Files
factorygame/util/audio.c
2025-04-23 22:55:22 +02:00

51 lines
1.5 KiB
C

/*
// Created by bruno on 16.2.2025.
*/
#include "audio.h"
AudioData audioData;
void audio_callback(void *userdata, Uint8 *stream, int len) {
AudioData *audio = (AudioData *) userdata;
int samples = len / sizeof(float);
for (int i = 0; i < samples; i++) {
float mix = 0.0f;
int activeVoices = 0;
for (int v = 0; v < NUM_SYNTH_VOICES; v++) {
SynthVoice *voice = &audio->synthVoices[v];
if (voice->volume == 0 || voice->frequency == 0) continue;
float sample = 0.0f;
float t = (float) voice->phase / 255.0f * 2.0f - 1.0f;
switch (voice->waveform) {
default:
case WAVE_SINE:
sample = sinf(voice->phase * 2.0f * M_PI / 256.0f);
break;
case WAVE_SQUARE:
sample = (t >= 0.0f) ? 1.0f : -1.0f;
break;
case WAVE_SAWTOOTH:
sample = t;
break;
case WAVE_TRIANGLE:
sample = (t < 0) ? -t : t;
break;
case WAVE_NOISE:
sample = ((float) rand() / RAND_MAX) * 2.0f - 1.0f;
break;
}
voice->phase += (uint8_t) ((voice->frequency * 256) / SAMPLE_RATE);
mix += sample * (voice->volume / 255.0f);
activeVoices++;
}
((float *) stream)[i] = (activeVoices > 0) ? mix / activeVoices : 0.0f;
}
}