Files
factorygame/main.c

675 lines
24 KiB
C

#include <SDL2/SDL.h>
#include <stdio.h>
#include <time.h>
#include "util/font.h"
#include "util/audio.h"
#include "tiles/tile.h"
#include "items/item.h"
#include "stdlib.h"
#include "player/player.h"
#include "util/atlas.h"
#include "entity/entity.h"
#include "util/gamestate.h"
#include "util/button.h"
#define GAME_NAME "FactoCraft"
//Screen dimension constants
const int targetFPS = 60;
const int delayNeeded = 1000 / targetFPS;
#define biggerFont fonts[0]
#define smallFont fonts[1]
#define smallerFont fonts[2]
#define smallestFont fonts[3]
#define reallySmallestFont fonts[4]
bool largeScreen = false;
unsigned long frames = 0;
bool cursor = true;
void msleep(unsigned int milliseconds) {
struct timespec ts;
ts.tv_sec = milliseconds / 1000;
ts.tv_nsec = (milliseconds % 1000) * 1000000;
nanosleep(&ts, NULL);
}
SDL_GLContext glContext;
int init() {
//Initialize SDL
srand(time(NULL));
memset(tileMap, 0, sizeof(tileMap));
memset(&neededUpdates, 0, sizeof(neededUpdates));
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, NULL);
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Initialize SDL_ttf
if (TTF_Init() == -1) {
printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
return 1;
}
//Create window
window = SDL_CreateWindow(GAME_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH,
DISPLAY_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Surface *surf = IMG_Load("./assets/icon.png");
SDL_SetWindowIcon(window, surf);
SDL_FreeSurface(surf);
if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Get window surface
mainRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (mainRenderer == NULL) {
printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError());
return 1;
}
// Create OpenGL context
glContext = SDL_GL_CreateContext(window);
if (!glContext) {
fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
exit(1);
}
// Use OpenGL context
SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering
audioData.playerRect = &mainPlayer.rect;
SDL_AudioSpec spec = {0};
spec.freq = SAMPLE_RATE;
spec.format = AUDIO_F32;
spec.channels = 2;
spec.samples = 8192;
spec.callback = audio_callback;
spec.userdata = &audioData;
SDL_AudioDeviceID dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
if (dev == 0) {
printf("Failed to open audio: %s\n", SDL_GetError());
SDL_Quit();
}
for (int t = 0; t < MIDI_TRACK_MAX; t++) {
midiEventCount[t] = 0;
nextMidiEvent[t] = 0;
}
load_midi_file("assets/audio/testaid.mid");
load_midi_file("assets/audio/bg.mid");
SDL_PauseAudioDevice(dev, 0);
SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 255);
SDL_RenderClear(mainRenderer);
//generateTestMap();
setTileView(30,15);
SDL_SetRenderDrawBlendMode(mainRenderer, SDL_BLENDMODE_BLEND);
biggerFont = prepText(mainRenderer, 32, "assets/PublicPixel.ttf");
smallFont = prepText(mainRenderer, 16, "assets/PublicPixel.ttf");
smallerFont = prepText(mainRenderer, 12, "assets/PublicPixel.ttf");
smallestFont = prepText(mainRenderer, 8, "assets/PublicPixel.ttf");
reallySmallestFont = prepText(mainRenderer, 4, "assets/PublicPixel.ttf");
return 0;
}
bool lateInitDone = false;
void lateInit() {
if (lateInitDone) {
return;
}
lateInitDone = true;
initAtlas(mainRenderer);
loadBackgroundTiles(mainRenderer);
loadTiles(mainRenderer);
preSetupTiles();
loadItems(mainRenderer);
loadEntities(mainRenderer);
setupTiles();
initTiles();
initPlayer(&mainPlayer);
for (ItemType i = 0; i < 13; i++) {
mainPlayer.inventory.hotKeySlots[i] = i;
}
initWaveInfo(&waveInfo);
}
int render() {
renderAllTiles(mainRenderer, mainPlayer.rect);
renderEntities(mainRenderer, mainPlayer.rect);
renderPlayer(&mainPlayer);
SDL_RenderCopy(mainRenderer, backgroundTexture, &screenRect, &screenRect);
SDL_RenderCopy(mainRenderer, tilesTexture, &screenRect, &screenRect);
SDL_RenderCopy(mainRenderer, itemsTexture, &screenRect, &screenRect);
SDL_RenderCopy(mainRenderer, entityTexture, &screenRect, &screenRect);
SDL_RenderCopy(mainRenderer, hudTexture, &screenRect, &screenRect);
return 0;
}
int processEvent(SDL_Event e) {
if (e.type == SDL_QUIT) { return 0; }
else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) {
int newWidth = e.window.data1;
int newHeight = e.window.data2;
// Adjust the viewport to match the new window size;
if (newWidth > 1900 && newHeight > 1000) {
largeScreen = true;
} else {
largeScreen = false;
}
setTileView(largeScreen ? 60 : 30, largeScreen ? 31 : 15);
}
// }
if (e.type == SDL_KEYUP) {
if (e.key.keysym.mod & KMOD_ALT && e.key.keysym.scancode == SDL_SCANCODE_RETURN) {
largeScreen = !largeScreen;
setTileView(largeScreen ? 60 : 30, largeScreen ? 31 : 15);
}
}
switch (screenType) {
case SCREEN_GAME:
if (e.type == SDL_KEYDOWN) {
SDL_KeyCode keySym = e.key.keysym.sym;
SDL_Scancode scanCode = e.key.keysym.scancode;
SDL_Keymod keyMod = e.key.keysym.mod;
cursor = true;
switch (keySym) {
case SDLK_p:
speed = speed == 0 ? 0.004f : 0;
break;
case SDLK_r:
if (mainPlayer.inventory.activeSlotIndex == 0 && mainPlayer.cursor.canReach &&
mainPlayer.cursor.targetTile->type != TYPE_AIR) {
mainPlayer.cursor.direction = mainPlayer.cursor.targetTile->direction;
}
mainPlayer.cursor.direction = (mainPlayer.cursor.direction + 2) % ORIENT_DIRECTION_COUNT;
if (mainPlayer.inventory.activeSlotIndex == 0 && mainPlayer.cursor.canReach) {
mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction;
}
break;
case SDLK_u:
laneTarget = !laneTarget;
break;
case SDLK_F3:
debugMode = !debugMode;
break;
case SDLK_F11:
printf("Enemy is at tile X:%d, Y:%d\n", entities.entities[0].tileRect.x,
entities.entities[0].tileRect.y);
break;
case SDLK_F4:
Tile *tile = &tileMap[playerTileY][playerTileX];
break;
case SDLK_LALT:
itemViewing = !itemViewing;
break;
default:
break;
}
} else if (e.type == SDL_MOUSEWHEEL) {
int dAmount = 0;
if (e.wheel.y > 0) {
dAmount = 1;
} else if (e.wheel.y < 0) {
dAmount = -1;
}
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) {
// currentScale += dAmount / 10.0f;
// if (currentScale > 4) {
// currentScale = 4;
// } else if (currentScale < 0.5f) {
// currentScale = 0.5f;
// }
//setZoom(currentScale);
} else {
moveActivePlayerSlot(&mainPlayer, dAmount == -1,
!(keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]));
}
}
break;
case SCREEN_MENU:
break;
case SCREEN_FONTS:
break;
case SCREEN_ATLAS:
break;
}
return 1;
}
void processMousePosition() {
mainPlayer.cursor.tileX = (mainPlayer.cursor.windowX + mainPlayer.rect.x) / TILE_SIZE - (DISPLAY_WIDTH / TILE_SIZE / 2);
mainPlayer.cursor.tileY = (mainPlayer.cursor.windowY + mainPlayer.rect.y) / TILE_SIZE - (DISPLAY_HEIGHT / TILE_SIZE / 2);
if (mainPlayer.cursor.tileX < 0) {
mainPlayer.cursor.tileX = 0;
}
if (mainPlayer.cursor.tileY < 0) {
mainPlayer.cursor.tileY = 0;
}
if (mainPlayer.cursor.tileX >= MAP_WIDTH) {
mainPlayer.cursor.tileX = MAP_WIDTH - 1;
}
if (mainPlayer.cursor.tileY >= MAP_HEIGHT) {
mainPlayer.cursor.tileY = MAP_HEIGHT - 1;
}
mainPlayer.cursor.prevTargetTile = mainPlayer.cursor.targetTile;
mainPlayer.cursor.targetTile = &tileMap[mainPlayer.cursor.tileY][mainPlayer.cursor.tileX];
mainPlayer.cursor.targetTileRect.x = mainPlayer.cursor.tileX * TILE_SIZE;
mainPlayer.cursor.targetTileRect.y = mainPlayer.cursor.tileY * TILE_SIZE;
mainPlayer.cursor.tileDiffX = mainPlayer.cursor.tileX - playerTileX;
mainPlayer.cursor.tileDiffY = mainPlayer.cursor.tileY - playerTileY;
mainPlayer.cursor.tileDiff = floorf(sqrtf(powf(mainPlayer.cursor.tileDiffX, 2) + powf(mainPlayer.cursor.tileDiffY, 2)));
mainPlayer.cursor.canReach = mainPlayer.cursor.tileDiff <= playerReach;
adjustRect(&mainPlayer.cursor.targetTileRect, mainPlayer.rect);
if (mainPlayer.mouseButtons & SDL_BUTTON_LMASK) {
if (mainPlayer.cursor.canReach && mainPlayer.cursor.targetTile->type == TYPE_AIR &&
mainPlayer.inventory.activeSlotIndex < tileTypeIndex) {
if (mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex] > 0) {
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]--;
mainPlayer.cursor.targetTile->type = mainPlayer.inventory.activeSlotIndex;
mainPlayer.cursor.targetTile->health = TileRegistry[mainPlayer.inventory.activeSlotIndex].maxHealth;
mainPlayer.cursor.targetTile->rect.x = mainPlayer.cursor.tileX;
mainPlayer.cursor.targetTile->rect.y = mainPlayer.cursor.tileY;
if (TileRegistry[mainPlayer.inventory.activeSlotIndex].needsTicks) {
mainPlayer.cursor.targetTile->neededUpdateIndex = add_tile(&neededUpdates,
mainPlayer.cursor.targetTile->rect);
}
mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction;
}
} else if (mainPlayer.cursor.targetTile->type == mainPlayer.inventory.activeSlotIndex) {
mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction;
}
}
if (mainPlayer.cursor.canReach && mainPlayer.mouseButtons & SDL_BUTTON_RMASK) {
int tileIndex = mainPlayer.cursor.targetTile->type;
uint16_t targetBreakTime = TileRegistry[tileIndex].breakTime;
if (targetBreakTime) {
if (mainPlayer.cursor.breakingProgress >= targetBreakTime) {
if (mainPlayer.cursor.targetTile->type < tileTypeIndex) {
mainPlayer.inventory.slotCounts[mainPlayer.cursor.targetTile->type]++;
}
for (int lane = 0; lane < 2; lane++) {
if (mainPlayer.cursor.targetTile->items[lane].type != 0) {
int itemType = mainPlayer.cursor.targetTile->items[lane].type;
if (itemType < itemRegistryIndex) {
mainPlayer.inventory.slotCounts[itemType]++;
}
mainPlayer.cursor.targetTile->items[lane].type = 0;
}
}
audioData.synthVoices[mainPlayer.cursor.targetTile->audioCh].volume = 0;
int neededIndex = mainPlayer.cursor.targetTile->neededUpdateIndex;
if (TileRegistry[mainPlayer.cursor.targetTile->type].needsTicks &&
neededUpdates.tiles[neededIndex].x == mainPlayer.cursor.targetTile->rect.x &&
neededUpdates.tiles[neededIndex].y == mainPlayer.cursor.targetTile->rect.y) {
remove_tile(&neededUpdates, neededIndex);
}
mainPlayer.cursor.targetTile->type = TYPE_AIR;
mainPlayer.cursor.breakingProgress = 0;
} else {
mainPlayer.cursor.breakingProgress++;
}
//printf("Player breaking %d\n", mainPlayer.cursor.breakingProgress);
}
} else {
mainPlayer.cursor.breakingProgress = 0;
}
if (mainPlayer.cursor.targetTile != mainPlayer.cursor.prevTargetTile) {
mainPlayer.cursor.breakingProgress = 0;
}
if (mainPlayer.mouseButtons & SDL_BUTTON_MMASK) {
if (mainPlayer.cursor.targetTile->type > 0) {
setActivePlayerSlot(&mainPlayer, mainPlayer.cursor.targetTile->type);
}
}
// Translate mouseRect coordinates to viewport space
}
void processKeyboardHeld() {
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
int cameraSpeed = playerSpeed;
if (keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]) {
cameraSpeed *= 8;
}
if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) {
cameraSpeed /= 2;
}
if (keyboardState[SDL_SCANCODE_F8]) {
if (mainPlayer.cursor.targetTile->health) {
mainPlayer.cursor.targetTile->health--;
}
}
if (mainPlayer.cursor.breakingProgress == 0) {
SDL_Rect newRect = mainPlayer.rect;
if (keyboardState[SDL_SCANCODE_W]) {
newRect.y -= cameraSpeed;
if (newRect.y >= 0 && canMoveWithRadius(newRect)) {
mainPlayer.rect = newRect;
}
}
if (keyboardState[SDL_SCANCODE_S]) {
newRect = mainPlayer.rect;
newRect.y += cameraSpeed;
if (newRect.y + newRect.h <= MAP_HEIGHT * TILE_SIZE && canMoveWithRadius(newRect)) {
mainPlayer.rect = newRect;
}
}
if (keyboardState[SDL_SCANCODE_A]) {
newRect = mainPlayer.rect;
newRect.x -= cameraSpeed;
if (newRect.x >= 0 && canMoveWithRadius(newRect)) {
mainPlayer.rect = newRect;
}
}
if (keyboardState[SDL_SCANCODE_D]) {
newRect = mainPlayer.rect;
newRect.x += cameraSpeed;
if (newRect.x + newRect.w <= MAP_WIDTH * TILE_SIZE && canMoveWithRadius(newRect)) {
mainPlayer.rect = newRect;
}
}
// Update tileRect only after actual movement
mainPlayer.tileRect.x = mainPlayer.rect.x / TILE_SIZE;
mainPlayer.tileRect.y = mainPlayer.rect.y / TILE_SIZE;
}
if (keyboardState[SDL_SCANCODE_F]) {
for (int x = playerTileX - 2; x < playerTileX + 2; x++) {
if (x < 0) {
continue;
}
if (x >= MAP_WIDTH) {
continue;
}
for (int y = playerTileY - 2; y < playerTileY + 2; y++) {
if (y < 0) {
continue;
}
if (y >= MAP_HEIGHT) {
continue;
}
Tile *t = &tileMap[y][x];
if (t->type == TYPE_BELT) {
for (uint8_t lane = 0; lane < 2; lane++) {
ItemOnBelt *item = &t->items[lane];
if (item->type != 0) {
mainPlayer.inventory.slotCounts[item->type]++;
item->type = 0;
}
}
}
}
}
}
if (keyboardState[SDL_SCANCODE_Q]) {
if (mainPlayer.cursor.targetTile->type > 0 && mainPlayer.inventory.activeSlotIndex == 0) {
setActivePlayerSlot(&mainPlayer, mainPlayer.cursor.targetTile->type);
} else {
setActivePlayerSlot(&mainPlayer, 0);
}
}
if (keyboardState[SDL_SCANCODE_E]) {
if (mainPlayer.cursor.targetTile->health < TileRegistry[mainPlayer.cursor.targetTile->type].maxHealth) {
mainPlayer.cursor.targetTile->health++;
}
for (int x = playerTileX - 2; x < playerTileX + 2; x++) {
if (x < 0) {
continue;
}
if (x >= MAP_WIDTH) {
continue;
}
for (int y = playerTileY - 2; y < playerTileY + 2; y++) {
if (y < 0) {
continue;
}
if (y >= MAP_HEIGHT) {
continue;
}
Tile *t = &tileMap[y][x];
if (t->health < TileRegistry[t->type].maxHealth) {
t->health++;
}
}
}
}
if (keyboardState[SDL_SCANCODE_F9]) {
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]++;
}
if (keyboardState[SDL_SCANCODE_Y]) {
if (mainPlayer.cursor.canReach && mainPlayer.cursor.targetTile->type == TYPE_BELT &&
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex] > 0) {
for (uint8_t lane = 0; lane < 1; lane++) {
if (mainPlayer.cursor.targetTile->items[lane].type == 0) {
putItem(mainPlayer.cursor.tileX, mainPlayer.cursor.tileY, mainPlayer.inventory.activeSlotIndex, lane);
mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]--;
break;
}
}
}
}
unsigned int slot = 0;
if (keyboardState[SDL_SCANCODE_GRAVE]) {
slot = 1;
} else if (keyboardState[SDL_SCANCODE_1]) {
slot = 2;
} else if (keyboardState[SDL_SCANCODE_2]) {
slot = 3;
} else if (keyboardState[SDL_SCANCODE_3]) {
slot = 4;
} else if (keyboardState[SDL_SCANCODE_4]) {
slot = 5;
} else if (keyboardState[SDL_SCANCODE_5]) {
slot = 6;
} else if (keyboardState[SDL_SCANCODE_6]) {
slot = 7;
} else if (keyboardState[SDL_SCANCODE_7]) {
slot = 8;
} else if (keyboardState[SDL_SCANCODE_8]) {
slot = 9;
} else if (keyboardState[SDL_SCANCODE_9]) {
slot = 10;
} else if (keyboardState[SDL_SCANCODE_0]) {
slot = 11;
} else if (keyboardState[SDL_SCANCODE_MINUS]) {
slot = 12;
} else if (keyboardState[SDL_SCANCODE_EQUALS]) {
slot = 13;
}
if (slot > 0 && slot < sizeof(mainPlayer.inventory.hotKeySlots) / sizeof(mainPlayer.inventory.hotKeySlots[0])) {
setActivePlayerSlot(&mainPlayer, mainPlayer.inventory.hotKeySlots[slot]);
}
}
void basicUtil() {
mainPlayer.mouseButtons = SDL_GetMouseState(&mainPlayer.cursor.windowX, &mainPlayer.cursor.windowY);
mainPlayer.cursor.windowX = ((mainPlayer.cursor.windowX - viewport.x) * DISPLAY_WIDTH) / viewport.w;
mainPlayer.cursor.windowY = (mainPlayer.cursor.windowY - viewport.y) * DISPLAY_HEIGHT / viewport.h;
SDL_Event e;
while (SDL_PollEvent(&e)) {
running = processEvent(e);
}
}
int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[]) {
int status = init();
if (status) {
return status;
}
//Hack to get window to stay up
Uint64 start;
Uint64 end;
while (running) {
start = SDL_GetTicks64();
basicUtil();
SDL_SetRenderDrawColor(mainRenderer, 32, 32, 32, 255);
SDL_RenderClear(mainRenderer);
switch (screenType) {
case SCREEN_MENU:
renderText(mainRenderer, fonts[0], GAME_NAME,
DISPLAY_WIDTH / 2 - (strlen(GAME_NAME) * fonts[0].size / 2),
DISPLAY_HEIGHT / 8 - fonts[0].size);
break;
case SCREEN_FONTS:
unsigned int ix = 0;
for (unsigned char i = 0; i < fontCount; i++) {
SDL_Rect tmpRectFont = fonts[i].atlasRect;
tmpRectFont.x += ix;
SDL_Rect tmpRectFontOut = tmpRectFont;
if (DISPLAY_HEIGHT < 1000) {
tmpRectFontOut.w /= 2;
tmpRectFontOut.h /= 2;
}
SDL_RenderCopy(mainRenderer, fonts[i].atlas, &fonts[i].atlasRect, &tmpRectFontOut);
ix += fonts[i].atlasRect.w / 2;
}
break;
case SCREEN_ATLAS:
lateInit();
SDL_Rect rect2;
rect2.x = 0;
rect2.y = 0;
rect2.w = 2048;
rect2.h = 1024;
SDL_Rect tmpRectFontOut = rect2;
if (!largeScreen) {
tmpRectFontOut.w /= 2;
tmpRectFontOut.h /= 2;
}
SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &tmpRectFontOut);
rect2.x = 0;
rect2.y = 1024;
rect2.w = 2048;
rect2.h = 1024;
tmpRectFontOut = rect2;
tmpRectFontOut.x = 1024;
if (!largeScreen) {
tmpRectFontOut.x /= 2;
tmpRectFontOut.w /= 2;
tmpRectFontOut.h /= 2;
}
SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &tmpRectFontOut);
break;
case SCREEN_CREDITS:
renderText(mainRenderer, fonts[0], GAME_NAME,
DISPLAY_WIDTH / 2 - (strlen(GAME_NAME) * fonts[0].size / 2),
DISPLAY_HEIGHT / 8 - fonts[0].size);
char *creditsString = "Code by BRNSystems\nArt by Simi11\nMalo sa to volat Minidustry\nale Simi11 mal iny nazor\n(a ikonu)\nMade for Mr. Kovacev";
renderText(mainRenderer, fonts[0], creditsString,
0,
DISPLAY_HEIGHT / 4 - fonts[0].size);
break;
case SCREEN_GAME:
lateInit();
processMousePosition();
processKeyboardHeld();
updateWaveLogic(&waveInfo);
updateItems();
updateEntities(&mainPlayer);
updatePlayer(&mainPlayer);
updateTiles();
animationStep++;
status = render();
if (status) {
return status;
}
break;
}
renderButtons(mainRenderer, mainPlayer);
SDL_RenderPresent(mainRenderer);
frames++;
if (!(frames % 60)) {
cursor = !cursor;
}
end = SDL_GetTicks64();
const unsigned long timeNeeded = end - start;
if (timeNeeded < delayNeeded) {
SDL_Delay(delayNeeded - timeNeeded);
}
}
saveGameState(autosaveName, &mainPlayer);
for (uint8_t i = 0; i < fontCount; i++) {
destroyFont(&fonts[i]);
}
puts(SDL_GetError());
if (mainRenderer) SDL_DestroyRenderer(mainRenderer);
if (window) SDL_DestroyWindow(window);
if (glContext) SDL_GL_DeleteContext(glContext);
SDL_Quit();
return 0;
}