = 0;
|
||||
}
|
||||
if (mouseButtons & SDL_BUTTON_MMASK) {
|
||||
if (player.cursor.targetTile->type > 0) {
|
||||
setActivePlayerSlot(&player, player.cursor.targetTile->type);
|
||||
if (mainPlayer.mouseButtons & SDL_BUTTON_MMASK) {
|
||||
if (mainPlayer.cursor.targetTile->type > 0) {
|
||||
setActivePlayerSlot(&mainPlayer, mainPlayer.cursor.targetTile->type);
|
||||
}
|
||||
|
||||
}
|
||||
// Translate mouseRect coordinates to viewport space
|
||||
|
||||
player.cursor.windowX = ((player.cursor.windowX - viewport.x) * DISPLAY_WIDTH) / viewport.w;
|
||||
player.cursor.windowY = (player.cursor.windowY - viewport.y) * DISPLAY_HEIGHT / viewport.h;
|
||||
player.cursor.tileX = (player.cursor.windowX + player.rect.x) / TILE_SIZE - (DISPLAY_WIDTH / TILE_SIZE / 2);
|
||||
player.cursor.tileY = (player.cursor.windowY + player.rect.y) / TILE_SIZE - (DISPLAY_HEIGHT / TILE_SIZE / 2);
|
||||
if (player.cursor.tileX < 0) {
|
||||
player.cursor.tileX = 0;
|
||||
}
|
||||
if (player.cursor.tileY < 0) {
|
||||
player.cursor.tileY = 0;
|
||||
}
|
||||
if (player.cursor.tileX >= MAP_WIDTH) {
|
||||
player.cursor.tileX = MAP_WIDTH - 1;
|
||||
}
|
||||
if (player.cursor.tileY >= MAP_HEIGHT) {
|
||||
player.cursor.tileY = MAP_HEIGHT - 1;
|
||||
}
|
||||
player.cursor.prevTargetTile = player.cursor.targetTile;
|
||||
player.cursor.targetTile = &tileMap[player.cursor.tileY][player.cursor.tileX];
|
||||
|
||||
player.cursor.targetTileRect.x = player.cursor.tileX * TILE_SIZE;
|
||||
player.cursor.targetTileRect.y = player.cursor.tileY * TILE_SIZE;
|
||||
player.cursor.tileDiffX = player.cursor.tileX - playerTileX;
|
||||
player.cursor.tileDiffY = player.cursor.tileY - playerTileY;
|
||||
player.cursor.tileDiff = floorf(sqrtf(powf(player.cursor.tileDiffX, 2) + powf(player.cursor.tileDiffY, 2)));
|
||||
player.cursor.canReach = player.cursor.tileDiff <= playerReach;
|
||||
adjustRect(&player.cursor.targetTileRect, player.rect);
|
||||
}
|
||||
|
||||
void processKeyboardHeld() {
|
||||
@@ -478,49 +385,49 @@ void processKeyboardHeld() {
|
||||
}
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_F8]) {
|
||||
if (player.cursor.targetTile->health) {
|
||||
player.cursor.targetTile->health--;
|
||||
if (mainPlayer.cursor.targetTile->health) {
|
||||
mainPlayer.cursor.targetTile->health--;
|
||||
}
|
||||
}
|
||||
|
||||
if (player.cursor.breakingProgress == 0) {
|
||||
SDL_Rect newRect = player.rect;
|
||||
if (mainPlayer.cursor.breakingProgress == 0) {
|
||||
SDL_Rect newRect = mainPlayer.rect;
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_W]) {
|
||||
newRect.y -= cameraSpeed;
|
||||
if (newRect.y >= 0 && canMoveWithRadius(newRect)) {
|
||||
player.rect = newRect;
|
||||
mainPlayer.rect = newRect;
|
||||
}
|
||||
}
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_S]) {
|
||||
newRect = player.rect;
|
||||
newRect = mainPlayer.rect;
|
||||
newRect.y += cameraSpeed;
|
||||
if (newRect.y + newRect.h <= MAP_HEIGHT * TILE_SIZE && canMoveWithRadius(newRect)) {
|
||||
player.rect = newRect;
|
||||
mainPlayer.rect = newRect;
|
||||
}
|
||||
}
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_A]) {
|
||||
newRect = player.rect;
|
||||
newRect = mainPlayer.rect;
|
||||
newRect.x -= cameraSpeed;
|
||||
if (newRect.x >= 0 && canMoveWithRadius(newRect)) {
|
||||
player.rect = newRect;
|
||||
mainPlayer.rect = newRect;
|
||||
}
|
||||
}
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_D]) {
|
||||
newRect = player.rect;
|
||||
newRect = mainPlayer.rect;
|
||||
newRect.x += cameraSpeed;
|
||||
if (newRect.x + newRect.w <= MAP_WIDTH * TILE_SIZE && canMoveWithRadius(newRect)) {
|
||||
player.rect = newRect;
|
||||
mainPlayer.rect = newRect;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Update tileRect only after actual movement
|
||||
player.tileRect.x = player.rect.x / TILE_SIZE;
|
||||
player.tileRect.y = player.rect.y / TILE_SIZE;
|
||||
mainPlayer.tileRect.x = mainPlayer.rect.x / TILE_SIZE;
|
||||
mainPlayer.tileRect.y = mainPlayer.rect.y / TILE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
@@ -544,7 +451,7 @@ void processKeyboardHeld() {
|
||||
for (uint8_t lane = 0; lane < 2; lane++) {
|
||||
ItemOnBelt *item = &t->items[lane];
|
||||
if (item->type != 0) {
|
||||
player.inventory.slotCounts[item->type]++;
|
||||
mainPlayer.inventory.slotCounts[item->type]++;
|
||||
item->type = 0;
|
||||
}
|
||||
}
|
||||
@@ -554,15 +461,15 @@ void processKeyboardHeld() {
|
||||
}
|
||||
|
||||
if (keyboardState[SDL_SCANCODE_Q]) {
|
||||
if (player.cursor.targetTile->type > 0 && player.inventory.activeSlotIndex == 0) {
|
||||
setActivePlayerSlot(&player, player.cursor.targetTile->type);
|
||||
if (mainPlayer.cursor.targetTile->type > 0 && mainPlayer.inventory.activeSlotIndex == 0) {
|
||||
setActivePlayerSlot(&mainPlayer, mainPlayer.cursor.targetTile->type);
|
||||
} else {
|
||||
setActivePlayerSlot(&player, 0);
|
||||
setActivePlayerSlot(&mainPlayer, 0);
|
||||
}
|
||||
}
|
||||
if (keyboardState[SDL_SCANCODE_E]) {
|
||||
if (player.cursor.targetTile->health < TileRegistry[player.cursor.targetTile->type].maxHealth) {
|
||||
player.cursor.targetTile->health++;
|
||||
if (mainPlayer.cursor.targetTile->health < TileRegistry[mainPlayer.cursor.targetTile->type].maxHealth) {
|
||||
mainPlayer.cursor.targetTile->health++;
|
||||
}
|
||||
for (int x = playerTileX - 2; x < playerTileX + 2; x++) {
|
||||
if (x < 0) {
|
||||
@@ -586,15 +493,15 @@ void processKeyboardHeld() {
|
||||
}
|
||||
}
|
||||
if (keyboardState[SDL_SCANCODE_F9]) {
|
||||
player.inventory.slotCounts[player.inventory.activeSlotIndex]++;
|
||||
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]++;
|
||||
}
|
||||
if (keyboardState[SDL_SCANCODE_Y]) {
|
||||
if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT &&
|
||||
player.inventory.slotCounts[player.inventory.activeSlotIndex] > 0) {
|
||||
if (mainPlayer.cursor.canReach && mainPlayer.cursor.targetTile->type == TYPE_BELT &&
|
||||
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex] > 0) {
|
||||
for (uint8_t lane = 0; lane < 1; lane++) {
|
||||
if (player.cursor.targetTile->items[lane].type == 0) {
|
||||
putItem(player.cursor.tileX, player.cursor.tileY, player.inventory.activeSlotIndex, lane);
|
||||
player.inventory.slotCounts[player.inventory.activeSlotIndex]--;
|
||||
if (mainPlayer.cursor.targetTile->items[lane].type == 0) {
|
||||
putItem(mainPlayer.cursor.tileX, mainPlayer.cursor.tileY, mainPlayer.inventory.activeSlotIndex, lane);
|
||||
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -628,8 +535,19 @@ void processKeyboardHeld() {
|
||||
} else if (keyboardState[SDL_SCANCODE_EQUALS]) {
|
||||
slot = 13;
|
||||
}
|
||||
if (slot > 0 && slot < sizeof(player.inventory.hotKeySlots) / sizeof(player.inventory.hotKeySlots[0])) {
|
||||
setActivePlayerSlot(&player, player.inventory.hotKeySlots[slot]);
|
||||
if (slot > 0 && slot < sizeof(mainPlayer.inventory.hotKeySlots) / sizeof(mainPlayer.inventory.hotKeySlots[0])) {
|
||||
setActivePlayerSlot(&mainPlayer, mainPlayer.inventory.hotKeySlots[slot]);
|
||||
}
|
||||
}
|
||||
|
||||
void basicUtil() {
|
||||
mainPlayer.mouseButtons = SDL_GetMouseState(&mainPlayer.cursor.windowX, &mainPlayer.cursor.windowY);
|
||||
|
||||
mainPlayer.cursor.windowX = ((mainPlayer.cursor.windowX - viewport.x) * DISPLAY_WIDTH) / viewport.w;
|
||||
mainPlayer.cursor.windowY = (mainPlayer.cursor.windowY - viewport.y) * DISPLAY_HEIGHT / viewport.h;
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
running = processEvent(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -638,63 +556,98 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[])
|
||||
if (status) {
|
||||
return status;
|
||||
}
|
||||
if (loadGameState(autosaveName, &player)) {
|
||||
genInitMap();
|
||||
}
|
||||
|
||||
// audioData.synthVoices[0].frequency = 1000;
|
||||
// audioData.synthVoices[0].phase = 0;
|
||||
// audioData.synthVoices[0].sourceRect.w = TILE_SIZE;
|
||||
// audioData.synthVoices[0].sourceRect.h = TILE_SIZE;
|
||||
// audioData.synthVoices[0].sourceRect.x = 100 * TILE_SIZE;
|
||||
// audioData.synthVoices[0].sourceRect.y = 100 * TILE_SIZE;
|
||||
// audioData.synthVoices[0].volume = 255;
|
||||
// audioData.synthVoices[0].waveform = WAVE_SINE;
|
||||
|
||||
//Hack to get window to stay up
|
||||
SDL_Event e;
|
||||
Uint64 start;
|
||||
Uint64 end;
|
||||
while (running) {
|
||||
start = SDL_GetTicks64();
|
||||
|
||||
processMousePosition();
|
||||
processKeyboardHeld();
|
||||
basicUtil();
|
||||
SDL_SetRenderDrawColor(mainRenderer, 32, 32, 32, 255);
|
||||
SDL_RenderClear(mainRenderer);
|
||||
switch (screenType) {
|
||||
|
||||
while (SDL_PollEvent(&e)) {
|
||||
running = processEvent(e);
|
||||
}
|
||||
case SCREEN_MENU:
|
||||
renderText(mainRenderer, fonts[0], GAME_NAME,
|
||||
DISPLAY_WIDTH / 2 - (strlen(GAME_NAME) * fonts[0].size / 2),
|
||||
DISPLAY_HEIGHT / 8 - fonts[0].size);
|
||||
|
||||
if (animationStep % 60 == 0) {
|
||||
for (int i = 0; i < entities.activeCount; i++) {
|
||||
int x = player.tileRect.x;
|
||||
int y = player.tileRect.y;
|
||||
x += (rand() % 10) - 5;
|
||||
y += (rand() % 10) - 5;
|
||||
if (x < 0) {
|
||||
x = 0;
|
||||
break;
|
||||
case SCREEN_FONTS:
|
||||
unsigned int ix = 0;
|
||||
for (unsigned char i = 0; i < fontCount; i++) {
|
||||
SDL_Rect tmpRectFont = fonts[i].atlasRect;
|
||||
tmpRectFont.x += ix;
|
||||
SDL_Rect tmpRectFontOut = tmpRectFont;
|
||||
if (DISPLAY_HEIGHT < 1000) {
|
||||
tmpRectFontOut.w /= 2;
|
||||
tmpRectFontOut.h /= 2;
|
||||
}
|
||||
SDL_RenderCopy(mainRenderer, fonts[i].atlas, &fonts[i].atlasRect, &tmpRectFontOut);
|
||||
ix += fonts[i].atlasRect.w / 2;
|
||||
}
|
||||
if (y < 0) {
|
||||
y = 0;
|
||||
break;
|
||||
case SCREEN_ATLAS:
|
||||
lateInit();
|
||||
SDL_Rect rect2;
|
||||
rect2.x = 0;
|
||||
rect2.y = 0;
|
||||
rect2.w = 2048;
|
||||
rect2.h = 1024;
|
||||
SDL_Rect tmpRectFontOut = rect2;
|
||||
if (!largeScreen) {
|
||||
tmpRectFontOut.w /= 2;
|
||||
tmpRectFontOut.h /= 2;
|
||||
}
|
||||
if (x >= MAP_WIDTH) {
|
||||
x = MAP_WIDTH - 1;
|
||||
SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &tmpRectFontOut);
|
||||
rect2.x = 0;
|
||||
rect2.y = 1024;
|
||||
rect2.w = 2048;
|
||||
rect2.h = 1024;
|
||||
tmpRectFontOut = rect2;
|
||||
tmpRectFontOut.x = 1024;
|
||||
if (!largeScreen) {
|
||||
tmpRectFontOut.x /= 2;
|
||||
tmpRectFontOut.w /= 2;
|
||||
tmpRectFontOut.h /= 2;
|
||||
}
|
||||
if (y >= MAP_HEIGHT) {
|
||||
y = MAP_HEIGHT - 1;
|
||||
SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &tmpRectFontOut);
|
||||
break;
|
||||
case SCREEN_CREDITS:
|
||||
renderText(mainRenderer, fonts[0], GAME_NAME,
|
||||
DISPLAY_WIDTH / 2 - (strlen(GAME_NAME) * fonts[0].size / 2),
|
||||
DISPLAY_HEIGHT / 8 - fonts[0].size);
|
||||
char *creditsString = "Code by BRNSystems\nArt by Simi11\nMalo sa to volat Minidustry\nale Simi11 mal iny nazor\n(a ikonu)\nMade for Mr. Kovacev";
|
||||
renderText(mainRenderer, fonts[0], creditsString,
|
||||
0,
|
||||
DISPLAY_HEIGHT / 4 - fonts[0].size);
|
||||
break;
|
||||
|
||||
case SCREEN_GAME:
|
||||
lateInit();
|
||||
processMousePosition();
|
||||
processKeyboardHeld();
|
||||
|
||||
|
||||
updateWaveLogic(&waveInfo);
|
||||
updateItems();
|
||||
updateEntities(&mainPlayer);
|
||||
updatePlayer(&mainPlayer);
|
||||
updateTiles();
|
||||
animationStep++;
|
||||
status = render();
|
||||
if (status) {
|
||||
return status;
|
||||
}
|
||||
entities.entities[i].target.x = x;
|
||||
entities.entities[i].target.y = y;
|
||||
}
|
||||
break;
|
||||
}
|
||||
updateItems();
|
||||
updateEntities(&player);
|
||||
updatePlayer(&player);
|
||||
updateTiles();
|
||||
animationStep++;
|
||||
status = render();
|
||||
if (status) {
|
||||
return status;
|
||||
renderButtons(mainRenderer, mainPlayer);
|
||||
|
||||
SDL_RenderPresent(mainRenderer);
|
||||
frames++;
|
||||
if (!(frames % 60)) {
|
||||
cursor = !cursor;
|
||||
}
|
||||
|
||||
end = SDL_GetTicks64();
|
||||
@@ -702,9 +655,10 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[])
|
||||
if (timeNeeded < delayNeeded) {
|
||||
SDL_Delay(delayNeeded - timeNeeded);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
saveGameState(autosaveName, &player);
|
||||
saveGameState(autosaveName, &mainPlayer);
|
||||
|
||||
for (uint8_t i = 0; i < fontCount; i++) {
|
||||
destroyFont(&fonts[i]);
|
||||
@@ -718,93 +672,3 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[])
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Main generator:
|
||||
void genInitMap() {
|
||||
const double terrainScale = 2;
|
||||
const double humidityScale = 1;
|
||||
const double oreScale = 2;
|
||||
const int terrainOct = 4;
|
||||
const int humidityOct = 4;
|
||||
const int oreOct = 4;
|
||||
|
||||
int seedX = rand();
|
||||
int seedY = rand();
|
||||
int seedN = rand();
|
||||
|
||||
// Min/max trackers
|
||||
double terrainMin = 1e9, terrainMax = -1e9;
|
||||
double humidityMin = 1e9, humidityMax = -1e9;
|
||||
double oreNrmMin = 1e9, oreNrmMax = -1e9;
|
||||
for (uint16_t y = 0; y < MAP_HEIGHT; y++) {
|
||||
for (uint16_t x = 0; x < MAP_WIDTH; x++) {
|
||||
double terrain = pnoise2d(x + 1000 + seedX,
|
||||
y + 1000 + seedY,
|
||||
terrainScale, terrainOct, seedN);
|
||||
double humidity = pnoise2d(x + seedX,
|
||||
y + seedY,
|
||||
humidityScale, humidityOct, seedN);
|
||||
double oreNrm = pnoise2d(x + 9999 + seedX,
|
||||
y + 1111 + seedY,
|
||||
oreScale, oreOct, seedN);
|
||||
|
||||
// Track min/max
|
||||
if (terrain < terrainMin) terrainMin = terrain;
|
||||
if (terrain > terrainMax) terrainMax = terrain;
|
||||
|
||||
if (humidity < humidityMin) humidityMin = humidity;
|
||||
if (humidity > humidityMax) humidityMax = humidity;
|
||||
|
||||
if (oreNrm < oreNrmMin) oreNrmMin = oreNrm;
|
||||
if (oreNrm > oreNrmMax) oreNrmMax = oreNrm;
|
||||
|
||||
// [Same as your original terrain generation logic...]
|
||||
BackgroundType baseType = BGType_COBBLE0;
|
||||
if (terrain < 0.30) {
|
||||
baseType = (humidity < 0.5) ? BGType_WATER_SHALLOW : BGType_WATER_DEEP;
|
||||
} else if (terrain < 0.35) {
|
||||
if (humidity < 0.3) baseType = BGType_SAND4;
|
||||
else if (humidity < 0.6) baseType = BGType_SAND2;
|
||||
else baseType = BGType_SAND7;
|
||||
} else if (terrain < 0.7) {
|
||||
double grassVal = (terrain - 0.35) / (0.70 - 0.35);
|
||||
int idx = (int) (grassVal * 3.0);
|
||||
if (idx >= 4) idx = 3;
|
||||
if (humidity > 0.6 && ((rand() & 0xFF) < 10)) {
|
||||
int flowerIdx = rand() % 4;
|
||||
baseType = (BackgroundType) (BGType_GRASS_FLOWER0 + flowerIdx);
|
||||
} else {
|
||||
baseType = (BackgroundType) (BGType_GRASS0 + idx);
|
||||
}
|
||||
} else if (terrain < 0.85) {
|
||||
int idx = rand() % 4;
|
||||
baseType = (BackgroundType) (BGType_COBBLE0 + idx);
|
||||
} else {
|
||||
int idx = rand() % 4;
|
||||
baseType = (BackgroundType) (BGType_TILES0 + idx);
|
||||
}
|
||||
|
||||
BackgroundType finalType = baseType;
|
||||
if (baseType != BGType_WATER_SHALLOW && baseType != BGType_WATER_DEEP) {
|
||||
if (oreNrm > 0.86) {
|
||||
double sub = (oreNrm - 0.86) / (1.0 - 0.86);
|
||||
if (sub < 0.25) finalType = BGType_IRON_ORE;
|
||||
else if (sub < 0.50) finalType = BGType_SILVER_ORE;
|
||||
else if (sub < 0.80) finalType = BGType_GOLD_ORE;
|
||||
else finalType = BGType_PLATINUM_ORE;
|
||||
}
|
||||
}
|
||||
|
||||
if (finalType > BGType_END) {
|
||||
finalType = BGType_COBBLE0;
|
||||
}
|
||||
backgroundMap[y][x].type = finalType;
|
||||
}
|
||||
}
|
||||
|
||||
// Debug printout
|
||||
printf("Terrain Noise: min = %f, max = %f\n", terrainMin, terrainMax);
|
||||
printf("Humidity Noise: min = %f, max = %f\n", humidityMin, humidityMax);
|
||||
printf("Ore Normalized: min = %f, max = %f\n", oreNrmMin, oreNrmMax);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user