Commit Graph

30 Commits

Author SHA1 Message Date
sfan5
538c9e5cde Drop gamma ramp code
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
sfan5
a7b306f702 Drop Console and Framebuffer device
fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5
aa095d9525
Remove more dead code (#108) 2022-06-01 15:03:52 +02:00
sfan5
593103a261 Refactor SDL device to use the same abstraction as other devices
In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
sfan5
0732807cc8 Improve IrrCompileConfig handling in cmake 2022-05-21 15:26:38 +02:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 (#85) 2022-01-16 12:16:15 +01:00
sfan5
dd09fdcb4e
Remove more unused code (#87) 2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7 Automatically use SSE registers for FP operations on i386 (#83) 2021-12-15 16:33:20 +01:00
ROllerozxa
ac57007c55
Readd TGA format support (#64) 2021-09-13 21:21:26 +02:00
sfan5
4389a15e0f Remove unused locale-like code, utf8 functions and headers 2021-08-30 22:42:13 +02:00
TheBrokenRail
c26ff3476f
CIrrDeviceLinux: Add support For TouchInput.touchedCount 2021-08-27 10:58:46 +02:00
sfan5
da33f80bb8 Readd CSceneCollisionManager with only the method we need 2021-08-26 22:17:35 +02:00
hecks
5bf68b5731
Add a unified cross platform OpenGL core profile binding (#52) 2021-08-07 21:56:00 +02:00
hecks
4ab3de3bab
Delete lots of unused features (#48) 2021-07-23 16:23:44 +02:00
sfan5
22c3219ff0 Set correct flags for static builds
this is only really relevant on Windows
2021-07-16 23:12:49 +02:00
sfan5
729c214c00 Drop XML implementation, related code and dependent features 2021-07-07 17:04:05 +02:00
sfan5
d62e0424f2 Fix path issues when imported as subdirectory 2021-06-30 21:13:59 +02:00
NeroBurner
924178ebf6
Set includes and libs on object targets
Instead of using the global `include_directories()` and
`link_libraries()` calls use the target versions
`target_include_directories()` and `target_include_libraries()` with
`PRIVATE` keyword instead.

The dependencies are libraries only, the headers are added to the build
instructions in a separate call. So the `target_link_libraries()` calls
are not needed for the object-libraries to be built.
2021-06-27 23:04:56 +02:00
JosiahWI
393793f28a
Improved IrrlichtMt target structure (#31) 2021-05-24 20:32:26 +02:00
JosiahWI
826de9f6dc
Work around bug installing targets created in a subdirectory 2021-04-24 11:03:09 +02:00
sfan5
4719f3c114 Fix Android build (again)
closes #27
2021-04-17 17:47:09 +02:00
JosiahWI
9840eeabe8
CMake Config and Version exports (#22) 2021-04-13 21:08:16 +02:00
sfan5
aa294a8107 Fix Android build 2021-04-09 21:28:31 +02:00
sfan5
3fb23fc423 Skip unnecessary C compiler checks 2021-03-26 23:08:09 +01:00
sfan5
279530a230 Make compiling using MSVC work 2021-03-26 16:48:28 +01:00
sfan5
f05f84b33b Rename library to IrrlichtMt
for clarity and to avoid conflicts
closes #16
2021-03-25 15:47:33 +01:00
sfan5
0a09f98c74 macOS: silence OpenGL deprecation warnings 2021-03-08 13:36:44 +01:00
sfan5
10a188e967 Restore Android support 2021-03-07 01:08:58 +01:00
sfan5
bfba19d67a Restore Windows and OSX support 2021-03-06 22:39:35 +01:00
sfan5
6ce98dce77 Add CMake as new build system 2021-03-06 21:40:05 +01:00